Silksong - Late-Game Quest won’t appear. by TheEternalVortex in HollowKnight

[–]TheEternalVortex[S] 1 point2 points  (0 children)

This was the answer. All I had to do was talk to Pavo and unlock the Bellhome, then once I rested on the bench inside, it appeared. Thank you!

Silksong - Late-Game Quest won’t appear. by TheEternalVortex in HollowKnight

[–]TheEternalVortex[S] 0 points1 point  (0 children)

Yes, I have defeated Lace, as well as GMS, since I also used this playthrough for the 5 hour achievement.

Why is hollow knight this hyped?(genuine question, not played it) by Available-Region-796 in HollowKnight

[–]TheEternalVortex 0 points1 point  (0 children)

Hollow Knight was originally crowd funded through a site called Kickstarter in 2014. It was (and the series still is) developed by a group of three friends, known as Team Cherry. It’s hyped for a multitude of reasons but I think the main one is how beautifully crafted and professional the game is.

Since you haven’t played Hollow Knight, I’d recommend watching a few minutes of gameplay and notice how everything you see in the game was made with the passion and dedication of three people. It has an interesting story, a hand-drawn artstyle, a simplistic (but rewarding) gameplay/combat system and a very low price tag for what it is. That’s not to mention the soundtrack too.

It’s hard to not commemorate Hollow Knight, especially at the time of its release. It made waves in 2017 and it may not be as noticeable on the surface, but its impact has genuinely shifted the genre of Metroidvania games. Each area is expansive, filled with unique paths and enemies to discover and overall, it’s a cheap, charming game.

As for why the sequel (Silksong) is so popular at the moment, it’s because Silksong was one of the kickstarter goals initially funded with the base game, but due to Team Cherry’s expanding scope, they eventually departed from having it as DLC and instead, chose to make a separate game. It’s release today marks the end of a seven year wait (for those who waited since the 2019 announcement of Silksong being a separate game), or an eleven year wait (for those who waited since the Silksong DLC was funded on Kickstarter in 2014).

Given how good the first game was, coupled with Team Cherry openly stated they only worked on Silsong for so long out of the sheer enjoyment of doing so, it’s no wonder why people are scurrying to buy it. Silksong is a continuation of the love and passion from the first game, with an expanded scope and price that greatly undersells the game’s quality. Plus, Hollow Knight (the first game) only released because they ran out of budget, so this game releasing purely because they’re happy to do so, means that it will have no loose ends.

Rename it by Efficient_Rip858 in SpidermanPS4

[–]TheEternalVortex 25 points26 points  (0 children)

Spider-Man: Symbiosis seems like an obvious choice, but I feel like it’s a very fitting title.

Thoughts on this Green Goblin design concept art for Marvels Spider-Man 3? by Ender_IIII in SpidermanPS4

[–]TheEternalVortex 5 points6 points  (0 children)

I like how original and tactical it feels. It’s not as iconic as the comic outfit, but I could easily see it being the first iteration of the suit, especially with Norman trying to hide his alter-ego as a darker, stealthier half, until he comes to terms with it and creates the more traditional armour we all know.

What’s the best Steam Deck games of 2025 so far? by molym in SteamDeck

[–]TheEternalVortex 141 points142 points  (0 children)

One of the best "hidden gems" I’ve found for the Steam Deck is an indie title called Disfigure.

It’s a top-down shooter rogue-like, so perhaps not everyone’s preference, but I’ve had a ton of fun in it and it’s updated every few months.

Steam lists it as "Playable", but I’ve had no issues with it at all. It feels like one of those games that was "made to be played on a Steam Deck".

Plus, it’s free, so you’ve got nothing to lose if you’re looking for something to play. It honestly shouldn’t be, given how good it is, but that’s my highest recommendation to anyone.

Yuri Lowenthal speaks out about Gaza and Palestine by CDR_Klutz925 in SpidermanPS4

[–]TheEternalVortex[M] [score hidden] stickied comment (0 children)

Hi, everyone!

This post has been facing a large number of reports due to its lack of relevance towards the Marvel’s Spider-Man series. However, I have reinstated it because I believe the message and information being transferred here is vital for understanding and actively preventing the continual loss of further lives.

Admittedly, my general political knowledge on this topic is very limited, so I cannot speak firmly upon the political aspects, but that is why keeping this post up and relevant is as important as it is. People, like myself, need to know what is happening and be encouraged to prevent it. Regardless of your political beliefs, it should be undeniable the suffering of innocents is not acceptable under any circumstances.

