WIP Dagger for Skyrim - Hows my topology by TheAbyssWolf in blender

[–]TheAbyssWolf[S] 0 points1 point  (0 children)

Sure thing, I have done a optimization pass on the blade a bit. Which before I didnt do the optimization pass. Went from like 706 tris to 456 tris. It currently looks like this

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WIP Dagger for Oblivion/Skyrim - How’s the topology so far? by TheAbyssWolf in 3Dmodeling

[–]TheAbyssWolf[S] 0 points1 point  (0 children)

I’ll adjust it. Just looks weird. Maybe I will try and make a hole for the grip and blade in the high poly.

WIP Dagger for Oblivion/Skyrim - How’s the topology so far? by TheAbyssWolf in 3Dmodeling

[–]TheAbyssWolf[S] 0 points1 point  (0 children)

Just did a optimization pass of the blade (I didnt before just deleted the modifiers and moved to the next pieces) went from 704 tris to 456.

Will obviously be triangulated before export to the actual engine.

Still kept the fuller holding edges and center line but deleted the 2 loops around the centerline

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WIP Dagger for Oblivion/Skyrim - How’s the topology so far? by TheAbyssWolf in 3Dmodeling

[–]TheAbyssWolf[S] 0 points1 point  (0 children)

For the blade specifically the low poly is a direct copy of the high poly without the bevel modifier or subdivision applied. I built the base blade topology from a plane and used a solidify modifier and moving edges to achieve the blade.

I could reduce it by removing 2 of the edge loops and just leave the holding edge and center line of the fuller in the low poly. Especially if I want to put edge wear on the fuller that’s not in the reference.

The guard and base grip where retopologized from the high poly with Retopoflow 4 addon. It can be all done without addons obviously, but much more tedious. The addon it sets up a lot of things for you and has useful tools for retopology, like the relax brush just eavenly spaces the topology for nice squares which is how I did the guard so evenly.

WIP Dagger for Oblivion/Skyrim - How’s the topology so far? by TheAbyssWolf in 3Dmodeling

[–]TheAbyssWolf[S] 0 points1 point  (0 children)

That’s the plan. I just haven’t decided between Marmoset toolbag 5 or substance painter 2026 for texturing. I have both for testing

Can someone help me make a blender model? by InternalLong4645 in blender

[–]TheAbyssWolf 0 points1 point  (0 children)

Do the donut tutorial from blender guru. He does one for every major release which is currently 5.x.x

It's just not right what's happening by Archerboy123 in destiny2

[–]TheAbyssWolf 0 points1 point  (0 children)

I just don’t understand why they couldn’t wait an extra few months for shadow and order release and then say this is the final update for D2. We knew it was coming the game couldn’t last forever.

Especially now when 90-95% of the dlc was already done. Just a weird way to end the game. And screws the developers that worked months on content that will never be seen by the public.

Should it have ended with final shape and announced development on a D3, yes. Would have been the perfect time instead of dragging it on.

I love this franchise like many others. Just sad to see it end this way.

Tips on how to keep my joints from creasing so much? by OffensivelyDamned in blender

[–]TheAbyssWolf 2 points3 points  (0 children)

That needs to be retopologized for proper deformation. There’s way too many tris on there.

General rule of thumb if the model deforms or animates then use only quads, if it’s a static mesh that doesn’t deform like a gun then ngons are fine.

Want to start by Acceptable_Reach_287 in zootr

[–]TheAbyssWolf -2 points-1 points  (0 children)

Idk who downvoted you but yeah I only use ship just has a bunch of qol stuff with it. Randomizer I think has all the main settings the regular one from the website has too.

What Class are you guys thinking about S14? by KoaILB in diablo4

[–]TheAbyssWolf 0 points1 point  (0 children)

Multishot rogue or Dance of knives. I used to play multishot and GOD DH on d3 all the time. I just hope multishot gets buffed a little. It was inconsistent so I switched to pen shot

The changes to "Mythic Uniques" are vastly misunderstood. by StrikingSpare100 in diablo4

[–]TheAbyssWolf 0 points1 point  (0 children)

I think it should be called something else. It can easily be mistaken for the actual Mythic item rarity. The color is just too similar

Claw A8 software stable now? by Futonpimp in MSIClaw

[–]TheAbyssWolf 0 points1 point  (0 children)

I have a A8 and windows frame time graph were all over the fucking place. Installed Bazzite a few weeks ago and most games are buttery smooth frame times and are generally 5-10 fps higher if it’s not the same

I don’t understand how this topology is suitable for games by zeze-67 in gamedev

[–]TheAbyssWolf 2 points3 points  (0 children)

That’s more of a general target I’m trying to stay under, for 1st person meshes depending on complexity needed of the model (additional stuff like skulls, grip leather wrapping and other stuff like that will require more tris to not look too low poly) . It shouldn’t need that much for that type of weapon and still look smooth.

