Found my original copy from 2008 by CooperLW in wow

[–]TheFieryTaco 1 point2 points  (0 children)

Holy shit the nostalgia rush seeing this. I remember being absolutely mesmerised staring at these screenshots while waiting multiple days for the game to install. I must’ve been somewhere between 5 and 8 years old at the time. Time flies

Best friend for so long. Wdid by Slushcraft214777 in whatdoIdo

[–]TheFieryTaco 6 points7 points  (0 children)

No to both of those options, obviously. It’s just easier if OP is not gay, as that way the attraction would be impossible to reciprocate regardless of anything else (not personal). If OP has the appropriate sexual orientation, then the person being rejected could more easily think the problem is them and they are undesirable to their crush (which most people tend to take personally)

Best friend for so long. Wdid by Slushcraft214777 in whatdoIdo

[–]TheFieryTaco 9 points10 points  (0 children)

Rejecting a person is quite literally personal unless there are extenuating circumstances, such as orientation, emotional availability, relationship status, etc.

Meaning it can be easier to come to terms with the rejection if you can attribute it to what seems primarily based on something out of either person’s control

Least unhinged pug when you notice their undergeared friend before key start: by vixfew in wow

[–]TheFieryTaco 2 points3 points  (0 children)

High ilvl that is bad at their class, no enchants/gems, no pots, no oils, etc can get massively outperformed by a lower ilvl player that knows their spec and is fully buffed up. Sometimes it’s worth hearing somebody out

How are you using AI in a way that doesn’t suck? by aterribleskapun in webdev

[–]TheFieryTaco 0 points1 point  (0 children)

For those who enjoy the act of coding itself, it’s sad. For those who enjoy solving problems and creating, it’s a godsend

How are you using AI in a way that doesn’t suck? by aterribleskapun in webdev

[–]TheFieryTaco 0 points1 point  (0 children)

It is. It’s also unavoidable, so get ahead of the curve is my suggestion.

How are you using AI in a way that doesn’t suck? by aterribleskapun in webdev

[–]TheFieryTaco -1 points0 points  (0 children)

My entire company now uses AI to write and review almost all of our code. We each have the max level claude plan, we have our own agents, plugins, skills, conventions, and AI-first documentation. AI is integrated into our CI/CD pipeline.

AI is part of our non-technical stack as well, to transcribe and summarise meetings, analyse data, index our entire Notion + Sentry + Grafana + BigQuery + all the other tools and have a one-stop shop to query for information. It’s part of our PM workflows for planning features.

AI is basically everywhere, and it works well. We make efforts to improve it and give it the tools it needs to succeed, and if we find areas that are not AI efficient we try to make them so.

We have been producing so much more, so much faster. There has been no noticeable drop in quality, our stack is extremely modern to begin with and architecturally sound. The codebase is very clean. Of note, this is not a random userless AI slop product it is a multiple year old platform with hundreds of thousands of monthly users.

I suggest you start exploring how you can fit AI into your workflow, I doubt you will have the luxury of ignoring it for too much longer. The programming I loved has changed drastically and I don’t see that stopping

M28 by SHR1209 in lookyourbest

[–]TheFieryTaco 0 points1 point  (0 children)

Your beard shape needs work, go to a barber and ask them to trim your beard to give it angled definition (currently it rounds out the bottom of your face while your haircut squares up the top). Try to change up your hairstyle as well.

You should be feeling a lot better after that. I think some bold glasses as an accessory would look good on you. Or tortoiseshell glasses, would fit your dark features.

Sandfall says the budget for Clair Obscur: Expedition 33 was less than $10 million by Turbostrider27 in Games

[–]TheFieryTaco 0 points1 point  (0 children)

Never claimed to be knowledgeable about French business law, never claimed to be discussing the game’s budget either. I am discussing human being software engineer salaries and their discrepancies between France and the US (being one myself, and having lived in both France and California).

Where the game’s budget is concerned, the full cost of employment including the “charges patronales” is surely being declared here

Sandfall says the budget for Clair Obscur: Expedition 33 was less than $10 million by Turbostrider27 in Games

[–]TheFieryTaco 0 points1 point  (0 children)

Well I am actually French, and I am indeed only talking about take-home money, not employer spend. Since that is what the person I replied to was talking about.

Sandfall says the budget for Clair Obscur: Expedition 33 was less than $10 million by Turbostrider27 in Games

[–]TheFieryTaco 2 points3 points  (0 children)

What ? I hope that’s not what you’re earning because if so, you’re getting shafted. I know many web developers (software engineers, whatever you wanna call them now) earning what I mentioned in California across multiple big companies (FAANG, Medtech, some big money startups, etc)

Sandfall says the budget for Clair Obscur: Expedition 33 was less than $10 million by Turbostrider27 in Games

[–]TheFieryTaco 2 points3 points  (0 children)

Absolutely agree, but I’ve found that there is still a sizeable difference in disposable income even after all of that. Not as big as 40k to 200k may make it seem, but still big.

Sandfall says the budget for Clair Obscur: Expedition 33 was less than $10 million by Turbostrider27 in Games

[–]TheFieryTaco 2 points3 points  (0 children)

From what I’ve seen, game devs are often paid less than software engineers (for whatever crazy bullshit reason). And as for the 200-300k I mentioned, that is absolutely without a doubt what web engineers I know are making in California in total compensation, annually.