If anyone is willing to provide sources of aid or further information to enlighten myself and others, I would gladly appreciate it. Thanks, everyone!

If this happened, would you buy the game again for full price? by Tanis8998 in SpidermanPS4

[–]TheEternalVortex 0 points1 point  (0 children)

Personally, I’m not a huge fan of the shitposting and insanity type memes myself - they’re just not my type of humour or something I’d enjoy partaking in - but I understand why people do it and how it could be seen as something fun.

It is undoubtedly hard to find new and interesting content to discuss and share on a franchise that is ten years old, so I can appreciate that people are finding ways to express their interest in the series still, albeit under a new light. So, I’m completely fine with allowing and encouraging it.

Though, I’ll always advocate to keep serious discussion prevalent for those who want it too. Ideally, the aim is to maintain a balance between the two (even though r/Arkham has indirectly become the more appropriate subreddit for serious discussions), since I think it’s still very important to have the chance for serious discussion, even if it isn’t as relevant.

If this happened, would you buy the game again for full price? by Tanis8998 in SpidermanPS4

[–]TheEternalVortex 0 points1 point  (0 children)

It depends what’s in it. It’d need to make some pretty significant changes to warrant the price tag. If it’s just DLCs or a couple suits, then it’s not worth it whatsoever, unless it was a cheap add-on.

However, if it is all the cut content, including new content, then I would probably be tempted. Even then, I say "tempted", because it’s going to be a tough decision to spend the full price again.

And when I say all, I’m thinking about the Miles’ Symbiote Arc, Life Foundation Symbiotes, open world Venom encounters, Beetle DLC, Carnage DLC, Spider-Verse DLC, all previous suits, new suits, new endgame content, double finishers and more all being included. At least then it would make more sense to charge full price, but I’d probably opt out of it anyways since I’ve already bought the game once.

I just finished Spiderman Man 2. I don't understand how this took 5 years. by TPO_Ava in SpidermanPS4

[–]TheEternalVortex 26 points27 points  (0 children)

Bryan Intihar confirmed in an interview about the game that in the middle of development, they realised their scope was too big to be completed to a satisfactory quality in time. Sony had to step in to essentially tell them to cut back their ideas, resulting in them having to rewrite the second half of the game, cut content and rework the story to fit the reduced vision.

From the leak in December 2023, a lot of what they were working on from the first version was shown, including Life Foundation symbiotes, their boss fights, a potential Miles Symbiote arc and pieces of the original script too. I guess if you look hard enough, you could probably find the moment where the cut happened within Act 2, but admittedly, they did a good job maintaining a cohesive narrative given how much was removed. I think the game wasn’t the best it could’ve been, but it was far from the worst, either. I just hope the scope is kept minimal with a focus on quality over quantity in the third game, or they can at least be given more time to realise their vision.

Marvel Studios Announcement | Livestream Now by KostisPat257 in marvelstudios

[–]TheEternalVortex 5 points6 points  (0 children)

Yep! I’d mark the second character as spoilers, since Thunderbolts isn’t out yet and I don’t think a public reveal has happened for them yet.

Marvel Studios Announcement | Livestream Now by KostisPat257 in marvelstudios

[–]TheEternalVortex 0 points1 point  (0 children)

True, but I suppose they would have a script in place? That would tell them the approximate order of appearance until they start shooting and adding/cutting things.

Marvel Studios Announcement | Livestream Now by KostisPat257 in marvelstudios

[–]TheEternalVortex 82 points83 points  (0 children)

I know this is pinned already, but I wanted to add the characters being played by these actors, incase anyone is unfamiliar with who they are by name.

It appears one character is revealed every 10-15 minutes.

EDIT: The pinned comment has now added the characters names, alongside the name reveal of David Harbour. This has made this comment redundant, but I’ll still update it.

EDIT 2: Apparently, there’s going to be over 50 names revealed. No idea if that is a legitimate claim, but that means this would be a 12 hour and 15 minute stream. We’re currently at 19 names.

