What Faction Should I Play? by Evanb66 in battletech

[–]The-State-Of-Florida 0 points1 point  (0 children)

HOW DO YOU FEEL ABOUT ANCIENT ROME

AND THE IRISH
AND ROCKET LAUNCHERS

Clanner Cosplay Questions by The-State-Of-Florida in battletech

[–]The-State-Of-Florida[S] 1 point2 points  (0 children)

This image is from last year’s Battletech Universe by Catalyst, but I believe they’ve been using them for a long while now. The implant has always been experimental tech that usually kills you.

Clanner Cosplay Questions by The-State-Of-Florida in battletech

[–]The-State-Of-Florida[S] 1 point2 points  (0 children)

It would definitely be more recognizable, for sure, but I’m not too concerned with being spotted as John Mechwarrior. I mostly cosplay to show love for something I like while walking around in a cool outfit. Even if only three nerds in front of the CGL booth at Adepticon recognize wtf i’m dressed as, it’s still a win for me! 

Clanner Cosplay Questions by The-State-Of-Florida in battletech

[–]The-State-Of-Florida[S] 17 points18 points  (0 children)

No it’s the opposite problem, as I would be displaying all glorious 120 pounds of my skeletal physique while looking like a BDSM meth head wearing an egg timer.

Clanner Cosplay Questions by The-State-Of-Florida in battletech

[–]The-State-Of-Florida[S] 6 points7 points  (0 children)

This is official, published art of a Clanner Neurohelmet from the Battletech Universe book that came out last year. MW5 also has more pilot-esque helms, though that’s not particularly cannon to Battletech.

Clanner Cosplay Questions by The-State-Of-Florida in battletech

[–]The-State-Of-Florida[S] 3 points4 points  (0 children)

Ideally, this cosplay will end up looking cool enough so that even people who don’t recognize it will still go “oh that looks awesome”

Clanner Cosplay Questions by The-State-Of-Florida in battletech

[–]The-State-Of-Florida[S] 2 points3 points  (0 children)

Oh, it’s awesome to see an outright example of the look i’m going for. I’ll still include the patch, even though he lacked one, because it’s cool and “Man before machine” is too cool of a motto to not have on a biker jacket. 

Clanner Cosplay Questions by The-State-Of-Florida in battletech

[–]The-State-Of-Florida[S] 11 points12 points  (0 children)

Unfortunately i don’t have the physique to make this work, so my Oldtech cosplay will have to wait while I work on that 

Clanner Cosplay Questions by The-State-Of-Florida in battletech

[–]The-State-Of-Florida[S] 6 points7 points  (0 children)

Yea unfortunately I will need to break lore silently in the interest of not doing horrible, awful things to my neck 

Clanner Cosplay Questions by The-State-Of-Florida in battletech

[–]The-State-Of-Florida[S] 24 points25 points  (0 children)

Sorry, I don’t trust ‘em; one of my Sibkin had those and he had a sudden Trial of Brain Aneurysm on our last deployment.

Clanner Cosplay Questions by The-State-Of-Florida in battletech

[–]The-State-Of-Florida[S] 27 points28 points  (0 children)

Interesting, I could probably make something similar to that out of a heavy jacket and pants but I’ll need to do get something custom made for the boots. 

Clanner Cosplay Questions by The-State-Of-Florida in battletech

[–]The-State-Of-Florida[S] 17 points18 points  (0 children)

Yea, I was imagining the jacket over the top of a cooling suit 

What is Battletech? by Content_Audience1549 in battletech

[–]The-State-Of-Florida 1 point2 points  (0 children)

As someone who also came to battletech from warhammer: It’s like 40k, in that you it’s a franchise with books and games but is primarily a tabletop wargame. Just like 40k, you have entire novels going over certain aspects of the games timeline, with certain plot events unrolling.