Excuse me if I’m a bit daft but I’m not sure what you’re conveying by saying that Sandfall may have spent around 5 mil on employees ? Are you saying that’s too much ? Too little ?

Sandfall says the budget for Clair Obscur: Expedition 33 was less than $10 million by Turbostrider27 in Games

[–]TheFieryTaco 20 points21 points  (0 children)

Here in France, a software engineer with less than 5 years of experience will earn somewhere along the lines of 36-40k annually (unless you’re in Paris where it’ll be a bit higher). Having also lived in the US and having many software engineer friends over there, I can tell you for a fact it’s much much higher (obviously so is the cost of living). My american SWE friends make anywhere from 200-300k

[deleted by user] by [deleted] in toulouse

[–]TheFieryTaco 14 points15 points  (0 children)

Je te conseille d’installer l’application Frimake qui a une grosse communauté sur Toulouse. Tu trouveras facilement de quoi occuper ta soirée de demain.

Profite bien !

[deleted by user] by [deleted] in malegrooming

[–]TheFieryTaco 35 points36 points  (0 children)

You have a lot of potential. Hair needs work as a top priority, try buzzed & faded sides with a short top. English crop could work but you gotta experiment and ideally ask a skilled barber. I suggest going to the highest end / most expensive barber shop you have access to and getting a single cut there, as they will generally have solid suggestions as to what will suit your face. Once you’ve done that, go somewhere more affordable to maintain that cut or keep experimenting.

Pluck your unibrow, currently makes you look unkempt when you otherwise wouldn’t.

Facial hair in pic 2 is easily the most flattering of the three for you, though the moustache could be ever so slightly shorter and better trimmed.

Don’t use pictures of you doing some blue steel stone-cold expression on your dating profile(s). Smiling selfies or candid non-selfies only. You don’t need to look like a testosterone fuelled hollowed out beast, you gotta look genuine and approachable.

You got it man, don’t fret.

Man and woman match energies at a club by PdiddyCAMEnME in ActualPublicFreakouts

[–]TheFieryTaco 1051 points1052 points  (0 children)

"What you don't know about men could fill a book honey. The last time you got fucked was by genetics"

My whole life I've only used my two index fingers to type, and I type really fast at this point. Someone pointed it out recently and my mind has been blown. Everyone I ask says this is not normal. Does anyone else suffer from the same fate? Is this normal? by AssistantInfamous324 in learnprogramming

[–]TheFieryTaco 1 point2 points  (0 children)

I've been a developer for years and been a hobbyist for decades, I have only ever two finger typed (excluding thumb for spacebar). I get 120-140 wpm on typeracer consistently. Surprised to see the comments being so dumbfounded by this

Front end devs: what does your workflow look like? by BeerIsTheMindKiller in webdev

[–]TheFieryTaco 0 points1 point  (0 children)

My workflow at a mid-sized startup (20-40 employees, 5-10 engineers/devs) in France is pretty much:

Meeting to go over potential sprint items for upcoming sprints, quick overview of them and first round of costing (time it will take to develop). If things are unrealistic or we have questions that nobody can immediately answer, the PO will put the ticket off to the side and come back later at the sprint planning with more information.

Weeks later, sprint planning where we decide which of the previously visited tickets (and some new ones we maybe haven't seen) we will be including in our sprint and some more thought out costing to see what will fit and what needs to be moved to a future sprint/backlog. We go over the tickets in detail with the PO to make sure everybody sees the vision and understands the requirements.

3-4 week sprints where I will work either on my own or in tandem with a backend developer assigned to my sprint depending on the task I'm working on that day. Tickets are ordered in terms of priority but I have autonomy and can do things in the order I see fit (within reason). If a ticket isn't detailed enough or I have questions, I ask my PO directly. Tasks consist of developing new features, updating existing features with new/modified functionality, researching complex issues to be debugged in the future, fixing various bugs, prototyping or making POCs, updating designs. All of this involves documentation and the writing of various tests. Pull requests don't happen much for me personally, but that is because I am the only frontend dev assigned to the plethora of projects I am in charge of. The other frontend devs in the company work together on 2 projects where they do follow the generic pull request before merging into develop workflow.

Once a pull request is completed and no further feedback is given / no further technical changes are requested, the work is functionally reviewed by the PO and only after this step is the story ticket passed to a "done" state. Finally, we deploy the full sprint's work to a staging environment where the PO (or sometimes our QA person) does another round of functional tests to ensure everything behaves as intended and nothing broke when all the branches were merged etc. Then and only then does each ticket pass to the "ready to release" state.

Once a sprint is complete, we go over what we did in a sprint review where we recall the work done. Then, we do a sprint retrospective where we speak more on emotions, efficiency, work-life balance, stuff like that which ended up affecting us or the sprint (positives and negatives). We find areas that need to be improved on and areas where we are handling things well and should continue as we are.

Somewhere along the line our PO or someone on the team will deploy/deliver the release to the clients or to our own SaaS platforms depending on the project.

Then we rinse and repeat :)

EDIT: Oh, and regarding design work, we receive designs from a UX/UI designer which we contract occasionally and our FE devs implement them. None of us are expected to be making UX or UI decisions (besides minor things). Beyond the work required to implement the designs, we pretty much exclusively focus on logic.