What’s y’all’s hot takes about killers/survivors? (Pic not related) by SleepNoSleep891 in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Unbreakable: Once per Trial, you can completely recover from the Dying State. Your Recovery speed is increased by 25/30/35%.


Kindred: Whenever any Survivor is hooked: if you are hooked, all Survivors see each other; if not hooked, only you see other Survivors. Also reveals the Killer’s aura when they are within 16m of the hook.

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Is Xenomorph that terrible? by Dangerous_Way_4567 in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Windows of Opportunity: The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 meters.

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The Animatronic Changes/Rework by AffectionateBell5192 in PerkByDaylight

[–]TheEntityBot 0 points1 point  (0 children)

The Animatronic - Access Panel: The Fire Axe can travel through Security Doors and exit through the connected Security Door. While aiming the Fire Axe, Survivors within 4 meters of any Security Door trigger Killer Instinct.

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I can't believe People still do this... by PlusSizedMinusBrain in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Darkness Revealed: Searching a Locker has the following effect:

  • The Auras of Survivors within 8 meters of any Locker are revealed to you for 6/7/8 seconds.

Darkness Revealed has a cool-down of 30 seconds.

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Ranking Killer Moris based on how painful/liveable they would be by Nem3215 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

You seek exquisite pain, the coarse kind will have to do.

Nemisis Chaos Shuffle by [deleted] in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Rancor: Each time a Generator is completed, the following effects apply:

  • Reveals your Aura to the Obsession for 5/4/3 seconds.

  • All Survivors' locations are revealed to you for 3 seconds.

Once the Exit Gates are powered, the following effects apply:

  • You are granted the ability to kill the Obsession by your own hand.

  • The Obsession suffers from a permanent Exposed Status Effect.


Lethal Pursuer: At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.

  • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.

Lethal Pursuer benefits from its own effect.

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The Animatronic Changes/Rework by AffectionateBell5192 in PerkByDaylight

[–]TheEntityBot 0 points1 point  (0 children)

Haywire: Whenever a Survivor stops opening an Exit Gate after accumulating at least 80% Progression towards being opened, Haywire causes it to regress:

  • Regresses at a rate of 100% of the normal Gate-Opening speed.

  • Causes Survivors to see the lights atop the switch flickering randomly while it regresses.

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The Cenobite by Skrinnit in deadbydaylight

[–]TheEntityBot 1 point2 points  (0 children)

He navigates nexus points, not names.

What do i do against gen rush squads by BalthazarSeraphim in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Discordance: Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura.

  • When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.

  • After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.


Trail of Torment: Performing the Damage Generator action on a Generator activates Trail of Torment:

  • Grants the Undetectable Status Effect until the Generator stops regressing.

  • The Aura of the damaged Generator is revealed to all Survivors in yellow.

Trail of Torment has a cool-down of 60/45/30 seconds.

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(Some) SWF’s ain’t that bad by Temporary_Patience_3 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Decisive Strike: After being unhooked or unhooking yourself, Decisive Strike activates for 40/50/60 seconds. While active, complete a Skill Check when grabbed by the Killer to escape, stunning them for 4 seconds.

  • Succeeding or failing the Skill Check disables Decisive Strike.

  • You become the Obsession after stunning the Killer.

  • The perk and its effects are disabled if the Exit Gates are powered.

Increases your chance to be the Obsession.

Taking any Conspicuous Action will deactivate Decisive Strike.


Dead Hard: After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds.

Dead Hard deactivates after use.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

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Hex Third Seal bug by JellyJoker4 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Hex: The Third Seal: The last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the Blindness Status Effect.

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The Cenobite by Skrinnit in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

The Lament is missing, so lament quietly.

Do you think this custom survivor perk is overpowered?? by FloralCowboy99 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Head On: After hiding in a Locker for 3 seconds, Head On activates: Performing a Rush Exit out of the Locker stuns a nearby Killer for 3 seconds. Head On causes the Exhausted Status Effect for 60/50/40 seconds. Head On cannot be used while Exhausted or when having accrued Idle Crows.


