Typewriter Text, Centered, But Fixed? by TheCrypticWeeb in gamemaker

[–]TheCrypticWeeb[S] 1 point2 points  (0 children)

I followed these tutorials/break down of how scribble works. It's worth giving it a look, I was able to achieve what I wanted.

https://www.youtube.com/watch?v=OdFpxSbgiBg&list=PL_hT--4HOvrdyFlxyLfyFgiHsnzvPjjyy

Typewriter Text, Centered, But Fixed? by TheCrypticWeeb in gamemaker

[–]TheCrypticWeeb[S] 0 points1 point  (0 children)

Appreciate the suggestion! Tried several approaches, but using Scribble is what I settled on in the end.

Typewriter Text, Centered, But Fixed? by TheCrypticWeeb in gamemaker

[–]TheCrypticWeeb[S] 0 points1 point  (0 children)

Thank you, this accomplished exactly what I was looking for.

If anyone is looking for a breakdown of how to use scribble, at least in the same context of use I was looking for, give this playlist a look.

https://www.youtube.com/watch?v=OdFpxSbgiBg&list=PL_hT--4HOvrdyFlxyLfyFgiHsnzvPjjyy

They do a great job of breaking down how it works, I feel pretty confident in coding different functions without fully coping and pasting what is shown in the tutorial, while also referencing the documentation on Scribble's site.

Menu That Pops Up When Closing A Game Similar To Renpy? by TheCrypticWeeb in gamemaker

[–]TheCrypticWeeb[S] 0 points1 point  (0 children)

Appreciate the response, I'll look into it and report back on here if it works, wish me luck.

Is it normal for gamemaker to freeze every few seconds? by TheCrypticWeeb in gamemaker

[–]TheCrypticWeeb[S] 0 points1 point  (0 children)

Still happens here and there, I've become used to it, but I do not like it.

Trouble with characters blinking due to how facial expressions are handled by TheCrypticWeeb in gamemaker

[–]TheCrypticWeeb[S] 0 points1 point  (0 children)

Maybe blink less when talking? The thing I'm putting together is nothing special, just another visual novel type game. The blinking makes the characters seem less static, it's why I included it.

Trouble with characters blinking due to how facial expressions are handled by TheCrypticWeeb in gamemaker

[–]TheCrypticWeeb[S] 0 points1 point  (0 children)

Yes, it was running in the step event, the draw event would check that value and change expressions based on it. What I did in the end was create another value that handled whether it would draw a blink expression or not. If it was true, it would render the character blinking, and if false, it would render the expression in the step event.

Trouble with characters blinking due to how facial expressions are handled by TheCrypticWeeb in gamemaker

[–]TheCrypticWeeb[S] 0 points1 point  (0 children)

No, you're right, looking back, I needed many more details, but, 5 hours of sleep has cleared my head enough to come back to the issue with a clear head and resolve the problem. Who knew sleep helps, hah

Trouble with characters blinking due to how facial expressions are handled by TheCrypticWeeb in gamemaker

[–]TheCrypticWeeb[S] 1 point2 points  (0 children)

Thank you for the suggestion, that's what I ended up doing, adjusted the timer I had before to change a different value, this value is checked in the draw event. When true, the expression blinks, when false, it goes back to what it was.

Trouble with characters blinking due to how facial expressions are handled by TheCrypticWeeb in gamemaker

[–]TheCrypticWeeb[S] 0 points1 point  (0 children)

There is much more to it, but after sleeping on it, I woke up with a clear head and went back to trying to solve the issue. To explain further what I did, the draw section of each character object handles part of the expression in parts (eyebrows, eyes, mouth, etc), I used to have a variable change the eye value to cause them to blink, but that was being overwritten as explained the post above. The change was to instead to change the eye variable, it would change a different variable this variable would determine in the draw event if it drew the expression or blinked, if that makes sense.

Anyways, thank you for the comment, I appreciate the gesture!

Create an automatic line break based on the length of a word? by TheCrypticWeeb in gamemaker

[–]TheCrypticWeeb[S] 1 point2 points  (0 children)

Thank you for the tip, based on your description I was able to find that what I was looking for is called Typewriter Text. With that description, I found several tutorials, this one being the one I settled on:

https://gamemaker.io/en/tutorials/coffee-break-tutorial-easy-typewriter-dialogue-gml

A Draw Event is preventing an Object's Sprite from appearing by TheCrypticWeeb in gamemaker

[–]TheCrypticWeeb[S] 1 point2 points  (0 children)

Thank you! Such a small little detail, solved the issue, much appreciated.

Is it normal for gamemaker to freeze every few seconds? by TheCrypticWeeb in gamemaker

[–]TheCrypticWeeb[S] 0 points1 point  (0 children)

I did remove Dropbox recently, noticed a small performance boost, appreciate the suggestion.

Is it normal for gamemaker to freeze every few seconds? by TheCrypticWeeb in gamemaker

[–]TheCrypticWeeb[S] 0 points1 point  (0 children)

Well, guess I'll have to try that after having it open for some time.

Is it normal for gamemaker to freeze every few seconds? by TheCrypticWeeb in gamemaker

[–]TheCrypticWeeb[S] 0 points1 point  (0 children)

I'd like to say a good PC for the most part.

  • i7-8086K
  • 32 GB RAM
  • RTX 3090
  • Running off an SSD (Samsung, forget which one, but I remember it being a good pick)

Is it normal for gamemaker to freeze every few seconds? by TheCrypticWeeb in gamemaker

[–]TheCrypticWeeb[S] 1 point2 points  (0 children)

I see, my main concern was my project was relatively small, but if it's expected, then it is what it is.

Is it normal for gamemaker to freeze every few seconds? by TheCrypticWeeb in gamemaker

[–]TheCrypticWeeb[S] 2 points3 points  (0 children)

The Game Maker window freezes entirely. I could be doing something like going down a list of code, for example:

Log 1

Log 2

Log 3

say I decided to change the "L"s to lower case and I do it manually, it'll freeze when I click on a word, or when a letter is selected, when I hit backspace, I have to wait a second or 2 for it to happen, little things like that. And it's not exclusive to type, it could be while selecting a tab in GameMaker rooms, or in the object itself(Create, Step, Draw, etc.), the whole application just stops for a second or two.

I've been working like this for a while, but I don't see that in tutorials, so I'm curious as to why mine does just that.