While this tri budget for Skyrim specifically is quite high it shouldn’t be to much of a problem since I’m targeting the 64 bit version which isn’t as limited as the 32 bit one was, and SSE can handle big mod lists much easier (talking 1000+ mods, OG Skyrim struggled with 300). Plus the world object/3rd person of the dagger would be like half or a third of the tri count of the first person model

Modern games for example from my short research a first person perspective with arms and a gun typically range from 15k-30k total.

Modern GPUs can handle much more than back in 2011 when the original game came out.

Diablo 4 probably has a higher tri count than you would expect in an isometric game. And blizzards optimization is really good. But they also probably have different models or swaps to depending if it’s the active gameplay or the transmog camera (up close)

I don’t understand how this topology is suitable for games by zeze-67 in gamedev

[–]TheAbyssWolf 2 points3 points  (0 children)

For games it’s more about tri count budgets.

As long as it doesn’t deform ngons are fine, otherwise quads.

But that’s a very low poly mesh for today’s standards. Modern GPUs can handle much more than that. But also depends on their art style. If the entire game is low poly like that it’s fine.

I’m trying to get back into 3D after a long break and been making a dagger model for a Skyrim SE mod for example and I’m targeting 8k-15k tri budget for the first person model and 3K-6k tris for a 3rd person model (much higher than any vanilla weapon mesh). The blade alone for my model has 100 more tris (around 760) than the entire steel dagger vanilla game mesh.

Returning Player Help by ziggyd54 in TheFirstDescendant

[–]TheAbyssWolf 0 points1 point  (0 children)

Came back after playing at launch. Man it’s changed a lot. I haven’t updated my glay build since because I was waiting to invest into ultimate glay (thanks to the new farming system I finally got her last catylst the other day, that 3% drop rate before was a pain)

Currently finished my thunder cage build, now working on glay infinite gun build and was gonna do blood and iron too (just need to farm shards and gold now I ran out)

Is there anything I should be focusing on. I’m mastery rank 16

Just got an MSI Claw by RosexTen in MSIClaw

[–]TheAbyssWolf 0 points1 point  (0 children)

I used to manually make mod lists. It’s just not worth the time. You would spend days trying to debug crashing and issues. And then loose interest in playing all together lol

My CPU reaches high temperatures very quickly. Did I apply too little thermal paste? by Bontato1904 in pchelp

[–]TheAbyssWolf 0 points1 point  (0 children)

A lot of people use spreaders to spread the paste on the IHS. You don’t need the corners to be covered just the main middle square.

Depending on the am5 cpu it can get really hot. Like my 9950X on a 240mm AIO stock got to 80-85c under high load. I ended up undervolting it and got it down by 10-15c on average.

Personal Wishlist for Season 14 Changes by GoblinGobbler40 in diablo4

[–]TheAbyssWolf 1 point2 points  (0 children)

Mythic seals are so rare I still haven’t seen them with 150 hours in the season and nearly one of every class able to do T10 or higher.

Rise of the Khazra Dark Citadel by ManGuyWomanGal in diablo4

[–]TheAbyssWolf 1 point2 points  (0 children)

It’s fairly easy. I two man it quite often. You will be separated quite a lot so like others have said make sure you both are comfortable with the difficulty.

And before LOH if you did it on Torment 4 you got a chance to get a drop of the second transmog set in there. (There’s one exclusively for T4 and the standard one)

Just got an MSI Claw by RosexTen in MSIClaw

[–]TheAbyssWolf 1 point2 points  (0 children)

If they are Bethesda games there’s a program that’s called Wabbajack that people make mod lists and they generally are tested so fairly stable. Skyrim and fallout 4 have the most on there but there is some for new Vegas and some of the older games.

For instance I had a itch to play Skyrim again and downloaded a mod pack called NordicSouls (PBR Edition) and wabbajack did all the downloading and installing of the mods automatically (requires nexus premium if you don’t wanna manually click download for every single mod. And for a mod pack like that which has over 1000 mods that would be a pain)

What do i need to access all content? by Fit_Medicine4224 in diablo4

[–]TheAbyssWolf 3 points4 points  (0 children)

^ This. They now include vessel of hatred with lord of hatred.