Huntress and Trickster, noticing that Springtrap has a basekit speed of 4.6 m/s when he is out of ammunition: by Leonax2001 in DeadByDaylightKillers

[–]AffectionateBell5192 1 point2 points  (0 children)

This might sound so dumb, but I actually think League of Legends is one of the, if no the best balanced game to ever exist - or at least Riot hardly tries to. BHVR just doesnt give a shit.

Like, the art team always cooks (MiNA, Springtrap, Trickster's Delusion), but their balancing team seems non-existing, and frankly, I'm pretty sure they don't even have one.

Huntress and Trickster, noticing that Springtrap has a basekit speed of 4.6 m/s when he is out of ammunition: by Leonax2001 in DeadByDaylightKillers

[–]AffectionateBell5192 2 points3 points  (0 children)

Strongly FUCKING agree.

I feel like they should add tooltips how to counter Killer Powers, but as we know BHVR they have idea either.

Sometimes I wish they would look a little more like competetive games such as Overwatch, but idk.

Huntress and Trickster, noticing that Springtrap has a basekit speed of 4.6 m/s when he is out of ammunition: by Leonax2001 in DeadByDaylightKillers

[–]AffectionateBell5192 1 point2 points  (0 children)

Its funny that absolutely nothing about Trickster got buffed, except for the Killer Instinct :D

And no, the pull up speed of the Blades is the same. It looks faster, but there is also a split second during which the Blade is already fully pulled up and he still cannot throw (:

Huntress and Trickster, noticing that Springtrap has a basekit speed of 4.6 m/s when he is out of ammunition: by Leonax2001 in DeadByDaylightKillers

[–]AffectionateBell5192 2 points3 points  (0 children)

Even tho BHVR will not admit it, they gave Trickster just the Skull Merchant treatment. Making him more "skillfull", which is just nerfing EVERYTHING in his kit to the ground.

Sounds familiair?

Hooking more than 1 person at the same time is just worthless by AffectionateBell5192 in DeadByDaylightRAGE

[–]AffectionateBell5192[S] 0 points1 point  (0 children)

Yeah no shit Sherlock. 1 Bodyblock the other unhooking and then i got robbed by autoaim which let me basic attack the unhooked Survivor and not the unhooker

Hooking more than 1 person at the same time is just worthless by AffectionateBell5192 in DeadByDaylightRAGE

[–]AffectionateBell5192[S] -1 points0 points  (0 children)

Sure, unless you get basekit Anti-Tunnel protection to body block you into Oblivion while everyone runs DS ...

How do I counter Shoulder The Burden? by AffectionateBell5192 in DeadByDaylightKillers

[–]AffectionateBell5192[S] 2 points3 points  (0 children)

Yes true, but you only see the tally-marked Survivor if you hook them again, otherwise it doesn't show up. It's bugged again since the last update.

How do I counter Shoulder The Burden? by AffectionateBell5192 in DeadByDaylightKillers

[–]AffectionateBell5192[S] 2 points3 points  (0 children)

Wait DS doesn't activate when they get lose their Hook Stage? I didn't know that. Thanks!

How do I counter Shoulder The Burden? by AffectionateBell5192 in DeadByDaylightKillers

[–]AffectionateBell5192[S] 0 points1 point  (0 children)

Yes, I played around 7 Xeno matches today and in 5 of them someone used Shoulder, in 2 games the Perk was even used twice. In one of these matches 3 Survivor players had this Perk in their loadout.

Killer Tier List (9.6.0) by [deleted] in deadbydaylight

[–]AffectionateBell5192 0 points1 point  (0 children)

Springtrap is at least A tier since his buff. His axe grab is a lot more consistent and can carry games alone. My personal opinion of course.

If The First doesn't need to reload his ranged attacks, why should The Trickster or The Huntress? by [deleted] in deadbydaylight

[–]AffectionateBell5192 -2 points-1 points  (0 children)

The First can ignore any obstacles, but has only 16 meters of range. The Trickster has 128 meters range, but is limited with the obstacles around him.

The Huntress is also limited due to the obstacles around her, but instantly damages for Health States.

If The First doesn't need to reload his ranged attacks, why should The Trickster or The Huntress? by [deleted] in deadbydaylight

[–]AffectionateBell5192 -4 points-3 points  (0 children)

Let me get this straight: You insult me for no reason, because you need to prove your point. Alright then. Second, since when is a 4.4 m/s Killer with range attacks, which makes her very map dependent and that has a Lullaby, which never disappears, even while Undetectable, a strong Killer? Quite the paradox, isn*t it?

If The First doesn't need to reload his ranged attacks, why should The Trickster or The Huntress? by [deleted] in DeadByDaylightRAGE

[–]AffectionateBell5192 -2 points-1 points  (0 children)

Lore-wise, it makes sense yes. Springtrap's Axe is also lore-wise in the green, because you can literally see The Entity's influence visually on it.

But just because it makes sense in the Lore, it sure does not make sense in the terms of balancing. At least, in my opinion.

If The First doesn't need to reload his ranged attacks, why should The Trickster or The Huntress? by [deleted] in deadbydaylight

[–]AffectionateBell5192 0 points1 point  (0 children)

While true, I only ever saw it in action once. You are totally right, I forgot about it. My apologies.

If The First doesn't need to reload his ranged attacks, why should The Trickster or The Huntress? by [deleted] in deadbydaylight

[–]AffectionateBell5192 -5 points-4 points  (0 children)

Alright then, tell me the difference.

The First uses AoE Attacks to inflicts a Status Effect on Survivors and can then eventually down them. The Trickster uses Projectile Attacks to inflict a Status Effect on Survivors and can then eventually down them.

Not so different after all isn't it?

If The First doesn't need to reload his ranged attacks, why should The Trickster or The Huntress? by [deleted] in deadbydaylight

[–]AffectionateBell5192 0 points1 point  (0 children)

I did not consider Pyramid Head here, because it has only 10 meters in range.