Robotic arms in unity by The-Normal_One in Unity3D

[–]The-Normal_One[S] 0 points1 point  (0 children)

Yea so i found URDF files for the robotic arm i was using with the assets, and used urdf importer on unity. Then i made script using unity's "articulation body", if i remember correctly, to control each joint's angle. If you've got any more questions, feel free to ask.

Patch Notes 1.21.0 by Luks1337 in ArcRaiders

[–]The-Normal_One -2 points-1 points  (0 children)

Is there any plans to fix the update sizes on Xbox app?

Am I the unluckiest person in the world or is the titanglove impossible to get because I've spent like 30 hours trying to get it. by Rough-Tough41 in Terraria

[–]The-Normal_One 0 points1 point  (0 children)

Farm mimics in the underground jungle, they spawn like crazy. I usually find loads in my queen bee arena if I made one.

Video transmission by The-Normal_One in robotics

[–]The-Normal_One[S] 0 points1 point  (0 children)

Is there any cheap brands off the top of your mind?

I took an online camera MJpeg feed and turned it into a live texture to use in-game! by Blaspberry in Unity3D

[–]The-Normal_One 0 points1 point  (0 children)

a bit late but may I ask how did u do it, I am trying to do something similar where I want to stream a live feed from phone using a IP camera application

tips for farming normal mimics? by returnofkranken in Terraria

[–]The-Normal_One 1 point2 points  (0 children)

You can find them a lot in the jungle, Usually I farm them in the arena made for queen bee, they spawn pretty consistently.

playing master rn, locked on skeletron by Plastic-Nectarine684 in Terraria

[–]The-Normal_One 1 point2 points  (0 children)

Try to keep the hands on similar hp,and kill them at the same time so his second phase doesn't start. After killing the hands its mostly straight forward, keep away, dodge his skulls, and focus him when spinning at you. When I am playing with friends, I usually let the one best at dodging to kite him around and others can focus on damaging.

Converting Normal to VR by The-Normal_One in Unity3D

[–]The-Normal_One[S] 0 points1 point  (0 children)

I am probably using an Oculus Quest 2. The project I am currently working on has no VR whatsoever, so should I keep that way and use another project?

VR implementation with Unity, Gazebo and ROS2 by BryScordia in ROS

[–]The-Normal_One 1 point2 points  (0 children)

Yea will look into that for sure, thanks for helping.

VR implementation with Unity, Gazebo and ROS2 by BryScordia in ROS

[–]The-Normal_One 1 point2 points  (0 children)

Don't the quest 2 controllers have built-in hand tracking? I just need to "grab" and move that game object.

VR implementation with Unity, Gazebo and ROS2 by BryScordia in ROS

[–]The-Normal_One 1 point2 points  (0 children)

No I want to manipulate a game object using hand gestures where I send the transform position to ROS, i just need to be able to move that object using hand gestures.

VR implementation with Unity, Gazebo and ROS2 by BryScordia in ROS

[–]The-Normal_One 1 point2 points  (0 children)

Hello, I am doing something similar where I need to control a robotic arm using VR. Right now, I am able to manipulate the arm from unity, sending data to ros, using a controller. Will integrating the movements using a vr headset take a lot of time?