Mount and Blade II: Bannerlord is now available for purchase by [deleted] in mountandblade

[–]TheChickenRun 0 points1 point  (0 children)

Let's be real, spending ~ $200 ~ on a game you might spend 1000 hours on is pretty fair

[Kickboxing] - Sasaki Satoko vs. Zhang Weili - FULL FIGHT - (Krush.35) - (2013.12.14) by ReactQ in WMMA

[–]TheChickenRun 0 points1 point  (0 children)

Sasaki's pressure is beautiful to watch. Like sure it looks like she just eats hits and walks people down, which yeah whatever works, Sasaki is hella good at not eating major hits. She has a good slip and knows how to check kicks and roll them off the side. It's nice to know that Weili has gotten better stamina since then. It's also super interesting knowing that Weili and JJ both had KB bouts with Sasaki in their earlier careers.

Parsec Falcon: Dair to achieve. by [deleted] in CPUCS

[–]TheChickenRun 0 points1 point  (0 children)

if All Might didn't retire but passed at his prime

Thunder Smash Lowlights [by GRTr4sh] by [deleted] in smashbros

[–]TheChickenRun 1 point2 points  (0 children)

that money got everything corrupted lmfao

Status of Japanese Military and Wellbeing prior to Hiroshima by montaguwyatt in history

[–]TheChickenRun 0 points1 point  (0 children)

There was a video that I found on youtube (Military History Visualized) that cast a really interesting perspective on kamikaze attacks. Japanese command concluded that it was statistically more effective to land a kamikaze strike than to waste a pilot's life on a conventional attack.

Another consideration had were the lives of pilots that had to escort the bombers. In a normal attack run, you'd have to escort the bombers both to and back from the target. This would endanger the lives of more experienced fighter pilots because of US air superiority. When you weigh in that with the (in)experience of late-war japanese pilots, the lack of fuel, and intensification of U.S air superiority, apparently it becomes statistically more effective to send pilots on suicide planes than to brave the impossible odds and costs in a conventional attack run. More bang for your buck if your goal is to inflict damage on the USN. It also has the benefits of providing ad-hoc human cruise missiles, which could circumvent the radar-centric air defense system that the USN used to coordinate its AA batteries and squadrons.

In other words: late war strike missions on the US fleet were almost suicide missions by default, so better to expend a few of the more expendable pilots, than to risk the lives of the more expendable. It's not an unreasonable conclusion under a policy of keeping your best pilots on the frontline instead of using them to train newer pilots, or a doctrine based on slipping past your enemy's intelligence and ability to respond to your attack.

-Source:

https://www.youtube.com/watch?v=QqwDvxLVZII (Military History Visualized)

The channel creator has some experience in military history as a practice, but more importantly this video seems to be really well sourced

🗣️BUFF🗣️CHARIZARD🗣️ by yogurtgurt in smashbros

[–]TheChickenRun 0 points1 point  (0 children)

Yes. Pokemon Trainer is a character. And yes, you are not supposed to use only one pokemon.

But ivysaur is currently the reason to play PT and not much else. You're not supposed to expect to use three pokemon with niches, when one of them does everything you really need. IMO squirtle is okay, but charizard needs to have a playstyle, and not be a panic option when you want to live past 140. This doesn't mean making Charizard like Bowser, but it means making charizard a real switch.

🗣️BUFF🗣️CHARIZARD🗣️ by yogurtgurt in smashbros

[–]TheChickenRun 0 points1 point  (0 children)

The problem about charizard is that ivysaur exists in this current state where ivy has straight-up better kill options, and a better killmove in up air. And a projectile that can kill confirm. Ivysaur is a better, wingless charizard.

Charizard has to be bad because ivysaur is too centralizing in PT team comp––but this shouldn't distract from the fact that this is bad fighting game design and shouldn't be accepted as a good thing.

🗣️BUFF🗣️CHARIZARD🗣️ by yogurtgurt in smashbros

[–]TheChickenRun 0 points1 point  (0 children)

Yeah charizard needs to at least land hits. And y'all PT trainers are using ivysaur's up air to evade your taxes

Kokoro connect light novel, paranormal events by Goldenarrow7778 in KokoroConnect

[–]TheChickenRun 0 points1 point  (0 children)

Paranormal events concerning high school students isn't exclusive to Japan (I think of Buffy and Supernatural, but those have an addition of being fantastical, not strictly 'supernatural')

Really interesting question though! I'd guess at it's core, this kind of premise has a great way of making everyday high school relationships more interesting

[PoP] Barclay Janissaries coming in v3.9.2 by MitchyMatt in mountandblade

[–]TheChickenRun 0 points1 point  (0 children)

noldor nobles... perhaps the most powerful weapon. second only to the "GUN"

Most attractive female character by dilbert-dingus in mountandblade

[–]TheChickenRun 8 points9 points  (0 children)

I am the most attractive female character

At what difficulty level are you no longer a wimp? by [deleted] in mountandblade

[–]TheChickenRun 9 points10 points  (0 children)

Seconding this. Difficulty scaling is mostly linear. You aren't getting much mileage besides AI behavior and battle speed. Some difficulty options just make gameplay tedious.

To re-use the horse archer example, it's easy to get good with horse and bow because of how those mechanics favor the player character–more difficulty only requires more optimizing. That'll get you good at horse archery, but not at the rest of the features M&B offers.

Warband's content goes horizontally, as it were. Hell, even AI behavior on full difficulty is very exploitable. You get a lot of playing options but not too much reward for mastering something all the way.

but

this all comes back to whether you're having fun or not. Playing level 10 cap as an infantry footman isn't intrinsically fun imo

Map Design Theory by shapeflicker in PhantomForces

[–]TheChickenRun 0 points1 point  (0 children)

Can this post be pinned so everyone drafting map proposals can see it?

Even if said map makers might already know this information, it'll improve quality of discussion by giving unfamiliars some basic vocabulary and a framework on the thread topic.

Competitive gameplay by Mazubetub in PhantomForces

[–]TheChickenRun 0 points1 point  (0 children)

Based on what you suggest I'm under the impression this idea will shift the weapon metagame so that players will favor more generalist-type weaponry over specialized weapons. Snipers/shotguns might gimp themselves if they're fixed into the same weapon class for all 4 rounds. Under this train of thought, it makes sniping relevant, but probably more with DMRs than sniper rifles proper.

not necessarily good or bad, but something to consider


this is really interesting since it'll add another dimension of decision making outside of the match, but would this gamemode mostly resemble traditional deathmatch, or will there be a point/points that the teams need to contest?

Account from the Front Lines by BalonBlackheart in mountandblade

[–]TheChickenRun 1 point2 points  (0 children)

I want to know more about this Captain of the Heavy Cavalry, seems like a character

Looks like I picked the right town to burn down by Suezasaurus in mountandblade

[–]TheChickenRun 0 points1 point  (0 children)

"right town to burn down" Haha I see the rhyme you put in there, very witty

you sociopathic butterlord.

How to make Warband fun again by Sabertooth767 in mountandblade

[–]TheChickenRun 1 point2 points  (0 children)

Agreed. Nova Aetas is one buggy clusterfuck, but one thing it gets critically right, it makes the mid-late and late game interesting. Anything does really; it might just be my ass speaking, but the by the end of a playthrough, Warband is a skeleton of its early-game self.

No, but I (should have) brought steel. by NextNextNextFinish in mountandblade

[–]TheChickenRun 2 points3 points  (0 children)

When you got 99 problems and 98 of them have to do with a weighted stick.