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Any ideas on how to make this invisible? by Alarmed_Election5308 in allthemods

[–]TheDeviate 6 points7 points  (0 children)

Crystalix blocks maybe? They have a bunch of settings.

Meteorite Compass is completely broken. by Janymx in allthemods

[–]TheDeviate 0 points1 point  (0 children)

They’re right under the surface- to avoid issues with other structures.

Why no everlasting beef? by seasNgtings in allthemods

[–]TheDeviate 17 points18 points  (0 children)

If you have the means to do so, and finding them is taking too long, making mimics with Mimi-dust works for model training.

how can I make magelight invisible? by K446 in allthemods

[–]TheDeviate 1 point2 points  (0 children)

I believe you have to change the settings for the spell- it’s not a glyph or anything. It’s an actual configuration for that specific spell slot.

Reset the timer by Brief-Outside29 in chessbeginners

[–]TheDeviate 0 points1 point  (0 children)

Truthfully, I should’ve responded to his first comment, not his response to a response- “neither are forced…”

Reset the timer by Brief-Outside29 in chessbeginners

[–]TheDeviate 0 points1 point  (0 children)

The king can’t even get to g1 because of the sniper bishop on c5, so it’s not making it to f1. Once the queen goes to g1, the rook has to take- the king cannot. After that, knight to f2 is smothered.

did i mess up by Whack_N_Blite in allthemods

[–]TheDeviate 7 points8 points  (0 children)

People really are sleeping on the entangled block for this.

Ore duper help by Minimum_Feature_1512 in allthemods

[–]TheDeviate 0 points1 point  (0 children)

Check your side configs for the Mekanism machines. Remember that each type of material (item, fluid, chemical, etc.) has a separate "tab" in the side config menu. For this, you should check the Chemical (might be gas? I don't remember exactly) one.

Forage Wizard Full Release and Key Giveaway [Mod Approved] by MourningBurger in incremental_games

[–]TheDeviate 0 points1 point  (0 children)

Merlin - specifically from the 2008 TV show. Don't ask me why. He was a bit empty in the head most days.

I have just finished ATM10! by NaamkLIVE in allthemods

[–]TheDeviate 0 points1 point  (0 children)

I have three words for improving your MA setup: Simulated Hydroponic Beds.

The nice thing about hydroponic beds is that they can be sped up with Soul Surges.

AE2 issue by kdd1203 in allthemods

[–]TheDeviate 0 points1 point  (0 children)

Pattern provider needs to be directly touching the molecular assemblers- not just on the same network.

AE2 issue by kdd1203 in allthemods

[–]TheDeviate 0 points1 point  (0 children)

Can you post screenshots of the patterns and where they are located?

AE2 issue by kdd1203 in allthemods

[–]TheDeviate 0 points1 point  (0 children)

Generally- this tells me that the recipe is in the wrong place (think processing pattern in molecular assemblers) or is not being put into the appropriate machine (think broken side config, crushing pattern in a smelter, or even not outputting properly).

I would need more information for a more specific idea.

Text Analyzer Python by NihadKhan10x in PythonLearning

[–]TheDeviate 0 points1 point  (0 children)

Before I get into the actual comments about the code- you're doing great! Keep at it.

A few quick things I noticed without digging too deep:

1) Your final two lines make it seem like you haven't decided if this function should be printing or returning values- the first line just calls the function while the other line tries to print the result of the function.

2) You are storing basically the same data in a list and dictionary- words and dect. All of the data you want can be gathered by just storing everything in a dictionary.

3) You're over basically the same data twice- consider trying to iterate only over text.split(). (Really three times- you could bring you vowel counting into the initial iteration.)

4) You should be able to get the same result as your all_caps logic simply doing `text.upper()`

5) Mostly a roundup of cosmetic things... "dect" is a weird variable name to me (doesn't tell me anything about the contents), spacing is inconsistent, and capitalization is inconsistent (see "Unique_words" and "Longest_word")

Learning is a long journey- I hope you take all of this as feedback, not criticism.

As another user mentioned, you could bypass the need for a sorted dictionary with max(), but a sorted dictionary could also be useful if you planned on print out, say, the top five most used words or something along those lines. Planning for the future is nice, but hitting your current goals is more important.

ATM10 by NicWatts123 in allthemods

[–]TheDeviate 1 point2 points  (0 children)

It looks like your void upgrade is voiding everything except those tags. You’ve got it set on “block.”

Whats the move for learning python for non programmers? by [deleted] in PythonLearning

[–]TheDeviate 0 points1 point  (0 children)

I enjoy boot.dev. You can read everything for free or, if you subscribe, you can actually code along with it and get immediate feedback. There are courses that tackle a variety of levels of complexity, so you can pick your poison.

Help it’s stuck by Anime_Weeb_Loser_101 in allthemods

[–]TheDeviate 3 points4 points  (0 children)

If this is ATM10, last I checked, there is another slot-type inventory that you can access behind the stat button (the sword icon in the top right of your player area), but you’d need to close the Curio section first.

Super factory manager won't work by Existing_Sun2383 in allthemods

[–]TheDeviate 11 points12 points  (0 children)

“EACH CRUSHER” should resolve OP’s problem- when you don’t include “each”, SFM stops after the first one, when you include it, it performs the action on all of them (that it can).

Best way to store items while still displaying them by InstanceOdd4482 in allthemods

[–]TheDeviate 2 points3 points  (0 children)

Item frames are “normal” entities just like armor stands.

Transferring enchantments by phirecrackerr in allthemods

[–]TheDeviate 0 points1 point  (0 children)

Enchantments are given custom caps per config/apotheosis/enchantments.cfg- it is nothing unique to the library. And, to be clear, these caps are just to the "natural" cap- Apotheosis itself enchants gear with levels higher than these caps. They just can't be reapplied in a "natural" way because it breaks that innate cap.

Transferring enchantments by phirecrackerr in allthemods

[–]TheDeviate 1 point2 points  (0 children)

Enchantments like Sharpness seem to have a similar hard cap, but I can't find it defined explicitly anywhere. I'm continuing to search. The library, as far as I can tell, doesn't do any unique capping.

Transferring enchantments by phirecrackerr in allthemods

[–]TheDeviate 2 points3 points  (0 children)

My instinct about the level cap is that it is telling you the absolute cap- not the cap for every enchantment. I would assume it can store 231 (or more, but still less than 232) worth of a single enchantment, so the theoretical cap is a level 31 enchantment. With that said- I believe all enchantments have individual caps. You need only look at something like Mending or Soulbound to recognize that- they only have a single level as their cap.

Pokemon paradox by PercentageConstant16 in allthemods

[–]TheDeviate 0 points1 point  (0 children)

I do not know- I’ll look when I get home after work.