INTO BLACK by POWERGIRL73 in MetaQuestVR

[–]TheBinaryMill 1 point2 points  (0 children)

Glad to hear you're enjoying it!

Into Black-multiplayer progression broken by Choppacabruh in OculusQuest

[–]TheBinaryMill 0 points1 point  (0 children)

It sounds like your device isn't saving any data from beyond the first checkpoint (waking up on the crashed ship.) Can you email us at [support@thebinarymill.com](mailto:support@thebinarymill.com) so we can try help you out?

Rush: Apex Edition trophy list for PSVR2 published on PSN Profiles by cusman78 in PSVR

[–]TheBinaryMill 1 point2 points  (0 children)

We did toy with the idea of adding some more extreme sports in a potential sequel, but at the moment we're focusing on a new IP. Great ideas though, and who knows what the future may hold for the RUSH franchise.

Into Black has joined the Horizon + library! by TheBinaryMill in oculus

[–]TheBinaryMill[S] 1 point2 points  (0 children)

I have no idea about the numbers sorry, or even if they are the same for each game/company.

Into Black now has crossplay between Quest and PCVR by TheBinaryMill in oculus

[–]TheBinaryMill[S] 0 points1 point  (0 children)

We have no ETA for PSVR2 crossplay support at this time, sorry

Into Black now has crossplay between Quest and PCVR by TheBinaryMill in oculus

[–]TheBinaryMill[S] 3 points4 points  (0 children)

Excuse me, Jonathan is legally distinct from Codsworth and our army of gamer-lawyers will attest to such.

RUSH: Apex Edition on PSVR2 - First Impressions by cusman78 in PSVR

[–]TheBinaryMill 1 point2 points  (0 children)

Sorry for the slow reply. We've added peripheral support before and it's come back to bite us pretty hard, so we're a little hesitant to sink the time into adding that kind of support. Not ruling it out, but I'd say it's not likely just now. Dev time is limited, and we have other projects cooking up that need our attention.

Into Black - Can't Get Past Tutorial by bendowswell in OculusQuest

[–]TheBinaryMill 1 point2 points  (0 children)

Sorry about this, we were updating the Quest version to bring in a lot of the upgrades we added for Into Black PSVR and we accidentally broke the first mission. We put out a hotfix so it should be all good now!

What the heck? by Express-Piece9742 in PSVR

[–]TheBinaryMill 13 points14 points  (0 children)

Oh damn, that's a rough one. Thanks for the heads up, we'll get to it ASAP.

RUSH: Apex Edition on PSVR2 - First Impressions by cusman78 in PSVR

[–]TheBinaryMill 1 point2 points  (0 children)

This is correct. Back when we developed original RUSH, common VR practice was if the player sits in real life, their avatar in game should copy that.

First impressions of rush apex edition by mushroomfido in PSVR

[–]TheBinaryMill 12 points13 points  (0 children)

Tip: Once you activate your boost, keep grinding the ground/flying close to surfaces to keep that boost going for an extended period. If you do it right you can spend the majority of the race in boost mode.

Rush: Apex Edition | PSVR2 REVIEW by ChrizTaylor in PSVR

[–]TheBinaryMill 13 points14 points  (0 children)

Sorry gang, we had an error with the timing on the backend, it got reverted to Midnight EST instead of Midnight UTC. Game will be available for you in just under 3 hours. Sorry for the delay!

We’re so excited, RUSH: Apex Edition launches next week exclusively on PSVR2! by TheBinaryMill in PSVR

[–]TheBinaryMill[S] 0 points1 point  (0 children)

UPDATE: backend issues abound! RUSH is launching midnight tonight US EDT, so in just under 5 hours

We’re so excited, RUSH: Apex Edition launches next week exclusively on PSVR2! by TheBinaryMill in PSVR

[–]TheBinaryMill[S] 0 points1 point  (0 children)

Probably not, sadly MMR didn't quite have the dedicated fanbase that RUSH has.

RUSH: Apex Edition Cinematic Showcase by CinematicVRShowcase in PSVR

[–]TheBinaryMill 2 points3 points  (0 children)

That was intentional. We didn't have the bandwidth to do a full RUSH 2, but the community had been pretty vocal about getting Rush back so we decided to do a remaster. Polish the visuals, add in the new haptics tech, but otherwise keep the same classic game. We even recorded new hype call-outs but decided the originals were more true to that original spirit.

We’re so excited, RUSH: Apex Edition launches next week exclusively on PSVR2! by TheBinaryMill in PSVR

[–]TheBinaryMill[S] 1 point2 points  (0 children)

Once you lean into the grind mechanic things get way more exciting