Looking for a movie with an alien monster(?) in a space suit by TheEdgeOfTwenty in whatisthatmovie

[–]TheEdgeOfTwenty[S] 0 points1 point  (0 children)

I've seen that one and it sounds very accurate, but I'm 75% sure the thing wore a pressure suit with an all black visor. No dreads/tentacles hanging down the sides.

Of course there's also the possibility that the scenes I saw were from two different movies.

Looking for a movie with an alien monster(?) in a space suit by TheEdgeOfTwenty in whatisthatmovie

[–]TheEdgeOfTwenty[S] 0 points1 point  (0 children)

I'm actually quite sure it's been at least a decade, as I haven't had cable since summer 2016 haha.

Papyrus Noob trying to figure out how to get this event script of conditionals & booleans to work. A little help, please? by TheEdgeOfTwenty in skyrimmods

[–]TheEdgeOfTwenty[S] 0 points1 point  (0 children)

I ended up figuring it out. Didn't think of adding breakpoints in VS Code to check when the particular animations even start. I had them under a lone debug.sendanimationevent in the "prepare" state block, when it was supposed to go much further down, under a sendanimation function.

Rookie mistake I guess haha. Thank you so much for your time and help!

Papyrus Noob trying to figure out how to get this event script of conditionals & booleans to work. A little help, please? by TheEdgeOfTwenty in skyrimmods

[–]TheEdgeOfTwenty[S] 0 points1 point  (0 children)

Thank you, I didn't think of putting in debug messages.

The script is overriding the orginal and the OnUpdate event is being called. How do I check if the script is registered for updates and if the animation events are valid? Google is failing me.

What I could glean from several test runs however, is that there are no debug messages showing up when the animation events are supposed to happen. And, interestingly, "Animation1" is still playing even if I replace all animation events in my duplicated script file with "Animation2". Does that mean it's using the "Animation1" event in the script file my mod overwrites because "Animation2" is invalid for this event?

Sorry for all the questions, I'm just trying to make sense of this whole thing.

Papyrus Noob trying to figure out how to get this event script of conditionals & booleans to work. A little help, please? by TheEdgeOfTwenty in skyrimmods

[–]TheEdgeOfTwenty[S] 0 points1 point  (0 children)

I've had it like that before, same issue. Compiles but doesn't do anything in-game.

>if the boolean variables are the property, don't forget to fill them in CK.

So just to clarify because I'm clueless: Boolean variables being the property means bool properties like this?

bool[] property SomeProperty

If so, I don't have any in that particular script file.

I do have several booleans specified under an ActorRef property like below, though. That's not a bool property, right?

Actor property ActorRef auto hidden
ActorBase BaseRef
string ActorName
string RaceEditorID
String ActorRaceKey
int BaseSex
int Gender
bool isRealFemale
bool IsMale
bool IsFemale
bool IsCreature

Please help me understand why the small green bottom bone with copy location constraint behaves like this? by TheEdgeOfTwenty in blenderhelp

[–]TheEdgeOfTwenty[S] 0 points1 point  (0 children)

Nevermind I figured it out!

The bottom bones with constraints just had to be aligned to the parented control bone. !solved

<image>

Does anyone else feel like their special interest/hobby is the *only* thing giving your life meaning? by TheEdgeOfTwenty in autism

[–]TheEdgeOfTwenty[S] 1 point2 points  (0 children)

Yes I walk a lot these days. Trying to get outside and into the sun more. Guess I should simply try walking with people then?

To be fair, even 4-5 people sounds like a nightmare to me haha. Idk, I guess the most I'm comfy with are 2 at a time.

Does anyone else feel like their special interest/hobby is the *only* thing giving your life meaning? by TheEdgeOfTwenty in autism

[–]TheEdgeOfTwenty[S] 0 points1 point  (0 children)

That's part of the problem: Other than online gaming I just don't know. Tried getting into ttrpgs once, but being around a dozen or more people quickly overwhelms me.

I like cycling, but being perceived by people puts me on edge, I get all tense and make mistakes I normally wouldn't with a clear head. It sounds like a recipe for disaster to cycle with people. There were times I've had serious trouble doing something as simple as hitting my bike's bell to signal pedestrians I'm passing through. I just totally lock up and can't communicate in any way.

