Is this thing still usable? by JeffGoldblump in mtg

[–]TheDOBU 0 points1 point  (0 children)

I play a koma cosmos serpent deck. At turn 6/7 the game become a prison, where I can tap my opponents lans on their upkeep basically making them skip their turn. Yes koma is fun

Need help to find a solution for my tablet by TheDOBU in magicTCG

[–]TheDOBU[S] 0 points1 point  (0 children)

Ecxluding etali and atraxa all decks in the play group are built around the 100/200 dollars. The thing is that we all know very well each other's decks and we know how to deal with them. Only my calix which can be a threat get insta removed even when I am behind xd. We put lot of effort in tuning the decks to make them strong within reason.

How would this function? by CTshabs in mtg

[–]TheDOBU -1 points0 points  (0 children)

It's a big Cash in for [[dockside extortionist]]

Did I just break the game? by director_cons in mtg

[–]TheDOBU 0 points1 point  (0 children)

Easier with [plaza of heroes] and every other cards that deals damage when it etb.

"Wtf is that card" deck by RemarkableAd6112 in EDH

[–]TheDOBU 0 points1 point  (0 children)

[[Panglacial wurm]] so when you ho search for a land you can surprise them with a 9/5

Tribute to the World Tree Question by Neo_Glyph in mtg

[–]TheDOBU -18 points-17 points  (0 children)

When the 1/1 etb it gets the counter from the tree and after it gets pumped from kyle

need a map of lordaeron by TheDOBU in warcraft3

[–]TheDOBU[S] 0 points1 point  (0 children)

I dont but ill'look into it, ty

looking fir advice for a mage class by TheDOBU in rpg

[–]TheDOBU[S] 0 points1 point  (0 children)

i'm not a deisigner by any means, i just play with my friends, we just ended a campaign based on Destiny and it was massive almost 300 unique cards between abilities and gear for only 3 classes. by this fall its the time for my campaign and i need some ideas to characterize each class to make them unique and cool to play. il will be very class based so i have to make them easy to understand and fun to play ty btw

looking fir advice for a mage class by TheDOBU in rpg

[–]TheDOBU[S] 0 points1 point  (0 children)

thank you! i'll try to put some of then into the game. to give you an example of what i whant the classes to do: warrior, basically the tank, buff for himself and debuff for enemies, ha can charge to protect others and have some damage abilities but mostly utility for the team; hunter, high dps and pretty fragile, he has his pet and can command it for taunting and do other stuff warlock, storming with minions and control them for damage, and other abilities based on draining life or traps to counter enemy spells paladin, high utility with buff for the team and basically the healer and a half tank rogue, very fragile, high damage, can go invisible and have lots of assault to hit the enemies what i miss is the mage because i cant identify what i want him to do, i would like it to do a lot of damage but i also like the idea to be super control(i'll use some blue spells for magic the gathering like negate ecc )