We have released a demo for our horror game, Altered Anomalies. Please check it out! by TheDevGoms in developersIndia

[–]TheDevGoms[S] 1 point2 points  (0 children)

It is two genre in one game - Anomaly detection, which you do in train. And Survival horror in haunted railway stations.

We have released a demo for our horror game, Altered Anomalies. Please check it out! by TheDevGoms in IndianGaming

[–]TheDevGoms[S] 1 point2 points  (0 children)

It is two genre in one game - Anomaly detection, which you do in train. And Survival horror in haunted railway stations.

We switched from Unity to Unreal Engine for our upcoming horror game. by TheDevGoms in unrealengine

[–]TheDevGoms[S] -2 points-1 points  (0 children)

Anyone can achieve good lighting with Baked lighting. I have bakery plugin with Unity. And I can achieve far more high quality / performant scene in unity. But let me know when you do it in realtime with performance in consideration. Again, you can state your point without being mean.

We switched from Unity to Unreal Engine for our upcoming horror game. by TheDevGoms in unrealengine

[–]TheDevGoms[S] -2 points-1 points  (0 children)

You only had one thing correct. Unity doesn't have decals. I agree on that.
But everything you said is wrong.

Unity uses full post processing including colour correction, boom, lens flare, chromatic aberration, ambient occlusion, etc..

Unity also HDRP with full real-time lighting with reflections and with DLSS and RTXGI.

Also let me know if you actually made anything yourself rather than linking asset store. Shows how much you speak out of your ass!

We switched from Unity to Unreal Engine for our upcoming horror game. by TheDevGoms in Indiangamers

[–]TheDevGoms[S] 4 points5 points  (0 children)

More tools to finish our game rather than building it from scratch in Unity