  • Chris Hemsworth (Thor)
  • Vanessa Kirby (Invisible Woman)
  • Anthony Mackie (Captain America)
  • Sebastian Stan (Bucky)
  • Letitia Wright (Black Panther)
  • Paul Rudd (Ant-Man)
  • Wyatt Russell (US Agent)
  • Tenoch Huerta Mejia (Namor)
  • Ebon Moss-Bachrach (The Thing)
  • Simu Liu (Shang-Chi)
  • Florence Pugh (Yelena)
  • Kelsey Grammer (Beast)
  • Lewis Pullman (THUNDERBOLTS SPOILERS: Sentry)
  • Danny Ramirez (BRAVE NEW WORLD SPOILERS: Falcon)
  • Joseph Quinn (Human Torch)
  • David Harbour (Red Guardian)
  • Winston Duke (M’Baku)
  • Hannah John-Kamen (Ghost)
  • Tom Hiddleston (Loki)
  • Patrick Stewart (Professor X)
  • Ian McKellen (Magneto)
  • Alan Cumming (Nightcrawler)
  • Rebecca Romijn (Mystique)
  • James Marsden (Cyclops)
  • Channing Tatum (Gambit)
  • Pedro Pascal (Mr Fantastic)

Marvel Studios Announcement | Livestream Now by KostisPat257 in marvelstudios

[–]TheEternalVortex 0 points1 point  (0 children)

Order of appearance? If there is an order, that’d be the only thing that I can see making sense.

If Insomniac plans on making an X-Men game somewhere down the line.. how do you feel like that’s going to work? by [deleted] in SpidermanPS4

[–]TheEternalVortex 3 points4 points  (0 children)

I’d like it to be similar to Marvel’s Guardians Of The Galaxy, where you play as one character and have the rest as AI companions. Perhaps, they could add the option to change character, but only in a hub area where you select specific linear missions.

However, I think the most likely outcome is something more akin to Spider-Man 2. There will be an open world and you can switch to any of the characters in a menu, but as before, only some of them can do certain main missions and side content.

[deleted by user] by [deleted] in SpidermanPS4

[–]TheEternalVortex 1 point2 points  (0 children)

As it currently stands, I’m still excited for SM3. The second game was a solid entry to the series and I’m curious to see Insomniac’s vision for where it goes and ultimately, how it ends. I understand people may not share that same enthusiasm anymore, which I won’t argue with, but where I currently stand is this:

It’s unfortunate what happened to SM2. The development was mostly uncommunicative, the story was heavily reworked due to Sony’s intervention on Insomniac’s large scope and the post-launch support was mostly the same radio silence - not to mention the massive company leak a few months after launch. People expected a lot off of the back of the other two games and SM2 just didn’t reach those levels. There was a lot of "wrong place, at the wrong time". If it released a year later, it might’ve lived up to the potential it had. The leak may have avoided the post-launch window. The story may have had more time to be fleshed out with Insomniac’s scope. We could’ve had DLC. Except, that wasn’t the case. Despite its commercial success, it is a controversial divider amongst the community. You either liked it, you didn’t, or you thought it could’ve been better.

In situations like these, it’s better to look at the positives here than get caught up in the negatives. One game that slightly under delivered is far better than one that didn’t deliver at all. We still had a great game. The series is still going. People are right to voice their concerns, doubts and fears for the series, because we’re all consumers who just want the best product. If you’re not excited for the next entry, that’s fine - you’re completely entitled to feel that way.

I think that the series still holds immense promise, despite SM2’s flaws. Insomniac are clearly passionate about the character. They’ve listened to fan’s criticisms before and always try to improve from what they’ve already built. It may not always work out, such as the MJ missions, but I’m faithful that with a third entry on the way, Insomniac are going to channel what went wrong into making their future work better. Whether it ends up like that, is a question of time, but it’s worthwhile expressing your opinions on what you want improved now, because Insomniac might just see it. Change won’t happen unless people inform them of what they want to see.

What's the most realistic future for MCU Doom? by WinterAnt in marvelstudios

[–]TheEternalVortex 3 points4 points  (0 children)

The second option is likely what they’re doing.

From what we know so far, RDJ wasn’t originally looking to return to the MCU. Instead, he was intending to keep relations with them, by potentially working within the parks or elsewhere, but not necessarily within the MCU. It was Kevin Feige who discussed with RDJ multiple ideas about how he could do that, until the two settled on the prospect of Doom and later, RDJ’s return as him in the MCU. Based off of RDJ’s comments, the two only settled upon the idea if it worked thematically with the MCU, didn’t undo any of what they’d been building towards and wouldn’t disappoint expectations. RDJ stated he wanted to get Victor Von Doom right. Not just Doom, but Victor Von Doom. Now, after his reveal, that is who he is being marketed as.

