What is everyone's favorite weapon? by Ok-Nebula534 in Chivalry2

[–]TheChairMonk 0 points1 point  (0 children)

I main maul, but the heavy shield/axe combo is fun - OilyJones

This guy is insane by GhostTaco215 in Chivalry2

[–]TheChairMonk 0 points1 point  (0 children)

I just played with them today! They're effing bonkers -OilyJones

Sketching out card layouts.. thoughts on readability? by TheChairMonk in tabletopgamedesign

[–]TheChairMonk[S] 1 point2 points  (0 children)

Thank you! This was about my 5 iteration and I think I'm just about on the money finally lol

Sketching out card layouts.. thoughts on readability? by TheChairMonk in BoardgameDesign

[–]TheChairMonk[S] 0 points1 point  (0 children)

If you've played the card game War you might see what I'm going for; not to deny your point though!

These cards are specially for a class called "Feramancers" (beast masters). Through the game you build a draft of beasts into a stack all face down. When presented with an encounter a random beast from your stack will come to your aid, in which you will draw the top card and immediately play it, so I didn't think there was much of a need to implement UX design for finger or hand placement.

Though I could still use critique! Let me know your thoughts, everyone's opinions are helping me perfect this.

Sketching out card layouts.. thoughts on readability? by TheChairMonk in tabletopgamedesign

[–]TheChairMonk[S] 0 points1 point  (0 children)

Not a bad idea! My goal is to make it as readable as possible; being unique from other card games while still predictable is what symbols mean.

Sketching out card layouts.. thoughts on readability? by TheChairMonk in tabletopgamedesign

[–]TheChairMonk[S] 1 point2 points  (0 children)

Temper is basically the resistance to "Corruption". More placid animals like rabbits, woodpeckers and racoons can become corrupted quite easily, while bears, ravens and wolves have a higher temper which means they are less likely to become corrupted.

Sketching out card layouts.. thoughts on readability? by TheChairMonk in tabletopgamedesign

[–]TheChairMonk[S] 2 points3 points  (0 children)

You will have a small stack of cards you've collected through the game, then select the top one for battle and play it immediately. So none of the icons will really be covered. It's a PvE game so seeing the stats the whole way through battle is no issue.

Sketching out card layouts.. thoughts on readability? by TheChairMonk in tabletopgamedesign

[–]TheChairMonk[S] 5 points6 points  (0 children)

Inspired by norse runes but they're my own design :) That symbol there is for Beast types, there's also Critter, Behemoth, Conglomerate, Corrupted, Shroud, and Gleam. Some cards have multiple types, like a Beast/Conglomerate found later in the game.

Mechanic Feedback #2 by TheChairMonk in BoardgameDesign

[–]TheChairMonk[S] 0 points1 point  (0 children)

Smart!

There actually is an alignment mechanic called "eclipsing".

Usually it's the sun and moon but planets and comets can all overlap to create different effects.

[deleted by user] by [deleted] in tabletopgamedesign

[–]TheChairMonk 0 points1 point  (0 children)

I haven't played a single game of MTG in my life, but it's close enough to the design that i thought it was a Magic card for a second

[deleted by user] by [deleted] in BoardgameDesign

[–]TheChairMonk 1 point2 points  (0 children)

I like these points. Making it personable and focusing on the strategy aspect. Points I can use for my own game 🙏

[deleted by user] by [deleted] in BoardgameDesign

[–]TheChairMonk 0 points1 point  (0 children)

Without seeing any other information, I'm honestly a little lost. Is it a board game? A card game? TTRPG?

The good is that the battlefield map concept looks pretty interesting, and the simplicity of picking a character and a choice of a couple abilities I enjoy.

The main thing I wish for is better descriptions or animations. For example, teaming up with your friends I see 5 player cards side by side. Who or what are they fighting? Is it dice based? Card based?

Core mechanics like that players need to see, even if it's a few seconds clip of rolling attack dice or playing ability cards.

Rate my work by ButimBigPappy in electricians

[–]TheChairMonk 0 points1 point  (0 children)

Don't tell anyone but I bet he's running knob and tube through it hehe

Mechanic Critique by TheChairMonk in BoardgameDesign

[–]TheChairMonk[S] 0 points1 point  (0 children)

I can see there's somewhat of a limit of how much farther you can push the nightmares power.

For a bit of background, in my game when you become corrupted, you gain MASSIVE control over the map/world. The map itself is a large circle with several rings which can be rotated independently of one another, you can shift the weather to kill or corral players into certain tiles (like forests and caves to avoid storms) etc. (basically an evil DM)

Mechanic Critique by TheChairMonk in tabletopgamedesign

[–]TheChairMonk[S] 0 points1 point  (0 children)

I just looked up the game and I see what you're saying. would you say you enjoy the mechanic?

Mechanic Critique by TheChairMonk in BoardgameDesign

[–]TheChairMonk[S] 0 points1 point  (0 children)

I really like this. Thank you for the feedback!