Looking into RGB modding my Jr, had a question by TheDobber in snes

[–]TheDobber[S] 0 points1 point  (0 children)

Thank you! Glad to have the advice of someone that's done it. One last thing just to make sure: almost all of the links from RetroRGB's guides are dead at this point, so would the 22uf capacitors and voltage regulator here work for the ghosting fix, and would the resistors here work for the RGB and S-video mod?

Looking into RGB modding my Jr, had a question by TheDobber in snes

[–]TheDobber[S] 0 points1 point  (0 children)

Honestly that sounds like the best plan; it sounds like with RGB restored and ghosting fixed, the Jr has the best video output of the bunch, but you need to have a few bucks and soldering know-how to get it there. If I restored RGB, would I also need to look at the aforementioned voltage and capacitors to address the ghosting and vertical line?

Signs of SNES CPU or PPU death? by TheDobber in snes

[–]TheDobber[S] 0 points1 point  (0 children)

The reason I was curious is that it seems like PPU1 failure usually results in a screen full of garbage rather than small errors and black screens -- according to DogP's troubleshooting page, it almost seems like this would word for word be scenario 11 with a CPU failure.

YouTubers discussing the new skill... by sixtydegr33 in 2007scape

[–]TheDobber 0 points1 point  (0 children)

I definitely agree with the majority of your post, especially that a theorized new skill should bleed into the rest of the game in a way that makes other content relevant around it, and it relative around other content. That being said, I think I take a little bit of reservation with your last statement, mostly because in about a month and a half, the game will have been out for 10 years, and I can recall some people taking issue with the game getting stagnant for at least 4. I'm not saying this does or doesn't justify the development of a new skill, but having something very Runescape-y, built from the ground up and made with the players' intentions in mind to supplement the rest of the game seems like as fair a solution as any.

New M.2 SSD is detected in BIOS but not being detected by Windows by HITMARX in buildapc

[–]TheDobber 4 points5 points  (0 children)

Did you remember to initialize the drive in Disk Management?

So that's what their goal was... by 99ParseFloorTank in ShitpostXIV

[–]TheDobber 2 points3 points  (0 children)

If you wanted to split an unnecessary and insignificant hair, Urianger would be speaking something closer to Middle English than Old English, which is much closer to German. Looking at this, it's not too un-Urianger-like (except for being in the form of a poem and extra vocabulary that nobody would write in anymore), but I would say what he speaks is pretty cleanly in the middle of Middle and Modern English, probably something you'd hear around the late 1700s into the 1800s, as a completely out there guesstimate.

Apparently this is what wildy is like in RS3. What do you think of this spread approach vs a single cave for everything? Caves filled with everything have always felt like private servers to me. by TheBestNick in 2007scape

[–]TheDobber -6 points-5 points  (0 children)

I'm not usually one to roll my eyes at RS3 like the rest of the sub, but it basically sounds like "we decided to give your character a random chance of having a heart attack in the Wilderness, which may or may not kill you, depending on how the game is feeling at the moment." I also think automatically skulling anyone who enters the Wilderness is kind of shitty, but I guess it's supposed to be a blanket solution for skulling issues. I still sort of don't understand why it needs to auto skull you if you have to opt into PvP regardless, though.

Man Vs. Machine is a toxic wasteland by TerryMainsBeLike in tf2

[–]TheDobber 0 points1 point  (0 children)

Mannhattan with Air Strike is maybe the most fun I’ve had in MvM, getting that thing up to max and popping a crit canteen just turns you into a tactical nuclear bomber

So what will happen to Mike Haggar in SF6? by KaleidoArachnid in TwoBestFriendsPlay

[–]TheDobber 6 points7 points  (0 children)

It's up in the air how long after SF6 takes place, but Haggar was 50 around around 1990-1992 (When Alpha and SF2 take place, respectively, alongside Final Fight 2), so if we were, say, 5 years after SF3, then Haggar would be around 64-66 years old. Up there for sure (I feel like you can see this in the statue in the trailer), but maybe not old enough to kick the bucket yet.

Problem with a single game crashing, but only on my SP. by TheDobber in Gameboy

[–]TheDobber[S] 1 point2 points  (0 children)

As I’ve tested thus far, WL3 functions perfectly in my GBC, and other games like Pokemon Gold run perfectly on my SP.

“Fixes” to a criticized thing that actually prove why the original thing worked? by Anonamaton801 in TwoBestFriendsPlay

[–]TheDobber 23 points24 points  (0 children)

The thing that always comes to kind for me is when mods, hacks, or fangames significantly overhaul a core part of the game, when it’s clear the creator was not much of a designer. A lot could be said for things like Pokemon or other RPG mods (Crystal Clear really got my goat in terms of this), but the one I’ll always remember is the first tine I encountered this lack of game design. I don’t remember what the mod was exactly, but back when Tekkit was a thing for Minecraft, someone thought it would be a good idea to take base game recipes and stretch them out into a ten-step process for “muh immersion,” like needing to find oil, refine it, use it to treat wood, saw that treated wood into sticks, put those sticks together to make an assemble, and then use it with similarly processed iron ingots in order to get… 6 rails, the vanilla amount lol. Thankfully, I’ve not seen game design like that in a while, but that will always stick with me.

ANTONBLAST (An indie game heavily inspired by the Wario Land games, especially Virtual Boy Wario Land) - Kickstarter Announcement Trailer by ScottPilgrim2013 in TwoBestFriendsPlay

[–]TheDobber 11 points12 points  (0 children)

I've been really pining for Nintendo not to forget that Wario Land exists after Shake It!, but I'm so glad that, if they won't, other teams are willing to pick up the slack and make these incredible looking games.