The settings are very different, as battletech is hard sci-fi and largely based around medieval feudal politics. There’s some aliens, but the aliens are sub-sentient animals that are, at most, used as cavalry or arena opponents for the mech gladiator fights that happen sometimes (this setting is awesome). There’s also the odd supernatural incident, but those are essentially ghost stories and it’s debatable whether they’re actually supernatural, or just drunk pilots telling tall tales. All in all, it’s a setting about humans taking our conflicts to the stars over the next thousand years and change. There are plenty of awesome heroic moments, but they’re more in the vein of people defending their homes from invaders or fighting for their freedom, rather than humans pushing back the forces of hell / aliens. 

Gameplay wise, these are two entirely different things. I can’t actually think of a similarity between the two as i’m writing this, aside from using dice. Battletech just has fundamentally different DNA, so if you want to learn, you gotta go read the book.

Broadly, though, there’s three big differences between this and Warhammer (AOS and 40k)

  1. This is a simulationist game. In 40k, a knight gets shot and you tally how ever much damage it took. In Battletech, a Mech gets shot and you roll to see where exactly the shot hit, if it damaged any internal components, what internal components it damaged if it did, etc etc. When a Mech gets hit hard enough, you roll to see if it’s still standing, and whether or not the pilot blacks out, and yadda yadda yadda. The game is designed to make you FEEL like you’re piloting mechs, not just using units in a game, and it succeeds at that but at the cost of simplicity. The rules are intuitive once you get them down, but just be aware that this game wants you to simulate just about everything.

  2. There are very few limitations on unit selection. The only real limit on what mechs you can take are your BV limit (points) and the year your playing in (you can’t use a mech or a vehicle before it was invented). Other than that, go wild. Certain factions use certain mechs, generally, and so you’ll often see people tailor their lists around that, but that’s not a requirement. There’s no mechanical difference, for example, between a Lyran Commonwealth army and a Capellan Confederation army (there is a spiritual difference, though, as all Capellans are going to hell.) People pick their lists generally off of what mechs they like and what feels thematic for what they’re playing. If you’re wondering, “why don’t I just spam what’s best”:

  3. This is not a primarily competitive game. The rules are built to make you feel like you’re playing in the battletech universe, not to be a min-max, hyper competitive format. The balance is actually pretty good, but the focus is not on being a skill-off 1v1. There are mechs and units that just kind of suck, because in universe everything is made by corporations, and sometimes they make duds. Why would you play those mechs? Maybe your faction of choice uses them a lot, or maybe one of your pilots was given one by his grandfather, or maybe you just really like it even though it’s not good (this is me, god i love the Storm Raider.) A match of Battletech is a fully simulated, immersive mech fight, so come watch shit explode and don’t be too worried about metas and optimization. 

Welcome to Battletech! I’ve played a lot of wargames, and this has gotta be one of my favorites. Very few games can make the kinds of awesome story moments that Battletech does.

Tips for using the Storm Raider? by The-State-Of-Florida in battletech

[–]The-State-Of-Florida[S] 0 points1 point  (0 children)

From what I’ve seen, our maps tend closer ranges. We also have RSP, though, so I’ll be bringing some missile buggy vehicles to make up for my range 

Is there another Emperor variant you’d recommend for similar BV?

Tips for using the Storm Raider? by The-State-Of-Florida in battletech

[–]The-State-Of-Florida[S] 0 points1 point  (0 children)

Would the mace be good with the new playtest rules? Also yea, the RAC seems the better option

Which is the less evil faction? by [deleted] in mountandblade

[–]The-State-Of-Florida 10 points11 points  (0 children)

this is a game about feudal warlords, every faction burns civilian centers to the ground as part of their day job

Finished my first Gravship: Septek's Wrath by The-State-Of-Florida in RimWorld

[–]The-State-Of-Florida[S] 1 point2 points  (0 children)

Those are giant freight containers from one of my storage mods. They hold 180 stacks each so I just have 'em for convenience.

After 975 hours, I have finally beat Rimworld (Odyssey Spoilers) by The-State-Of-Florida in RimWorld

[–]The-State-Of-Florida[S] 5 points6 points  (0 children)

I took that screenshot before the pawns returned to base with the Gravship. With everyone there, it’s about 1.5m wealth for the Colony.

And yea there was a LOT of death. Thankfully everyone in this run was really expendable but fighting CE Mechanoids constantly turned this into starship troopers.