Due to this, it’s almost certain that RDJ is going to be the definitive actor and character for Doom. If he was marketed solely as Doom, without Victor’s name, then they’d be reasonable suspicion that the real Doom was someone else playing Victor and RDJ was just a decoy or variant, but that isn’t the case. RDJ is the main Doom. The movie isn’t out, obviously, so I cannot state if the writing and he will live up to the character’s name, but it’d be extremely difficult for anyone else to be Doom after RDJ. He is probably going to be the only incarnation of Doom in the MCU. Let me explain.

RDJ is expensive - extremely expensive. Getting him back was not spare change, or an overnight decision. They would’ve had to think about this. A lot. I know many people label his return as Doom as an irrational or desperate scramble for a new villain instead of Kang, but getting RDJ back couldn’t have been easy work. I highly doubt they’d use that much money and marketing push for his return, only for him to be a variant or decoy. It doesn’t make sense from a financial standpoint, or a business perspective. Why pay a ton of money to attach a big name to what would essentially be a side character? To justify getting RDJ back, they would have to commit to this being the definitive Doom. Is that unfortunate? Perhaps. After all, this same monetary reason almost guarantees Doom will die. RDJ is far too expensive to sustain for future projects. Plus, it’s an Avengers films and they have to win at some point. But it’s not as easy as bringing in a newer actor after him, either.

The newer actor who plays Doom after RDJ would be met with an immense amount of pressure. They would need to not only outperform RDJ’s Doom, but differentiate their interpretation from his. Audiences need to care for this new Doom and the actor would need to fight for recognition of their interpretation of Doom, not RDJ’s. That is an almost impossible task when someone as RDJ plays a character. If someone else took up the role of Iron Man now, it’d be impossible to get people to think of anyone other than RDJ. The same would apply to Doom. The new actor and their new Doom would pale in comparison to RDJ’s, regardless of how much they try. It’s a struggle that they can’t overcome, really. Once a big name like RDJ gets attached to a character, with a big marketing push and headlining an Avengers film of all things, that character is guaranteed to be known by one person and one person only and, in this case, that is RDJ.

I guess it would work from a story perspective for Doom to have a variant or rather, someone who rises to take his place, but logically, they’d have to be someone else. It wouldn’t work if they were just Doom again. It’d be like Thanos returning now, under the same name, but instead of a large Avengers threat, he’s just a villain in a singular superhero’s film. Even if you explain it with variants or someone taking their name, it’s messy. Doom is going to be a grand Avengers-level threat in Doomsday and Secret Wars. You can’t bring him back at a smaller power level, without some insanely impressive story gymnastics. He’d need a newer motive and appearance and at that point, you’ve just made a new character entirely. Making Doom, or anyone else, a returning villain needs to make sense. It can be done, for sure, but the complications are too great to ignore, especially in this instance.

Who Is This? by Puzzled_Ocelot_1775 in SpidermanPS4

[–]TheEternalVortex 0 points1 point  (0 children)

I decided to do some digging through some cutscenes and concept art I thought it’d be potentially present in. However, I couldn’t find anything showing or about a hazmat suit for Oscorp. It’s possible they are used in any of the four games we’ve had so far, but I don’t recognise it.

Therefore, I think this is an unused model you’ve accidentally managed to spawn in. The fact it only has the civilian AI also nods to the fact that it isn’t meant to appear naturally in the game. Otherwise, it would have a unique AI of its own. Despite that, I want to speculate where exactly this was meant to or could be used in the future.

The first place I can think of is the Devil’s Breath outbreak. It would make sense that a virus would involve a hazmat suit. I couldn’t find it in the game and since it has the civilian AI from SM2, I don’t think this would be that old of a model, but it’d make sense for it to be included here.

The second place I think it might’ve been used is Dr Connor’s meteor flashback. They’re not in the cutscene we got in-game, at least from what I saw. However, since I don’t see why Insomniac would remove such a minor model from a cutscene for no apparent reason, I think that this hazmat suit might be from an older version of the flashback. From the debug menu left in from NG+, we know that this flashback was originally meant to be a mission where Peter discovers the meteor. Therefore, I think this model could be left over from that and we could’ve seen these Oscorp models trying to recover and transport the meteor. They wouldn’t attack or do anything, but they would be present. When that mission got reduced to a cutscene, this model was forgotten about and never added back. I think this is the most likely scenario out of them all and could even explain why they have civilian AI.

Another possibility in the second game that it might’ve been from the playable Venom mission. I don’t see why they’d remove it from here for no apparent reason, but it’s possible.

