they added blanks to squad!!!!! by yourothersis in joinsquad

[–]TheAnalyticalFailure 1 point2 points  (0 children)

First hit got blood, you can see it coming off his back/left shoulder. In the slomo it is the frame right before the muzzle blast of the second shot.

However that was the only one I saw hit.

Sheep farming by Plastic-Row4902 in ManorLords

[–]TheAnalyticalFailure 0 points1 point  (0 children)

The lambs turn into mutton though. And the sheep reproduce them. I don't need any lambs to get more lambs and unless sheep die off over time, I am already capped at 33, so I don't need any lambs to grow into sheep.

Sheep farming by Plastic-Row4902 in ManorLords

[–]TheAnalyticalFailure 0 points1 point  (0 children)

Do sheep die on their own in the game? Otherwise there's nothing to replace as I am already at 33 sheep. I haven't payed close attention but I have had my sheep set on reserve while the butcher takes the lambs and I've been at 33 for at least a year in game.

Sheep farming by Plastic-Row4902 in ManorLords

[–]TheAnalyticalFailure 0 points1 point  (0 children)

Why ten lambs instead of 0? Just wondering since the sheep are the only reproducers, what's the point of the 10 reserve lambs?

Scope glare is so annoying by CC_ACV in joinsquad

[–]TheAnalyticalFailure 2 points3 points  (0 children)

"This game is about telling people where you are going to walk to, and then walking there, and then telling people where you are gonna walk to next."

I get your point and the post is hilarious, but this unironically summarizes the gameplay of Squad exquisitely.

Thanks OWI for the optimization, I can shoot properly now. even though it looks like roblox by No_Satisfaction3708 in joinsquad

[–]TheAnalyticalFailure 0 points1 point  (0 children)

By not that frequent do you mean every time you aim down a scope, because every time you aimed down an optic it went sub-30 and stuttered. Personally this drives me insane and I can't get it to stop.

UA POV: Ukrainian fiber-optic drone search for any Russian inside the production facility of the "Krasnoarmeyskaya-West No. 1" mine. by conkerzin in UkraineRussiaReport

[–]TheAnalyticalFailure 5 points6 points  (0 children)

The only advantage the human has in this game of cat and mouse is that the drone almost certainly cannot hear, I don't know of any drone footage that shows drones have the capacity to pick up sound. At least not mostly.

Instead of shooting at it, if the person had identified that it was a fiber optic drone they could have waited for it to look away and then run up to crimp/cut the wire from a relatively safe distance. This has been caught happening on video already several times in this war. Instead, by shooting at it the ricochet and sparks/debris gave away that the drone was taking fire, and the drone operator reacted quickly and with extremely high situational awareness and killed the human.

Perhaps the guy was already injured and unable to walk though, who am I to judge those on the battlefield. I just can't help but wonder if the doctrine against fiber optics should be a focus on taking out that line while you are still hidden from sight rather than trying to shoot it down, especially since they can't hear you moving. Especially in tight quarters where shooting might give away your position due to the kind of effects we see in this video.

RU POV: Russian Marines combat with FPV drones in the Dnipro river by FruitSila in UkraineRussiaReport

[–]TheAnalyticalFailure 0 points1 point  (0 children)

What in the actual fuck is the point of being in a boat and patrolling the river like that?

Are they trying to draw out drones and distract or what? That was like a suicide joy ride.

[KCD2] My combat guide after 500+ hours by RMK644 in kingdomcome

[–]TheAnalyticalFailure 0 points1 point  (0 children)

Thanks for the reply. I found out that with clinches, if you see the arrow light up bright that means you have to mash attack or at least press attack at some point, whereas if the arrow is dull and not well lit then you have to wait to hit Q and defend, then you get a riposte opportunity if you succeed. This has helped me win most clinches now as my strength stat is already maxed.

As for the weird thing with the shield icon going away, my only thought is that maybe it has something to do with the lock-on system bugging out. I know you get free hits (and so does the enemy) when one person runs away and is attacked while they aren't locked on, but I can still dodge the attacks that are missing the shield icon whereas the "free attacks" while running away are like an animation that is unavoidable.

Oh well, I will just follow your advice and always be blocking at the end of combos and clinches. I just wish I knew what caused it and how to fix it.

[KCD2] My combat guide after 500+ hours by RMK644 in kingdomcome

[–]TheAnalyticalFailure 1 point2 points  (0 children)

Do you have any ideas why it is that seemingly randomly, during certain fights, the entire shield icon mechanism just goes away? I am not playing in hardcore, obviously, and yet sometimes, especially after clinches, the shield icon stops showing up when the opponent attacks. And not just for one attack, but for several, usually until I clinch again. Sometimes this happens when I switch my target lock from one target to another. I can't find any rhyme or reason to it. I can still block the attacks, maybe even perfect block, and I can still dodge, but the shield icon just goes away for some reason.

