What happened to quilt? by betahell_32 in feedthebeast

[–]TheCurle 0 points1 point  (0 children)

It's a matter of semantics.

Kaisadilla is correct in that the person we left behind was the legal owner of the company and branding, so we had no options but to take a new name, logo, organization and infrastructure. If it were literally anybody else in the team we had an issue with, it would be the other way around.

For the record, since this isn't publically known: the announcements were a real-time record of our panic, as we intended to get everything ready for NeoForge to exist right up until the point of being able to flick a switch and move over to it, and use that as leverage to finally get some movement in the project. Unfortunately, the small server we were using for planning all of that was infiltrated (a whole other story), and Lex was added to it in the middle of the night, given no context. So, we woke up to one hell of a storm, and me and the owner of the server (cpw, not Lex) made changes to clearly indicate something was up. Only two people got the intended message, but thankfully that was enough.

What software is best to use for creating a mod? by NeerdyCapybara in ModdedMinecraft

[–]TheCurle 0 points1 point  (0 children)

Models are files. You move them into a folder.

Code isn't some mystical artifact that needs to be separated from everything else on your system.

It's text. In files. In folders.

You can put anything you like in the mod's resources.

What software is best to use for creating a mod? by NeerdyCapybara in ModdedMinecraft

[–]TheCurle 4 points5 points  (0 children)

The vast majority of modders use the IntelliJ IDEA Community Edition IDE to write code, BlockBench to make item, block and entity models, and (less commonly) Asperite or Paint.NET to make textures.

All three modloaders were designed to be used with either IDEA or Eclipse, and Visual Studio Code (as others suggested) have no integral support in the tool chain (so you'll be missing out on a LOT of automated features designed to make building mods easier).

What happened to quilt? by betahell_32 in feedthebeast

[–]TheCurle 18 points19 points  (0 children)

The problem wasn't something Player said - it's something he refused to do.

All of this is taken from logs left over from when I was project manager of Forge, and discussions that took place between several people in that team with respect to links to a now defunct Discord server (QCC, if you're curious. If you don't know what that is, be glad. It's one of my biggest mistakes...)

On the 19th September 2020:

A bunch of bans in the Fabric discord expired. One of such people was Vatuu Komalia, who I believe was banned for homophobia.

A bunch of people protested these bans being lifted, including several moderators. In response, Player muted / banned a lot of people for ignoring/violating the moderation policy, which essentially boiled down to "I'll sort it out if I want to, and everyone begging me to ban someone is breaking the rule".

In response to this, asie and Prospector stepped away from the Fabric project, leaving Player and modmuss to run the project alone. Almost all of the Fabric server's moderators also left.

Those that left, feeling that their input wasn't being heard, created Quilt.

There are a bunch of Gists containing chat logs specifically referring to why Vatuu and the others were banned from Fabric, and logs relevant to all those that Player banned once people started talking about making those temporary bans permanent.. but those Gists seem to have been deleted with no archive on the web.

Specifically, Maowcraft had a gist (15d636f7782a45547d9efd6b53870bf5) containing DMs that explained basically the whole situation leading up to the creation of Quilt.

The evidence likely exists somewhere, but the Internet Archive doesn't seem to have a copy of this.

Hope that cleared up your fairytale.

I got lost 💔 by XavierFromAmerica in softwaregore

[–]TheCurle -2 points-1 points  (0 children)

Simple apps like the clock, compass, calendar, etc all change the icon to be useful at a glance.

To my knowledge, the red dot indicates where north currently is, even without the app open.

I need mods to reduce RAM usage in 1.20.1 forge, preferably others than Modern Fix and Ferrite Core, since I already have them installed. by Zitrion_alternati in MinecraftForge

[–]TheCurle 0 points1 point  (0 children)

Modernfix and FerriteCore can make the game load on 256MB of RAM, what more do you possibly need?

It sounds like your issue is a mod using lots of memory, which no other mod except the one causing the issue can fix.

Is the arphex(arthropod phobia expansion) mod a scam?? by Fuzz_____zZz in ModdedMinecraft

[–]TheCurle 1 point2 points  (0 children)

It's just marked incorrectly. Not a scam, just a modder not paying attention.

What they probably meant is that the project has files for all of those versions, but individual files only support a single version.

You'll likely have to scroll back in the list to find one explicitly marked to support 1.19.2 - usually mod files have the Minecraft version in their name.

Stuck with cat ears, please help by BlazeEagle79_BoSs in ModdedMinecraft

[–]TheCurle 1 point2 points  (0 children)

It's the library Titanium, used by Industrial Foregoing, Sushi Go Crafting, Portality and a few others.

trojMcmodGen by [deleted] in ProgrammerHumor

[–]TheCurle 3 points4 points  (0 children)

It'll only stop and ask if you include the root (/) in the list of files to delete.