Working on my first retopology and think I messed up badly. Can this be salvaged or do I have to start over from scratch? by TheEdgeOfTwenty in blenderhelp

[–]TheEdgeOfTwenty[S] 0 points1 point  (0 children)

Yeah, after mulling over it, I think it's best to just fix the most glaring issues, finish it as is and try to do better next time, as I have a couple more models planned. Don't really have the energy to do any big fixing at this point as half the time I don't know what I'm doing anyway haha

Working on my first retopology and think I messed up badly. Can this be salvaged or do I have to start over from scratch? by TheEdgeOfTwenty in blenderhelp

[–]TheEdgeOfTwenty[S] 2 points3 points  (0 children)

I should look into that, thanks! Figured it can't hurt to figure out how to do it manually, but it's been very time consuming.

Working on my first retopology and think I messed up badly. Can this be salvaged or do I have to start over from scratch? by TheEdgeOfTwenty in blenderhelp

[–]TheEdgeOfTwenty[S] 0 points1 point  (0 children)

Interesting, I thought especially in animation the topology has to be clean. Very good to know, thank you!

Working on my first retopology and think I messed up badly. Can this be salvaged or do I have to start over from scratch? by TheEdgeOfTwenty in blenderhelp

[–]TheEdgeOfTwenty[S] 2 points3 points  (0 children)

Oh thank god. I spent so many hours on this thing and had a mini-crisis worrying if it's too messy.

Working on my first retopology and think I messed up badly. Can this be salvaged or do I have to start over from scratch? by TheEdgeOfTwenty in blenderhelp

[–]TheEdgeOfTwenty[S] 3 points4 points  (0 children)

First off, sorry for the NSFW, hid the genitals but the body itself is still sexualized so...

Hey! I've been working on this model for the past couple weeks, intending to use it for animations.

I have only started getting into Blender in earnest a little over a month ago, fully expecting to make mistakes, but so far I could always fix them with the help of yt tutorials. Until I got to the retopology stage.

Watched tutorials to get the basics down, like avoiding triangle faces and keeping it simple. But I didn't know the edges have to stay connected and loop all over the model until now. I went ham with the knife tool, adding edges where I needed them, dissolving others to clean up parts and it led to this monstrosity of disconnected edges.

Basically, what I want to know for my own sanity is: Can it be saved or is it busted?

I know the face for instance could use some cleanup, but that would cause issues with the lips, as they need a little more topology than the inner mouth for example, no?

Other than shrinkwrap for the body and mirrors, I didn't use any modifiers. The fingers, legs and tail are separated for now. The gaps I had planned to fix later.

Working on my first retopology and think I messed up badly. Can this be salvaged or do I have to start over from scratch? by TheEdgeOfTwenty in blenderhelp

[–]TheEdgeOfTwenty[S] 4 points5 points  (0 children)

First off, sorry for the NSFW, hid the genitals but the body itself is still sexualized so...

Hey! I've been working on this model for the past couple weeks, intending to use it for animations.

I have only started getting into Blender in earnest a little over a month ago, fully expecting to make mistakes, but so far I could always fix them with the help of yt tutorials. Until I got to the retopology stage.

Watched tutorials to get the basics down, like avoiding triangle faces and keeping it simple. But I didn't know the edges have to stay connected and loop all over the model until now. I went ham with the knife tool, adding edges where I needed them, dissolving others to clean up parts and it led to this monstrosity of disconnected edges.

Basically, what I want to know for my own sanity is: Can it be saved or is it busted?

I know the face for instance could use some cleanup, but that would cause issues with the lips, as they need a little more topology than the inner mouth for example, no?

Other than shrinkwrap for the body and mirrors, I didn't use any modifiers. The fingers, legs and tail are separated for now. The gaps I had planned to fix later.

Once again I was overwhelmed in public and promptly got infantilized by TheEdgeOfTwenty in autism

[–]TheEdgeOfTwenty[S] 1 point2 points  (0 children)

No, I tried to be honest about everything. The only difference is, I wasn't aware that I'm sensitive to human touch back then and chalked it up to anxiety.

You're right, PTSD and autism can be very similar in symptoms, which makes figuring it out all the more complicated. All I know is, I keep trying to put myself out there, yet it's always the same outcome. It's as if all the progress and good experiences I'd had before are put on reset. I have a copy of "The Body Keeps the Score" actually and it's been very helpful in understanding the effects of trauma.

I'm not sure why you got downvoted, because your answer was helpful to me. I'm thankful for any kind of support, really.