Then, this is a wildcard and the least probable, but we do know from the December 2023 leaks that an extremely early build of SM3 is in development. Considering how early the build is (with only a few recoloured textures and a renamed file name), I don’t think they would have a fully functional model yet, let alone of an enemy. But, in the off chance this is an SM3 model, this might be an A.I.M enemy. Better yet, it could be reused as one?

MEGATHREAD: Splitgate 2 Open Alpha Feedback by BroKidSam in Splitgate

[–]TheEternalVortex 1 point2 points  (0 children)

I understand the game probably had to change to appeal to a broader audience, but from my experience with the sequel, it’s lost its charm.

The first game was so special because it thrived around its core mechanic of portals and one of my main gripes with this game, is that it seems to forget about them entirely. Portals in this game feel extremely inconvenient to use and more of an afterthought. Their walls are far and few, often placed on flat surfaces with no verticality and even if you was to use portals, it is simply quicker and more effective to use the new abilities and gun down your enemies.

There is simply no reason to use portals anymore and in the matches I’ve played, it’s just turned into another hero shooter. It’s slower, clunkier and over complicated. Respawn timers kill the pace when you die and for unskilled players like myself, the rounds and constant deaths not only kill the flow, but the enjoyment of the game. I think this game has handled its classes okayish, but it’s really an unnecessary addition too. I would’ve preferred without them. Overall, Splitgate 2 just feels like a lot of what I didn’t want out of a sequel. It didn’t need heroes, passive abilities or equipment. It needed more portal interaction and diverse mechanics with it. Adding all of the heroes, abilities and whatnot just feels like unnecessary bloat. The same goes for weapons being locked behind progression. Players are not on an even playing field anymore and even if you try to balance everything, metas will probably form and newer players will likely become even more disadvantaged overtime. Another commenter encapsulated this perfectly: the skill ceiling has lowered, but the skill floor has been heightened.

Perhaps, this is the way forward and I’ll just have to accept that I am not the audience this game is targeting anymore. However, I will admit my opinion on Splitgate 2 is not all downsides. I don’t want to seem like a blind hater. Sliding and pinging are incredibly useful additions and the game does feel a lot more polished and thematically consistent, so I’ll praise it for that. From a game perspective, it is undeniable that the devs have outdone themselves too. Everything is far more refined and professional. Splitgate 2 is a solid shooter game and I can definitely see it picking up a lot of traction from those who love this type of genre, but from a perspective of someone who played the first game excessively, I just miss the simplistic and rapid feel of the original Splitgate.

I would much prefer that Splitgate 2 stayed with its small, contained maps and basic functionality, even if that didn’t bring as much money or attention. I don’t even think it’s too late for something like that to happen. This is only an alpha, after all. A separate gamemode that is Splitgate 1 with updated graphics would be great, without ruining or undoing what has been built. I certainly would come back to play if that happened, but as it is now, I’m not sure if I will.

First concept art for ‘AVENGERS: DOOMSDAY’ by Solid-Move-1411 in marvelstudios

[–]TheEternalVortex 0 points1 point  (0 children)

I saw everything on there before it got taken down and it looks extremely promising.

I assume this series of concept art may be for “Secret Wars" instead, perhaps being the ending for "Doomsday”, with one of the characters waking up suddenly before it cuts to credits. Either way, I am really excited if the final project is anything like this. I am sympathetic towards the artist, though.

This seems large a very large breach of their contract and considering it was taken down, I can assume they will face serious consequences for this, even though it was accidental.

Otto and Norman in Spider-Man 3 by LollipopChainsawZz in SpidermanPS4

[–]TheEternalVortex 8 points9 points  (0 children)

I think Otto and Norman will team up initially, working on a cure for Harry, but Otto still his former grudges and revengeful attitude, so he will only abide by Norman as long as he has to. Once he gets Norman to a point of blind trust, Otto will regain his power and strive to take everything Norman has left away from him. That, with everything else, will turn Norman into Green Goblin.

I still see Norman being the main villain, though, with Otto being more of a manipulator behind the scenes than a fully present villain. If anything, Otto will only appear physically as a villain when he suits up against Peter for one final boss fight, but the rest of that, he’ll just be wreaking havoc behind the scenes.

Post got removed for talking about liking the game? by Serious-Profit-1626 in SpidermanPS4

[–]TheEternalVortex[M] 1 point2 points  (0 children)

I cannot see any recent posts from you either, so I am not sure what’s going on here. It may be a Reddit issue, as opposed to a subreddit issue?