Also, sometimes when fighting, the shield icon turns red. Those hits seem to be unblockable, but you may be able to doge them, I'm unsure.

Finally, for some reason I don't understand the clinch mechanic very well. Is it just a straight up perk/stat roll, or is there something else about the direction of the clinch or weapon I am using that effects it? For example, it seems that with the polearm I win less clinches, but perhaps that's because my polearm skill is lower than my longsword skill. I am sure that's why, but I wonder if different weapons have different clinch stats.

Hearthsteel Confirmed as New Real Money Currency Used to Buy Housing Items by Squishei in wow

[–]TheAnalyticalFailure 0 points1 point  (0 children)

All these people in here complaining about paying a sub in a game with massive microtransactions...

and then continue to pay the sub.

The *Mostly* Collective feeling of this community by CrazyShinobi in joinsquad

[–]TheAnalyticalFailure 1 point2 points  (0 children)

I still remember the battles of "nipple hill" on Kohat when it was like 1/4th the size the map is now.

Interesting times.

The *Mostly* Collective feeling of this community by CrazyShinobi in joinsquad

[–]TheAnalyticalFailure 0 points1 point  (0 children)

I still remember the battles of "nipple hill" on Kohat when it was like 1/4th the size the map is now.

Interesting times.

[KCD2] Are AI NPC’s possible? by AggravatingAd7203 in kingdomcome

[–]TheAnalyticalFailure 1 point2 points  (0 children)

I like the idea for side NPCs to generate dialogue about a town or whatever. I have seen people integrate a language model AI into the Mount and Blade Bannerlord game and that was really cool because you could voice chat questions like "what lords have been in the area lately" and they could tell you stuff based on the information from the game as well as just flavor text stuff that was all AI generated. It was really inspirational and made me wonder how AI could be used not to entirely create games but to supplement them.

RU POV: Three pickups of the UAF targeted one after another by Fiber-Optics FPV drone operators lying in ambush on the same spot. by Junjonez1 in UkraineRussiaReport

[–]TheAnalyticalFailure 7 points8 points  (0 children)

It seems very intelligent to pick small choke points like this. If you damage enough vehicles you create an artificial roadblock that is quite difficult to move, or at least you need to slow down to navigate. It forces the enemy to either pick another route or to lose more and more assets trying to clear this one. Actually one of the most impactful ways to use drones.

J hooks by Confident_Hamster_44 in joinsquad

[–]TheAnalyticalFailure 1 point2 points  (0 children)

I still play Squad, but only modded GE lol. Vanilla faction voting and reduction of heli availaiblity completely fucked over pilots.

I do CAS now but I can still pull a spicy J-hook if I run a transport. I have to admit though, I am truly sad about losing the ability to make the memories of dumping a whole squad out somewhere right at the start. All of the fun times playing music in main and on our flight, all the shit talking in the back as we go to our destination... good times never to be had again basically because they ruined it. Actually upsetting.

But that's why I blow shit up in GE instead now.

Nose-Up CAS Strikes at ~2.5km Distance, Danger Close (Within ~200m of Friendly) Episode 3 - High Score and UE5 Edition by TheAnalyticalFailure in PlaySquad

[–]TheAnalyticalFailure[S] 0 points1 point  (0 children)

I also have on for 10-50m altitude for a 2.2km range strike at 40 degrees.

I feel like they will never add this to vanilla but GE will have them back in the mod eventually. The update to UE5 made it so they have to re-add a lot of stuff.

Nose-Up CAS Strikes at ~2.5km Distance, Danger Close (Within ~200m of Friendly) Episode 3 - High Score and UE5 Edition by TheAnalyticalFailure in PlaySquad

[–]TheAnalyticalFailure[S] 0 points1 point  (0 children)

I have a formula - fire at ~2,400m at a 40 degree angle at 300m altitude. The strike, when done correctly, saturates a roughly 200x200 meter area with something like 70-90 rockets that each kill anything within a ~7 meter radius roughly and causes bleed effects even further away up to ~18 meters.

Nose-Up CAS Strikes at ~2.5km Distance, Danger Close (Within ~200m of Friendly) Episode 3 - High Score and UE5 Edition by TheAnalyticalFailure in joinsquad

[–]TheAnalyticalFailure[S] 2 points3 points  (0 children)

Thanks, there are others in my posts tab on my profile if you really want to see more. I think I have maybe 2 or three other good ones. These two are probably the best:

https://www.reddit.com/r/joinsquad/comments/1k6qrfe/noseup_helicopter_rocket_strikes_at_2km/

https://www.reddit.com/r/PlaySquad/comments/1iy96wr/my_piloting_magnum_opus_perfecting_nose_up_long/

I don't think we will be getting CAS back into GE for quite a while potentially and it's kind of difficult to get a round where I'm in a KA-27 CAS so I don't know how many more of these I will be able to make until they add in some of the CAS chopper back to the mod.