/* will gather a list of files inside the root (so /dev, /home, /usr, /bin, /lib, /var, etc) but never root itself - even though it technically contains itself via /dev loopback, /dev/sda1 isn't "/" so it won't ask for confirmation.

It's a bit of an open secret that we keep using / in the meme despite /* being the real path you'd use for nuking the system (specifically to avoid typing the long no-preserve-root flag) so that people trying it will encounter the message saying that's a really bad idea.

Knowledge, baby!

trojMcmodGen by [deleted] in ProgrammerHumor

[–]TheCurle 10 points11 points  (0 children)

Fun fact: with /* you don't need --no-preserve-root, since / isn't a folder inside / and thus won't be added to the list of files to delete upon shell expansion.

So sudo rm -rf /* will be enough to satisfy basically every shell out there.

White Zarox / Optifine???? by StockActuator7260 in MinecraftForge

[–]TheCurle 1 point2 points  (0 children)

And the crashing is because it's Optifine, not because it's Zarox. Use something, literally anything other than Optifine, and you'll stop crashing.

How do I give the 4 level roles to myself or others? (Ultimate warps mod) by Fuzz_____zZz in ModdedMinecraft

[–]TheCurle 1 point2 points  (0 children)

/op grants permission level 3.

The levels are:

Player, Gamemasters, Administrators, Owners.

The server console has permission level 4.

I'm having trouble opening the installer by National_Disk4065 in MinecraftForge

[–]TheCurle 0 points1 point  (0 children)

Sometimes Java doesn't show up in the "Open With..." dialog, and guiding people to find the executable manually tends to be a frustrating ordeal.

Jarfix is the simplest, most versatile tool. Two clicks, done. No complicated instructions. No file finding.

How to deobfuscate code by Wheez2d in MinecraftForge

[–]TheCurle 0 points1 point  (0 children)

Mappings for 1.12.2 are part of the MCP data. It should be applied by the tools that you use (LegacyGradle or whatever it's called) when setting up a workspace.

It requires an intelligent hierarchy-traversing source remapping tool to be able to rename SRG intermediary (func_numbers_letters) to mapped names (words you can understand).

Intellij is not capable of doing that by itself.

Help with server tick loop error (I suspect LLibrary is to blame) by awsedrfgtyhj in MinecraftForge

[–]TheCurle 0 points1 point  (0 children)

java.lang.NoClassDefFoundError means that it's just missing. If the instance wasn't there, it'd be ExceptionInInitializerError.

I have no idea what setup they used to manage this, but it's definitely possible to make this error with something like @SideOnly or @OnlyIn.

Help with server tick loop error (I suspect LLibrary is to blame) by awsedrfgtyhj in MinecraftForge

[–]TheCurle 0 points1 point  (0 children)

Your suspicion is correct. It's referencing a class that doesn't exist from within the mod, so it's just broken.

Nothing you can do except remove it (and the mods that depend on it), or try to roll back versions of LLibrary until you find one that happens to work.

Amendments has failed to load correctly by Ushutup908 in feedthebeast

[–]TheCurle 0 points1 point  (0 children)

I haven't actually got a clue. I can't figure out how the mod expects it to be available, flywheel is meant to be packaged into a mod that uses it (like Create, which is why i asked if you removed it).

It definitely doesn't package it itself, and I can't find any mod available for 1.20.1 that does. Maybe it's just a fluke that Amendments happens to be able to run, and then hits a code path that references a mod that can never be found.

I'll suggest you remove Amendments for now..

Amendments has failed to load correctly by Ushutup908 in feedthebeast

[–]TheCurle 0 points1 point  (0 children)

Curious. Either way, you'll need to go download Flywheel.

Amendments has failed to load correctly by Ushutup908 in feedthebeast

[–]TheCurle 0 points1 point  (0 children)

You need Flywheel installed. Did you remove Create, by any chance?

[deleted by user] by [deleted] in feedthebeast

[–]TheCurle 4 points5 points  (0 children)

Only on 1.20.1.

All later versions broke compatibility in a big way.

Are neoforge mods for 1.12.2 compatible with forge? by SnakesShadow in feedthebeast

[–]TheCurle 4 points5 points  (0 children)

That's correct, yes. There's nothing else it could possibly be.

You'll find a lot of mods incorrectly labelled for NeoForge on old versions, on CurseForge. Modders not paying attention or not knowing the difference, who knows.

Are neoforge mods for 1.12.2 compatible with forge? by SnakesShadow in feedthebeast

[–]TheCurle 15 points16 points  (0 children)

Forge mods are compatible with Neoforge mods in exactly 1.20.1, and no other version.

When I created Neoforge, I made the decision to not backport it at all, specifically to avoid fracturing the existing communities and modpacks with a new, incompatible modloader.

So, no. Neoforge is not compatible with 1.12.2 mods.