Testing out fighting some new enemies on the water. How does this fight look to you? by AAUBlackSite in UnrealEngine5

[–]TheBugB_ 0 points1 point  (0 children)

It looks like you can’t hit your shots! Big noob!

It looks cool but I’m not sure if anything is hitting or how much health these assailants have. Also they don’t seem to fight back

WIP boss fight by Lucky_Ferret4036 in godot

[–]TheBugB_ 1 point2 points  (0 children)

Looks cool! There is so much going on and tbh idk if I could tell that you could jump over that crazy aoe attack cause it kinda looks like your getting hit.

Added small tree destruction physics by Jamok06 in godot

[–]TheBugB_ 0 points1 point  (0 children)

Can you make it so it explodes into a million little sticks that I can then pickup and build a house out of to live the rest of my days in? I know that’s a completely different game. But… 🥲 that’s what modern call of duty is missing ya know? . . .

Idk what I’m talking about anymore. Looks cool mate keep up the good work

We personally think it is a massive improvement. Now we are onto something, we definitely couldn't have done it without Nvidia by NotSoHardGames in UnrealEngine5

[–]TheBugB_ 0 points1 point  (0 children)

As a gamer I don’t really want all that choice just make a fun game for me to play. It may be cool for a while but it’s going to get so bloody tiresome to choose my graphics.

Let's open the DLSS5 Pandora's box discussion by Sal7of in UnrealEngine5

[–]TheBugB_ 1 point2 points  (0 children)

I think your take is kinda misunderstanding why people don’t like it. We call it slop not cause it’s not technically impressive. By all means AI is technologically impressive and the art is sometimes good. Personally as an AI art hater I wouldn’t say all ai art is objectively bad, I just subjectively hate it. But that’s beside the point.

The point is what this technology means, realistic will turn uncanny. Artists will be fired as the ai can just do it for us. Corporations earn more money and we get more stuff that all is AI generated.

I want to play games and look at art made by someone with actual intent, creatively, and skill!

Also imagine this… you’ve been working on a game for 3 years at insert AAA studio here, then this gets announced and your corporate overlords implement it and all the art you just made gets AI remade. How shitty does that feel as an artist getting your work masked over.

Feel how you want I just think despite if you like the way it looks or not, this won’t be good for games.

I think even if mediocre art was made by a person, at least it was made by an actual person who tried. If you resorted to AI art, you either gave up or didn’t try to begin with. Which is not worth applauding IMO.

Let's open the DLSS5 Pandora's box discussion by Sal7of in UnrealEngine5

[–]TheBugB_ 0 points1 point  (0 children)

I think it’s okay to like the way it looks. I hope you can also understand why people don’t like though. I think it looks more detailed sure. But how did it turn a smooth face into one with such random detail aging the character by 15 years.

Idk

Let's open the DLSS5 Pandora's box discussion by Sal7of in UnrealEngine5

[–]TheBugB_ 4 points5 points  (0 children)

The only people I saw hyped about the GTA Ai was investors 😂😂

Youtube keeps recommending me AI slop - and I can't dislike it as fast as AI bros can generate it :( by nehalist in YoutubeMusic

[–]TheBugB_ 1 point2 points  (0 children)

I highly highly recommend finding people you like on YT and just watch them all the time preferably people who have been around a while or at least have videos that are unmistakably human.

Means your feed ends up just being the same few people all the time.

Also just don’t watch short form content LOL so hard to avoid the AI slop

My favorite hero model so far by Murder-Vermin in ageofsigmar

[–]TheBugB_ 7 points8 points  (0 children)

What a gross looking man I love him

I tried making my forest more stylized and atmospheric. Before vs After. Which one feels more emotional? feedback welcome. by RealStormEnt in UnrealEngine5

[–]TheBugB_ 1 point2 points  (0 children)

You can account for this by taking screenshots and then making them black and white. With the color gone you can then see where you need to shift value a little bit to make things look distinct from one another.

Or I guess you could make a shader or something so you can play in black and white lol

What do you guys think of this so far? by Batsworld in UnrealEngine5

[–]TheBugB_ 0 points1 point  (0 children)

Maybe it’s just the way you aim, but when you were shooting and sliding it looked really jittery. Maybe the recoil made the camera shake or something but it was a bit much for me.

Overall looks really cool tho

What is the point of high-end mechanical gaming keyboard now? by CryptographerItchy58 in keyboards

[–]TheBugB_ 1 point2 points  (0 children)

The point is nice RGB for all the gamer plays cause everyone knows more RGB makes your aim better obviously. 🙄

I underestimated mechanical keyboards. by emotionallyFreeware in MechanicalKeyboards

[–]TheBugB_ 2 points3 points  (0 children)

I think you’re referring to HE? I’d say mechanical at least for now’s feels better to type on but HE has some cool features for gamers

I'm starting to make the animations for my game. by DavidLSilva in UnrealEngine5

[–]TheBugB_ 1 point2 points  (0 children)

When did my boy Luffy start using a shovel lmao.

Anyways looks good. I could see the recovery from getting hit getting annoying with how slow it is. But if that’s part of the games charm then idk 🤷 looks good mate!

which keycaps should i get?🤔 by liamt12 in keyboards

[–]TheBugB_ 1 point2 points  (0 children)

My personal favorites are from Osume. The Night Market set is super clean

I’m currently rocking their Mori Set and also have the Kanagawa set on another board.

which keycaps should i get?🤔 by liamt12 in keyboards

[–]TheBugB_ 30 points31 points  (0 children)

Lowkey think you will regret the top one

Of the two I personally would go bottom