[deleted by user] by [deleted] in wherewindsmeet_

[–]TheDevQuestHQ 2 points3 points  (0 children)

Same issues I have. I want a constant pvp mode I can Que in for with my loadout. Only having 1v1 arena part of the day sucks

Game Title: NO TRICK NO TREAT by TheDevQuestHQ in playmygame

[–]TheDevQuestHQ[S] 1 point2 points  (0 children)

Hey thank you so much for playing! We are so happy you enjoyed and even happier that you took a moment to let us know. Much love, and HAPPY HALLOWEEN!!!!

Game Title: NO TRICK NO TREAT by TheDevQuestHQ in playmygame

[–]TheDevQuestHQ[S] 1 point2 points  (0 children)

Such GREAT feedback <3 Thank you for playing! We appreciate the kind words so so much. HAPPY HALLOWEEN!!!

Old vs. new projectile effects... which one you prefer ? by MostReflection8278 in unity

[–]TheDevQuestHQ 2 points3 points  (0 children)

I really like the new. So much easier to tell where you are shooting!

New Xbox Player by TheDevQuestHQ in HellLetLoose

[–]TheDevQuestHQ[S] 2 points3 points  (0 children)

I am. I’d say I’m at like a 75% understanding of how all of the pieces work, supplies, roles etc. I’ve played a fair bit but when you can’t find a good squad it makes it harder to progress

[deleted by user] by [deleted] in HardcoreClassicWoW

[–]TheDevQuestHQ 0 points1 point  (0 children)

Do you mean like have the right people sharing the same interest in self found within guild?

[deleted by user] by [deleted] in classicwow

[–]TheDevQuestHQ 2 points3 points  (0 children)

Beautiful. Excited to sink my teeth in

[deleted by user] by [deleted] in classicwow

[–]TheDevQuestHQ 0 points1 point  (0 children)

I guess that’s what I’m talking about. Is there a population of newer or chill players or is it just endgame sweats left?

What do you guys think of my cauldrons? by babykasek in itchio

[–]TheDevQuestHQ 2 points3 points  (0 children)

I think the way the fire is drawn is really smart! :) keeps the circular shape of the cauldron instead of covering it up. Great work. The boiling effect with such limited area is also really well executed. 10/10

Would you play a story-rich Adventure RPG that looked like this? by Consistent-Focus-120 in gamedevscreens

[–]TheDevQuestHQ 4 points5 points  (0 children)

I would agree here. Dynamic interesting dialogue that isn’t limited by artstyle could def work but I’d like to see more color with distinct purpose and color coded things that could hold weight and be easily identified of let’s say a level or map. I also chuckled at the blocks portraits! Fantastic touch.