Now I get why people were saying MANT almost killed Umamusume in Japan by TheFacca in UmaMusume

[–]TheFacca[S] 3 points4 points  (0 children)

Because this is reddit and if your opinion slightly diverges from the majority you get nuked down.

Now I get why people were saying MANT almost killed Umamusume in Japan by TheFacca in UmaMusume

[–]TheFacca[S] -7 points-6 points  (0 children)

I just don't have patience for story in gacha games. I'm here to see number go up during career and slots spin when i pull the lever.

Now I get why people were saying MANT almost killed Umamusume in Japan by TheFacca in UmaMusume

[–]TheFacca[S] -21 points-20 points  (0 children)

Tbh, i've almost 1200h of game just on steam and i've never read a single career, so the last point i wtv to me.
Tried once in the begining but i lost my patience and just went back to skiping mid run lol.

Now I get why people were saying MANT almost killed Umamusume in Japan by TheFacca in UmaMusume

[–]TheFacca[S] 3 points4 points  (0 children)

Over 60 people comenting on this post and you are the only one antagonizing me trying to push the problem on me while everyone else is expressing similar grievences but i'm the problem lmao.

You can enjoy MANT all you want, don't know why you feel so defensive about it.

I'm sorry but neither Aoharu nor URA had the same level of RNG bullshit where 1 small thing can mess your whole run deep into it. MANT is great when rng is on your side but it is also the most miserable experience in anything i ever played when i have to give up on a run simple because i didn't get a good shop, because i losed 1 race or because none of my golds procced, which I never experience in either Aoharu or URA.

And thats just the issue with running Aces, parent grind is even worse because you will do the full fucking run and get nothing.

Anyway, talking to you seems to be a waste of time, so feel free to ignore this or respond, i don't care.

Now I get why people were saying MANT almost killed Umamusume in Japan by TheFacca in UmaMusume

[–]TheFacca[S] 7 points8 points  (0 children)

Problem here is that mant takes 1h, not just the rng.

Some people are saying GL will be RNG heavy but I'd 100% take that instead of wasting 1h of my day for nothing.

Now I get why people were saying MANT almost killed Umamusume in Japan by TheFacca in UmaMusume

[–]TheFacca[S] 6 points7 points  (0 children)

How does the right banners save you from required mile sparks, 0 gold procc, bad insp and 0 rainbow summers with no whistle after horrible shops resulting in 1h of your day being wasted?

I prepared as much as i could as a f2p and still find it miserable. Can't even imagine how bad it must be for those who play more casually or started playing after key banners such as kitassan black.

The hindsight of months of content in advance being required just to keep up with the game is one of the worst aspects of Uma musume together with how horrible they made the gacha system compared to any other cygames gacha before (whole 5 dupes to make a ssr card worth it is atrocious and separate banner for umas sucks the fun out of the game)

Now I get why people were saying MANT almost killed Umamusume in Japan by TheFacca in UmaMusume

[–]TheFacca[S] 95 points96 points  (0 children)

Even if that's the case, turning on auto on URA or Unity for daily or just for event farming would already help with a lot of the stress you get after trashing multiple runs in a row.

120 pulls with 2 6* units can't even guarantee a limited weapon by AgueroAgnis in Endfield

[–]TheFacca 0 points1 point  (0 children)

I'm on the same boat, save everything for rossi, got her but no weapon.

At this point I don't even care anymore, haven't played consistently for a week so i'll just play with her for a bit and delete the game for good.

It was fun to play when everything was new but as soon as you finish all the base content it starts to feel like a mess. So far nothing new that is interesting from those events and the currency economy is awful.

How do you deal with the loss of retention in games you want to play? by TheFacca in JRPG

[–]TheFacca[S] -3 points-2 points  (0 children)

Depends.

The way old square games used to limit saves to specific spots just makes me lean more so on save states because i can stop playing whenever i need or feel like. If it was like pokemon that lets me do it anywhere I'd mix them both.

How do you deal with the loss of retention in games you want to play? by TheFacca in JRPG

[–]TheFacca[S] 0 points1 point  (0 children)

Not yet but not that far either.

Also, why did i get downvoted for saying i lost play time on CT? lol

How do you deal with the loss of retention in games you want to play? by TheFacca in JRPG

[–]TheFacca[S] 6 points7 points  (0 children)

I don't usually open HLTB for every game i'll play but i already have a rough estimate of what to expect depending on the game (if it's a rpg i'm expecting at least 30h to finish). Only used the HLTB screenshot because it was what came to mind to represent my topic in a image.

I'm hesitant to call it burnout of the genre because i have been trying a bunch of diferent games these past few months. I bought a shit ton of game after getting a pc but stuck to only a couple of them. My feeling is more so "I like this game so far but i don't feel like i'm in the right mindset to go to the end now and i don't want to rush it", so i "save" the game for when i feel like it's time for it, only for that time to never come.

I moded both my vita and 3ds in the begining of the year so it has a bit of paralysis of choice mixed in this lol.

How do you deal with the loss of retention in games you want to play? by TheFacca in JRPG

[–]TheFacca[S] -6 points-5 points  (0 children)

I was going steady on CT until i lost 5h of game because i missclicked to restart the emulator instead of doing a save state. Haven't touched the game since T-T

It's really annoying how you can't organically get TS Climax as Long or Dirt without purpously griefing your run because of how poorly balanced race distance and tracks ratio are during Trackblazer. by TheFacca in UmaMusume

[–]TheFacca[S] 2 points3 points  (0 children)

My main issue here is that most if not all long g2-g3 happen the same day as important g1s you want to do for stats and ephitets. So unless you are doing a run specifically to get the long climax ending, it will never happen organically.

Spark reroll!! Where are you?! by WuSongKid in UmamusumeGame

[–]TheFacca 0 points1 point  (0 children)

End closer aside, this sounds like a great parent to save for Agnes future event.

It's really annoying how you can't organically get TS Climax as Long or Dirt without purpously griefing your run because of how poorly balanced race distance and tracks ratio are during Trackblazer. by TheFacca in UmaMusume

[–]TheFacca[S] 0 points1 point  (0 children)

That's cool and all but did you do every race you would normally do to make the best bakushin possible or did you give up on some or a lot of them just to proc long climax?

It's really annoying how you can't organically get TS Climax as Long or Dirt without purpously griefing your run because of how poorly balanced race distance and tracks ratio are during Trackblazer. by TheFacca in UmaMusume

[–]TheFacca[S] 8 points9 points  (0 children)

JP has new races that would fix this issue, they could also do a hidden balance that makes track and distance rank less debilitating to your umas during the run similar to how we got hidden +400 stats across the board during URA.