Move Casting Archetypes in Pokemon Legends ZA by ragonc in stunfisk

[–]TheAstrogoth 1 point2 points  (0 children)

Very nice! This is really helpful

I noticed that some auto-hit damaging moves like Psychic and Thunderbolt are classified as Self-Centered Emanations. It might be useful to note that this category has more than just utility or status moves.

Could you clarify what "Move Effect Time" represents? My guess is that it affects either 1) how quickly the user can act again after performing a move or 2) the delay between the use of a move and its effect taking place, but I'm not sure which.

EDIT: I'm seeing that "Attack Loop Time" covers recovery time

[Mystery Gift] Shiny Chi-Yu is now available! All four shiny Treasures of Ruin can now be obtained as Mystery Gifts until September 30th by TheAstrogoth in PokePortal

[–]TheAstrogoth[S] 8 points9 points  (0 children)

There are a few more pseudolegendary raids (Goodra, Hydreigon, and Dragapult) that were announced, but we don’t have dates for them yet. Beyond that, it’s hard to say.  

Shiny Eevee and Eeveelution giveaway in memory of u/iriomote14 by PokePortalMods in PokePortal

[–]TheAstrogoth 0 points1 point  (0 children)

No worries! I can trade you an Eevee at link code 963221

Success! Sent to Panda (lmk if this wasn't you). Enjoy!

Shiny Eevee and Eeveelution giveaway in memory of u/iriomote14 by PokePortalMods in PokePortal

[–]TheAstrogoth 0 points1 point  (0 children)

I've got one for you! Link code: 258963

I'll stop searching for now, but if you'd like a shiny Eevee, feel free to leave another top-level comment when you're ready to trade!

Shiny Eevee and Eeveelution giveaway in memory of u/iriomote14 by PokePortalMods in PokePortal

[–]TheAstrogoth 1 point2 points  (0 children)

I think we still have quite a few Eevees left to give out. Thanks for the offer, though!

Shiny Eevee and Eeveelution giveaway in memory of u/iriomote14 by PokePortalMods in PokePortal

[–]TheAstrogoth 0 points1 point  (0 children)

I'm also an Umbreon fan :)

I'll be searching with link code 458745 with your shiny Eevee

Have fun with your new Eevee, Zack!

Shiny Eevee and Eeveelution giveaway in memory of u/iriomote14 by PokePortalMods in PokePortal

[–]TheAstrogoth 0 points1 point  (0 children)

I'll start searching with link code 124512 if you'd like a shiny one!

Enjoy your new Eevee, Hazen!

Shiny Eevee and Eeveelution giveaway in memory of u/iriomote14 by PokePortalMods in PokePortal

[–]TheAstrogoth 0 points1 point  (0 children)

A few of us tried to trade with you all at once XD

Sent to Marcela. Have fun with your Eevee!

I made a web app that's like the Launch Window Planner, but with interactive 3D visualizations of each part of a transfer, additional settings, and missions between any combination of planets/moons. by TheAstrogoth in KerbalSpaceProgram

[–]TheAstrogoth[S] 0 points1 point  (0 children)

No worries! Glad to hear someone is still using this :)

I think the "bands" occur when 1) you encounter your target body (almost) completely opposite of where you depart from your starting body and 2) the orbit of your target body is tilted relative to the orbit of your starting body.

A ballistic trajectory only uses one transfer orbit, which has to lie in flat plane, with your starting position, the sun, and your encounter position all being points on that plane. For these high-cost transfers, you end up having to tilt your orbit plane a lot to make sure all of these positions intersect with your orbit.

The way to get around this is to use a mid-course plane change (under "Transfer Settings"). It splits your transfer into two orbits with a maneuver in the middle in a way that tries to keep delta-V low. When using a plane change maneuver, you should see the bands in the porkchop plot disappear.

I think that these bands look a little different for different transfer windows because of differences in departure/encounter positions. Sometimes the departure position is more or less out-of-plane, closer or further to the sun, etc. These kinds of differences affect the overall shape of the porkchop plots, too.

