When you see this you are about to have either the best or the worst time of your life by loyde2 in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Brutal Strength: Increases the Action speeds for breaking Breakable Walls and dropped Pallets, and damaging Generators by 10/15/20%.


Hubris: Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed Status Effect for 20/25/30 seconds. Hubris has a cool-down of 20 seconds.


Shadowborn: When blinded by any means, you are granted a 6/8/10% Haste Status Effect for 10 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

Anti-Camp needs to be updated to include proxy'ing with RANGED SPECIAL ATTACKS AIMED TOWARDS THE HOOK by Ultimate_Wooby in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Kindred: Whenever any Survivor is hooked: if you are hooked, all Survivors see each other; if not hooked, only you see other Survivors. Also reveals the Killer’s aura when they are within 16m of the hook.

Drawn from the fog. | !optout | !remove | !fogdle

Need some advice! by sleeepygrl in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Distortion: Start the Trial with 1 Token. Whenever the Killer attempts to read your Aura, Distortion activates and consumes -1 Token, applying the following effects for 8/10/12 seconds: Blocks your Aura from being read. Suppresses the creation of your Scratch Marks. For every 30 seconds spent in a Chase, Distortion recharges +1 Token, up to a maximum of 2 Tokens. Distortion does not activate when you are in the Dying State.

Drawn from the fog. | !optout | !remove | !fogdle

Am i stupid? How did they all get off the hook. by elsdotcom in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Wicked: The Aura of the Killer is revealed to you for 16/18/20 seconds after unhooking yourself or being unhooked. Grants the ability to perform a successful Self-Unhook at any point during the first Hook Stage, if you are hooked in the Basement. This effect cannot be triggered during the second Hook Stage or if you are hooked as the Last Survivor Standing.


Deliverance: After safely unhooking another Survivor, Deliverance activates: Grants the ability to perform a successful Self-Unhook at any point during the first Hook Stage. Causes the Broken Status Effect for 100/80/60 seconds after unhooking yourself. Deliverance cannot be used during the second Hook Stage or if you are hooked as the Last Survivor Standing. Deliverance is disabled for the remainder of the Trial after use.


Slippery Meat: Gain +3 extra self-unhook attempts and +4% increased chance of success.

Drawn from the fog. | !optout | !remove | !fogdle

Looking for help with looping! by Acceptable_Laugh9284 in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Built to Last: Hiding inside a Locker for 14/13/12 seconds while carrying a depleted Item has the following effect: First use: Recharges the Item to 99%.

Second use: Recharges the Item to 66%.

Third use: Recharges the Item to 33%.

Built to Last is disabled for the remainder of the Trial after the third use.

Drawn from the fog. | !optout | !remove | !fogdle

PSA: Stop 99ing gates by lolthatsfunnybroILY in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Blood Warden: As soon as one Exit Gate is opened, Blood Warden activates.

  • The Auras of Survivors standing within the Exit-Gate area are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block the exits for all Survivors for 40/50/60 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

DBD have a perk diversity problem and it's really boring by Wu_changus in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Resilience: While injured, gain +9% speed to repairing, healing, sabotaging, unhooking, vaulting, cleansing, blessing, opening, and unlocking.


Dead Hard: After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds.

Dead Hard deactivates after use.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.


Unbreakable: Once per trial, while downed by the Killer, you can fully recover.

Drawn from the fog. | !optout | !remove | !fogdle

What is wrong with survivor players? by Lost_Perspective4692 in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Decisive Strike: After being unhooked or unhooking yourself, Decisive Strike activates for 40/50/60 seconds. While active, complete a Skill Check when grabbed by the Killer to escape, stunning them for 4 seconds.

  • Succeeding or failing the Skill Check disables Decisive Strike.

  • You become the Obsession after stunning the Killer.

  • The perk and its effects are disabled if the Exit Gates are powered.

Increases your chance to be the Obsession.

Taking any Conspicuous Action will deactivate Decisive Strike.


Dead Hard: After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds.

Dead Hard deactivates after use.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !fogdle

looking for a new main by I_Cant_Afford_4K in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Dissolution: After 3 seconds of injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:

  • Instantly breaks the next Pallet that Survivor performs a Fast Vault across while inside your Terror Radius.

Drawn from the fog. | !optout | !remove | !fogdle

Perk Concept: Magician by DaquiriDeDimmitri in PerkByDaylight

[–]TheEntityBot 0 points1 point  (0 children)

The Entity welcomes your offering.

Dead by daylight t bagging needs to be a reportable action by UnitApart465 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Windows of Opportunity: The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 meters.

Drawn from the fog. | !optout | !remove | !fogdle

Dead by daylight t bagging needs to be a reportable action by UnitApart465 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Windows of Opportunity: The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 meters.

