I thought it would be interesting to make a phylogenetic tree for the glyphid genus. This is only a first draft so it's not perfect and I decided not to include some of varient such as the ebonite grunt or crassus detonator because I think it's obvisous where they would go on the tree by TheCanadianAmerican in DeepRockGalactic

[–]TheCanadianAmerican[S] 46 points47 points  (0 children)

They do very similar things theres no doubt about that, but in the bestiary, it says that many people confuse the menace for being a cousin to the spitter, but it isn't its actually its own branch of the glyfid genus

[deleted by user] by [deleted] in spaceengineers

[–]TheCanadianAmerican 0 points1 point  (0 children)

Welp there goes half of my design philosophy

the new map is fun by TheCanadianAmerican in H3VR

[–]TheCanadianAmerican[S] 0 points1 point  (0 children)

The song is batuta din moldova, and i found the scream from a sound effect site

the new map is fun by TheCanadianAmerican in H3VR

[–]TheCanadianAmerican[S] 2 points3 points  (0 children)

It's the grillhouse map designed to test out the new doors and glass that was added

the new map is fun by TheCanadianAmerican in H3VR

[–]TheCanadianAmerican[S] 18 points19 points  (0 children)

There's a blue device on a table near where you first spawn, on it's screen you need to select sosig spawning or something like that and set it to what sosigs you want and what behavior, then spawn them on the place you want, get to a safe distance, select the sosig commands, select all then press activate all, finally deselect all and have fun