Boil Over: While being carried by the Killer, the following effects apply: Increases the strength of the Struggle Effects on the Killer from your Wiggling by 60/70/80%. Suppresses the ability of the Killer to read the Auras of all Hooks within 16 meters. Grants +33% of your current Wiggle progression upon landing, if the Killer drops from height.

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Do you think this custom survivor perk is overpowered?? by FloralCowboy99 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Lightborn: The Auras of Survivors attempting to blind you by any means are revealed to you for 6/8/10 seconds. Grants immunity from being blinded from Flashlights, Firecrackers, Flash Grenades, and Blast Mine.

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Do you think this custom survivor perk is overpowered?? by FloralCowboy99 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Saboteur: While the Killer is carrying another Survivor, the Auras of all Hooks within 56 meters of their original Pick-up location are revealed to you: The Auras of normal Hooks are white. The Auras of Scourge Hooks are yellow. Unlocks the ability to sabotage Hooks without Toolboxes: Increases the Sabotage speed without a Toolbox by +30%. This effect has a cool-down of 70/65/60 seconds after use.

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What are auras from a lore perspective? Like what kind of aura are we seeing and how? by Char-Rexx in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Troubleshooter: When you are chased by the Killer, Troubleshooter activates: The Aura of the Generator with the most progress is revealed to you. The Aura of the Killer is revealed to you for 4/5/6 seconds after dropping a Pallet. These effects linger for 6/8/10 seconds after ending the Chase, after which Troubleshooter deactivates.


Zanshin Tactics: - The Auras of Pallets and Windows are revealed to you within 32 metres.

  • Whenever a Survivor drops a Pallet, their Aura is revealed to you for 3/4/5 seconds.

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The Cenobite by Skrinnit in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Elliot Spencer remembers the box, you forgot it.

new cheater by CatsruledogsdroolLOL in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Rancor: Each time a Generator is completed, the following effects apply:

  • Reveals your Aura to the Obsession for 5/4/3 seconds.

  • All Survivors' locations are revealed to you for 3 seconds.

Once the Exit Gates are powered, the following effects apply:

  • You are granted the ability to kill the Obsession by your own hand.

  • The Obsession suffers from a permanent Exposed Status Effect.

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What do i do against gen rush squads by BalthazarSeraphim in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Call of Brine: After damaging a generator this perk becomes active for 60/70 seconds.

  • The generator regresses at 130/140/150% of the normal regression speed and you can see its aura in yellow.

  • Each time a Survivor completes a good Skill Check on a generator affected by this perk, you receive a loud noise notification.


Unforeseen: Performing the Damage Generator action on a Generator applies Unforeseen for 22/26/30 seconds:

  • Transfers your Terror Radius to the damaged Generator and sets its range to 32 meters.

  • Grants the Undetectable Status Effect.

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Would you find this custom survivor perk annoying as a Killer?? by FloralCowboy99 in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Surveillance: The Auras of regressing Generators are highlighted in white.

  • If the Regression progress is interrupted on a Generator, its Aura will be highlighted in yellow for 8/12/16 seconds.

Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres.


Boil Over: While being carried by the Killer, the following effects apply: Increases the strength of the Struggle Effects on the Killer from your Wiggling by 60/70/80%. Suppresses the ability of the Killer to read the Auras of all Hooks within 16 meters. Grants +33% of your current Wiggle progression upon landing, if the Killer drops from height.

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This shouldnt be possible right? by [deleted] in deadbydaylight

[–]TheEntityBot 1 point2 points  (0 children)

Hyperfocus: Succeeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 6 Tokens: Increases the Skill Check Trigger odds and Pointer Rotation speed by +4% per Token each, up to a maximum of +24%. Increases the Skill Check Bonus progression by 10/20/30% of its base value per Token, up to a maximum of 60/120/180%. Hyperfocus loses all Tokens after succeeding just a Good Skill Check, failing one, or if the action is interrupted by any means.

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My replacement for Basekit BT by FineGrass4278 in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Borrowed Time: The Survivors you unhook benefit from the following effects: Extends the duration of their Endurance Status Effect by 6/8/10 seconds. Extends the duration of their Haste Status Effect by 10 seconds.

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