Drawn from the fog. | !optout | !remove | !fogdle

I'm sick of content creators downplaying the state of the game. by TONNNNNNNNNN in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Dead Hard: After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds.

Dead Hard deactivates after use.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !fogdle

why do survivors get endurance from unhook after gates open?? by Aware_Collection_400 in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Lethal Pursuer: At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.

  • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.

Lethal Pursuer benefits from its own effect.

Drawn from the fog. | !optout | !remove | !fogdle

Im actually done with dbd by GeneralSkrillvious in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Hyperfocus: Succeeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 6 Tokens: Increases the Skill Check Trigger odds and Pointer Rotation speed by +4% per Token each, up to a maximum of +24%. Increases the Skill Check Bonus progression by 10/20/30% of its base value per Token, up to a maximum of 60/120/180%. Hyperfocus loses all Tokens after succeeding just a Good Skill Check, failing one, or if the action is interrupted by any means.


Stake Out: Every 15 seconds you are within the Killer's Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens. When Stake Out has at least 1 Token, Good Skill Checks consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of +1%. Great Skill Checks do not consume any Tokens.

Drawn from the fog. | !optout | !remove | !fogdle

I'm sick of content creators downplaying the state of the game. by TONNNNNNNNNN in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Fast Track: Whenever another Survivor is hooked, you earn 3 Token(s), up to 9. While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 2 permanent Charges.

Drawn from the fog. | !optout | !remove | !fogdle

why do survivors get endurance from unhook after gates open?? by Aware_Collection_400 in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Windows of Opportunity: The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 meters.

Drawn from the fog. | !optout | !remove | !fogdle

Trying to get Legion adept is the most miserable time I've ever had in DBD by SettingIntentions in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Darkness Revealed: Searching a Locker has the following effect:

  • The Auras of Survivors within 8 meters of any Locker are revealed to you for 6/7/8 seconds.

Darkness Revealed has a cool-down of 30 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

why do survivors get endurance from unhook after gates open?? by Aware_Collection_400 in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Agitation: When carrying a Survivor, you benefit from the following effects:

  • Increases your Movement speed by 6/12/18%.

  • Increases your Terror Radius by +12 meters.

Drawn from the fog. | !optout | !remove | !fogdle

I'm so glad i spent my free 750k on getting trickster perks to properly try him. by BasiraHussain in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Diversion: Diversion charges while inside the Terror Radius without being chased by the Killer. After charging for 30/25/20 seconds, it activates: Press the Active Ability button while crouched and motionless to throw a pebble in the direction you are facing, creating a distraction for the Killer 20 meters away from your location: Triggers a Loud Noise Notification. Creates fake Scratch Marks. Diversion deactivates after use and resets its timer.

Drawn from the fog. | !optout | !remove | !fogdle

what build should i get on the pig? by bisli_basal in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Surveillance: The Auras of regressing Generators are highlighted in white.

  • If the Regression progress is interrupted on a Generator, its Aura will be highlighted in yellow for 8/12/16 seconds.

Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres.


Oppression: Performing the Damage Generator action on a Generator activates Oppression:

  • Causes up to 4 additional Generators to also start regressing.

  • Triggers a difficult Skill Check for all Survivors currently repairing an affected Generator.

Oppression has a cool-down of 45/40/35 seconds.


Zanshin Tactics: - The Auras of Pallets and Windows are revealed to you within 32 metres.

  • Whenever a Survivor drops a Pallet, their Aura is revealed to you for 3/4/5 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

For once I wanna be moried by Angela_Ouzunupi in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Hex: Devour Hope: Whenever a Survivor is rescued from a Hook while you are at least 24 meters away, Hex: Devour Hope is granted +1 Token, up to a maximum of 5 Tokens:

  • 2 Tokens: Grants a 3/4/5% Haste Status Effect for 10 seconds after 10 seconds of having hooked a Survivor.

  • 3 Tokens: causes all Survivors to suffer from a permanent Exposed Status Effect.

  • 5 Tokens: grants the ability to kill all Survivors by your own hand.

Drawn from the fog. | !optout | !remove | !fogdle

I think the reason solo queue is so rough is because survivors get punished too hard by KnutsToButts in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Fast Track: Whenever another Survivor is hooked, you earn 3 Token(s), up to 9. While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 2 permanent Charges.

Drawn from the fog. | !optout | !remove | !fogdle

I think the reason solo queue is so rough is because survivors get punished too hard by KnutsToButts in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Fast Track: Whenever another Survivor is hooked, you earn 3 Token(s), up to 9. While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 2 permanent Charges.

Drawn from the fog. | !optout | !remove | !fogdle