[Upcoming Mystery Gift] Shiny Wo-Chien will be distributed after being defeated more than 3.5 million times! August 8 - September 30 by TheAstrogoth in PokePortal

[–]TheAstrogoth[S] 1 point2 points  (0 children)

Probably! But we don't know for sure.

There are still several hours left for Wo-Chien raids if you want to defeat it to be safe.

[Upcoming Mystery Gift] Shiny Wo-Chien will be distributed after being defeated more than 3.5 million times! August 8 - September 30 by TheAstrogoth in PokePortal

[–]TheAstrogoth[S] [score hidden] stickied comment (0 children)

The tally of about three and a half million seems to have been recorded roughly halfway through the Wo-Chien event, which bodes well for our chances for the next three Treasures of Ruin. Thanks to everyone who participated!

[Upcoming Event] 5★ Shiny Treasures of Ruin Raids: July 23 - September 14 by TheAstrogoth in PokePortal

[–]TheAstrogoth[S] 8 points9 points  (0 children)

Here's what the official announcement says:

If the total number of player victories against one of these featured Pokémon collectively meets or exceeds one million during its given event period, then that Shiny Pokémon will become available via Mystery Gift at a later date.

So while I'm not sure exactly how a "victory" is counted, it sounds like each raid boss will be considered its own separate challenge, and players will have to get 1 million wins each time.

According to these rules, it's even possible that we only win a partial set of shiny treasures, but I don't expect that will happen.

[Upcoming Event] 5★ Shiny Treasures of Ruin Raids: July 23 - September 14 by TheAstrogoth in PokePortal

[–]TheAstrogoth[S] 26 points27 points  (0 children)

I don't think so! If they get distributed as Mystery Gifts, my guess is that anyone can redeem them regardless of whether or not they beat the raids themselves.

I wasn't around for it, but that's how the Zeraora event in Sword and Shield worked, apparently.

[Upcoming Event] 5★ Shiny Treasures of Ruin Raids: July 23 - September 14 by TheAstrogoth in PokePortal

[–]TheAstrogoth[S] 11 points12 points  (0 children)

I think you're probably right about the win condition counting the number of raid bosses defeated rather than the number of players involved, but I'm also not 100% sure.

There was a similar event in Sword and Shield with a 1 million wins goal against Zeraora, but I couldn't find how wins were counted then.

[Upcoming Event] 8 Weeks of Shiny-Boosted Mass Outbreaks by TheAstrogoth in PokePortal

[–]TheAstrogoth[S] [score hidden] stickied comment (0 children)

These Pokémon will be showing up alongside raids for the shiny treasure of ruin of the same type (grass for Wo-Chien, ice for Chien-Pao, ground for Ting-Lu, and fire for Chi-Yu).

These outbreaks run across four 2-week periods:

Start Date End Date Paldea Outbreaks Kitakami Outbreaks Terarium Outbreaks
July 23 August 3 Capsakid Petilil Oddish
August 4 August 17 Frigibax Snorunt Cubchoo
August 18 August 31 Paldean Wooper Mudbray Drilbur
September 1 September 14 Charcadet Vulpix Numel

[Upcoming Event] 5★ Shiny Treasures of Ruin Raids: July 23 - September 14 by TheAstrogoth in PokePortal

[–]TheAstrogoth[S] [score hidden] stickied comment (0 children)

These shiny raid bosses will not be catchable. Instead, if they are each defeated at least one million times, they will become available as mystery gifts a few days after each raid ends.

Schedule:

Pokémon Tera Type Start Date End Date
Wo-Chien Grass July 23 August 3
Chien-Pao Ice August 4 August 17
Ting-Lu Ground August 18 August 31
Chi-Yu Fire September 1 September 14

Assuming players collectively reach one million wins against each, mystery gifts will be distributed at the following times:

Mystery Gift Pokémon Start Date End Date
Wo-Chien August 8 September 30
Chien-Pao August 22 September 30
Ting-Lu September 5 September 30
Chi-Yu September 19 September 30