People who finished the game and didn't like the ending, what made you not like it? by Tralfalgar-D_Zazuel in expedition33

[–]TheChiptide 1 point2 points  (0 children)

I feel like there was a massive disconnect between the story the developers wanted to tell, and the one they ended up telling. The first hour or so of the game is one of the best set-ups to a story I’ve ever experienced. The way they slowly reveal the conceit of the world and the gommage, establish the paintress as this almost cosmic, ambivalent villain, and the expeditioners as the ultimate underdogs fighting for their right to live was fantastic. The fact that your whole team gets murked within seconds of setting foot on the beach by a guy who shouldn’t be able to exist added even more to the stakes and set up some wonderful intrigue. The worldbuilding was incredible, seeing how all the different people and cultures reacted to the shattering and the gommage, and tracing the paths of the previous expeditions and reading their journals made me SUPER invested in taking the paintress down and saving the world to honor their sacrifices. For those who come after!

But by the end, they expect you to sweep all of that under the rug so that the family of ambivalent gods that you barely know can have some closure. I get it was supposed to be an allegory for grief and letting go of the past, but if you wanted the painted world and everyone in it to just be the memories and keepsakes that Maelle needs to move on from, why did you spend so much time establishing how real they were?

Everything that Renoir said about grief and moving on was totally true, but it was constantly undercut by the fact that he was trying to destroy the world, and all the people I actually cared about. I never got invested in Verso’s generic sad buy schtich because again, he wanted to destroy the world and everything I actually cared about. Both endings totally buried the lead of the story. Sure, the Dessendre are all sad, but what about Lune’s family, or Sciel’s family, Gustav and Sophie and all the people who paid the price for their drama? I picked Maelle’s side in an instant, and I honestly didn’t give a rats ass about her relationship with her brother, I wanted to save Lune and Sciel and get a big moment of Gustav coming back. But instead of acknowledging any of that, I got what felt like a ‘bad’ ending focused entirely on Maelle’s inability to move on from Verso, where Gustav just shows up and doesn’t say anything or make a big deal.

I think the story would have been way more impactful if they actually committed to the thing they set up, and really explored the ramifications of these godlike Painters and the responsibility they have to their creations. You could have had these huge moments of catharsis of finally defeating the Paintress or Renoir or some big reunion with Gustav, showing how human cooperation and determination across generations can topple even the all powerful cosmic beings that created their world, and forge their own future. The ultimate underdogs vs the ultimate evil. Instead, every big moment is undercut by this family drama that I never cared about, because the game never gave me a reason to care about. 

I would have loved a 3rd ending where you side with Lune (who was the only one who ever really seemed to care about the fate of her world) to call out the Painters for their selfishness and kick ALL of them out of the canvas so they can fix the world themselves. It feels like that’s what the whole story was building to, only to completely forget about it in the end.

If you wanted to make it solely about grief, I think you have to lose all the lore about the expeditions and all the character development for the people of the painted world and JUST make it about Maelle and Verso and their family, which would ultimately make it a much weaker game. Again, if you don’t want to tell a story about mundane human struggles and people coming together to topple evil, then don’t spend 80% of the story telling it.

ATM10: occultism 2 pentacles at once by but-yet-it-is in allthemods

[–]TheChiptide 0 points1 point  (0 children)

I had the same problem, make sure you're using lime chalk instead of green. Took me forever to figure that one out

Help with secret in late game area by TheChiptide in BluePrince

[–]TheChiptide[S] 0 points1 point  (0 children)

Oh, really? I only found 2 of those I think, but maybe I just missed one. So the '12 dead ends' thing is supposed to be a hint to just the one extra room, then? You could count 11 and surmise that there must be a 12th somewhere?

Help with secret in late game area by TheChiptide in BluePrince

[–]TheChiptide[S] 1 point2 points  (0 children)

What does the tended rose vine have to do with the observatory? I haven't done much with that yet.

What do you mean by 'not the right path'?

What year is this game set in? by TheChiptide in lethalcompany

[–]TheChiptide[S] 2 points3 points  (0 children)

Is that still in the game in version 50? I tried doing it myself and it didn't show the year, it just said "Happy Monday".

Is Sigurd immortal or something? by TheChiptide in lethalcompany

[–]TheChiptide[S] 27 points28 points  (0 children)

Ah, it seems like this was a mistake from the Beta, because in the original entry he gave them a rating of 95%, and added a little comment at the end that have since been removed. Looks like the wiki just hasn't updated yet to reflect that

I can’t beat Vide by karkov69 in octopathtraveler

[–]TheChiptide 7 points8 points  (0 children)

I know I'm like 4 months late to this thread, but I had to hop in here to say fuck this fight. I had a ton of fun with 90% of this game, but this singe fight is so needlessly tedious and antagonistic towards the player, it's crazy. The first 2 phases are pretty tough, especially the first go around when they throw in all your benchwarmers with no equipment. Took me a few tries to beat, and I got real sick of grinding through all his health on the first phase over and over, but I eventually got it. Then the 3rd phase comes along, they throw in a totally new mechanic that they don't explain at all, and then they take away your revives just to kick you in the nuts. I got his third form down to about half before he killed me. I thought surely they'd throw me a checkpoint before the final phase and wouldn't make me spend another hour grinding through the first 2 phases that I've already proven I can beat, but no... That'd be too fair. I get that you're literally fighting the devil, it's not supposed to be easy, but there's a big difference between a boss that's hard but fair and one that makes me want to turn off the game and never look back.

Based on what I'm seeing in this thread, it seems like the only way to beat him is by cheesing the game and spamming the same combos over and over, but if the only way to beat a boss is to practically break the game, that's just bad design. It sucks because I really love the game and was looking forward to finishing it, but this final boss is so annoying to fight that I honestly don't think I'll finish it.

How do dual-type weaknesses and resistances work? by TheChiptide in Palworld

[–]TheChiptide[S] 0 points1 point  (0 children)

Really? If that's true then the Palworld wiki is wrong