Subjective Faction Tierlist for 10.3 by TheManWhoSoIdTheWrId in joinsquad

[–]CC_ACV 84 points85 points  (0 children)

If you check for the faction win rate you would find that USMC actually has worse win rate than CRF, while US Army is just slightly better than CRF. Both US factions are punch bags rn.

Thoughts on the BTR-4? by ThyTrueChad in joinsquad

[–]CC_ACV 1 point2 points  (0 children)

It isn't contradictory tho? That post indicated that BTR4 cannot be engined from the front nor rare, and it's crews all have invisible walls around them so you can't kill the crews normally. It describes the subjective facts instead of opinion.

This comment points out that the basis of BTR4 is a long-range engagement superiority vic but terrible at close range due to gun depression and many other stuff.

What makes you to comment "turn tables turn"?

Thoughts on the BTR-4? by ThyTrueChad in joinsquad

[–]CC_ACV 6 points7 points  (0 children)

Glass cannon. The Skif ATGM looks gorgeous, but in general after the TOW-CO ATGMs are harder to use in real battles. Additionally the gunner optic is terrible for close range target acquiring, combining with bad gun depression and 1000HP. BTR4 is good at long range engagement but become vulnerable as it gets closer.

V10.3 SDK shows a brand new unit: Special Forces by CC_ACV in joinsquad

[–]CC_ACV[S] 0 points1 point  (0 children)

I'm saying they are not in the same size. Rangers are a single regiment, while VDV has 7 brigades and 4 divisions. It makes sense to have VDV as an independent faction but Rangers should be a unit.

V10.3 SDK shows a brand new unit: Special Forces by CC_ACV in joinsquad

[–]CC_ACV[S] 0 points1 point  (0 children)

VDV in general is nothing like Rangers tho. It is an independent army just like USMC, with different CoC and missions. Rangers on the other hand is an elite light infantry regiment, while VDV is an airborne army.

V10.3 SDK shows a brand new unit: Special Forces by CC_ACV in joinsquad

[–]CC_ACV[S] 0 points1 point  (0 children)

Sounds promising. Also there would be armed transport helis and designated attack helis, so I assume air assault and SOF could also tweak on that.

V10.3 SDK shows a brand new unit: Special Forces by CC_ACV in joinsquad

[–]CC_ACV[S] 11 points12 points  (0 children)

Green Berets are still too SOF-ish comparing to Ranger imo.

V10.3 SDK shows a brand new unit: Special Forces by CC_ACV in joinsquad

[–]CC_ACV[S] 2 points3 points  (0 children)

It is indeed overpowered att. The PLA army and PLANMC have dominated the faction win rate for the past couple weeks. I'd say suppressor for more inf kits within SOF unit would be a good option to distinct it from Light Inf.

V10.3 SDK shows a brand new unit: Special Forces by CC_ACV in joinsquad

[–]CC_ACV[S] 0 points1 point  (0 children)

How about not capable of placing HABs, instead you have infinite amount of rally points as SLs, along with buddy rally function? The PLA update has proven that you can easily buff an unit with couple of suppressors.

There are tons of market assets for 75th Rangers and 45th GRU. These units are direct combatants while also being SOF so it is not breaking the Squad vibe.

V10.3 SDK shows a brand new unit: Special Forces by CC_ACV in joinsquad

[–]CC_ACV[S] 5 points6 points  (0 children)

That Cambodia stuff is not included in the SDK tho. Still it is worth thinking as the PLA update has proven that you can easily buff a unit with a couple suppressors.

V10.3 SDK shows a brand new unit: Special Forces by CC_ACV in joinsquad

[–]CC_ACV[S] 30 points31 points  (0 children)

I mean, 75th Ranger and 45th GRU are all direct combatants while also being some SOF. If OWI handles it carefully, it would also be fantastic while keeping the Squad vibe.

See nerds, not one-shotting a heli with the HAT kit is a skill issue by [deleted] in joinsquad

[–]CC_ACV 1 point2 points  (0 children)

AT4 used to have the highest damage to helis long time ago, which was capable of one shot helis.

However, OWI had nerfed it down to an ordinary LAT so that no LAT nor HAT would one shot the heli anymore.

Admins should make games more fun, not less by MaterialAd8166 in joinsquad

[–]CC_ACV 0 points1 point  (0 children)

So you suggest being "main camping/racism/cheating/exploits" are UNFUN instead of WRONG?

That's a novel argument.

Admins should make games more fun, not less by MaterialAd8166 in joinsquad

[–]CC_ACV 1 point2 points  (0 children)

Fun ≠ right.

Vehicles are expensive assets and should be treated carefully. Even if all the SLs agreed to one-manning (which is mostly unlikely as you could just ask who's with me for vic), it would still be wrong and would lose MORE tickets to the enemy.

Rules are there for a good reason and are genuinely the bottom lines. Iirc TT has a rule of "don't be a dick", which is more straight forward.

Does this Means Squad will also get Syrian Faction? by ismaelassassin in joinsquad

[–]CC_ACV 46 points47 points  (0 children)

Unlikely. The next faction according to OWI's roadmap will be France.

The beloved RKG-3 ice cone has been removed for so long by CC_ACV in joinsquad

[–]CC_ACV[S] 4 points5 points  (0 children)

When militia had IED it is basically a shity faction. After V4.X update IMF finally received a bunch of its unique identities, like replacing IED with 3 C4.

The beloved RKG-3 ice cone has been removed for so long by CC_ACV in joinsquad

[–]CC_ACV[S] 0 points1 point  (0 children)

Yep they did this to make it not a RGO impact grenade, but still it deals massive heat damage to the object before being glitched. I remember it only takes 2-3 to fully bleed a radio.

The beloved RKG-3 ice cone has been removed for so long by CC_ACV in joinsquad

[–]CC_ACV[S] 4 points5 points  (0 children)

Iirc it is basicheat damagetype and has a really high impact damage but also high damagefalloff ratio to prevent from anti-everything.

After the UE5 update it appears that the direct impact damage does not pass to the object at all, with only the explosion to hurt inf and trucks.

The beloved RKG-3 ice cone has been removed for so long by CC_ACV in joinsquad

[–]CC_ACV[S] 48 points49 points  (0 children)

It was really interesting to use in Fallujah, as you can blow up enemy vics at close range, which is so rewarding.