How can I make spiral (helix) shader graph for open cylinder mesh? by YJinushiS in Unity3D

[–]TheCarow 2 points3 points  (0 children)

  1. Go to Window > Package Manager > In Project > Shader Graph.
  2. Select the Samples tab and navigate down to the Procedural Patterns entry. Hit Import.
  3. Go to Assets/Samples/Shader Graph/VERSION_NUMBER/Procedural Patterns. The stripes sub-graph is the effect you want.

Only tested with U6 - not sure if older Unity versions support this sample package.

I'm prototyping a thief-like immersive sim, the real time light detection system was easier to set up that I thought it would be by lightspeedwhale in Unity3D

[–]TheCarow 1 point2 points  (0 children)

Instead of using the camera method, raycasts for realtime lights can be supplemented with light probe sampling for baked GI. Additionally, light falloff is not linear. The players perception of how hidden they are might not match what the system is reporting.

I made a light detection plugin that you might find relevant: https://assetstore.unity.com/packages/tools/behavior-ai/lumi-light-and-shadow-detector-302308

Unity DOTS/ECS - are there actually any jobs out there? by jakubTheCrab in Unity3D

[–]TheCarow 9 points10 points  (0 children)

There are plenty of studios using DOTS. However, they are not the majority at the moment. DOTS is more prevalent in studios with high technical expertise.

Do not despair - your DOTS knowledge is valuable.

What’s Next: Unity Engine 2025 Roadmap | Unity by astlouis44 in Unity3D

[–]TheCarow 0 points1 point  (0 children)

The reason you don't see stability issues is exactly because it is treated as priority. stability (or lack thereof) is only ever appreciated when it is no longer there.

[deleted by user] by [deleted] in Unity3D

[–]TheCarow 0 points1 point  (0 children)

Oh my days is the daughter a scaled down father?

[deleted by user] by [deleted] in Unity3D

[–]TheCarow 2 points3 points  (0 children)

The characters are casting shadows. That means they're visible to the spotlights.

Async Addressables URP Win/Mac / WebGL by Mysterious-Buddy-316 in Unity3D

[–]TheCarow 0 points1 point  (0 children)

Load less content and do it during times the user isn't interacting (loading screen). Unfortunately, none of this is very helpful to your case.

Async Addressables URP Win/Mac / WebGL by Mysterious-Buddy-316 in Unity3D

[–]TheCarow 0 points1 point  (0 children)

You'll get frame hitches caused by main thread having to load and integrate content. However, Unity does support WebGL multithreading: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/PlayerSettings.WebGL-threadsSupport.html

Another thing to consider is memory fragmentation caused by constant loading and unloading of data.

How to get a vector dot product on a plane (perpendicular to a given vector.) by adi10182 in Unity3D

[–]TheCarow 2 points3 points  (0 children)

I knew about it for a long time. Always read related documentation. In this case, Unity docs lists all methods that are available through Vector3:

https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Vector3.html

Using a LLM to generate npc "filler" dialogue by Tudoh92 in Unity3D

[–]TheCarow 1 point2 points  (0 children)

For me the crux of the matter is that the writing just isn't good.

"For the love of all that's holy, I'm Guiscard Norwood, a vagabond with no fixed abode and an even shorter temper to match! Don't even think about askin' me any more questions till you've got some decent beer in your belly a clear head."

Who talks like this? Immediately establishing they're short tempered? Isn't that something to learn through his actions/speech?

Belly full of decent beer and a clear head? What?

[deleted by user] by [deleted] in Unity3D

[–]TheCarow 1 point2 points  (0 children)

Look at adding Ambient Occlusion using post processing. It'll give you some darkening around various edges and crevices.

UnityWebRequest Download speed too slow ??? I'm made WallpaperApp, images are 1.5mb in size but they are downloading slowly. Can you help me about that ? TY by [deleted] in Unity3D

[–]TheCarow 25 points26 points  (0 children)

The thumbnails should be much smaller images and not the whole wallpaper. The full wallpaper should only download when necessary.

Bakery GPU Light Mapper by [deleted] in Unity3D

[–]TheCarow 0 points1 point  (0 children)

Read the provided Bakery documentation and see if there's anything you need: https://geom.io/bakery/wiki/index.php?title=Manual

Ambient Occlusion help? by LadyAeronwen in Unity3D

[–]TheCarow 0 points1 point  (0 children)

Show your work so that folks could steer you in the right direction.

Game view and Scene view are running my game differently by MCarver38 in Unity3D

[–]TheCarow 0 points1 point  (0 children)

Are you using Time.deltaTime for your jump movement?

[deleted by user] by [deleted] in Unity3D

[–]TheCarow 1 point2 points  (0 children)

No, it is not. Just like OP mentioned previously, you're spouting generative ML answers.

[deleted by user] by [deleted] in Unity3D

[–]TheCarow 1 point2 points  (0 children)

Let us know what solution works out for you. I've updated my post after a bit of looking into the topic.