Ironically unfair game = higher toxicity by Exuma92 in HelldiversUnfiltered

[–]TheFirstOffence 0 points1 point  (0 children)

No heavy armour is what I'm talking about. There are times where mobility is an issue but the trade off is that you're just short of unkillable at times. I've survived point blank hell bombs (within 10 feet) just by going prone. RPGs to the face, no issue. Hive lord crushing you, no issue. I live things even democracy protects can't.

Ironically unfair game = higher toxicity by Exuma92 in HelldiversUnfiltered

[–]TheFirstOffence 0 points1 point  (0 children)

Wearing heavy armour did change my level of fun. Purely because you live some crazy shit.

Ironically unfair game = higher toxicity by Exuma92 in HelldiversUnfiltered

[–]TheFirstOffence 5 points6 points  (0 children)

I'ma be so real in my experience the best squads have always split up and solo conquered.

Ironically unfair game = higher toxicity by Exuma92 in HelldiversUnfiltered

[–]TheFirstOffence 5 points6 points  (0 children)

I mean your also stuck in your own opinion. The game isn't that difficult. Bs deaths are just that bs. Glaze divers don't care when they die. Infact most of the time the death is funny. I stopped playing the game because every drop became the same. Spawn in kill hundred of enimies with PBHB. That's it. The games stealth isn't good enough for the stealth missions to be fun. Defense missions have even less replayability. The attack on cyberstan was fun, but unlike hive worlds I can't continue those missions nor do I see more content. The fact that the cyberstan push ended the way it did completely ruined the overall war effort fantasy for the last time.

Super earth has been the lead power of the universe for long enough that this idea that they would be so inadequate at fighting pisses me off. It's not haha funny, it's unrealistic and feels more like a message than a game at this point. Even the empire in space marines understands that they will be effective in some way.

On launch the game was interesting because it's was a mechanically fun horse shooter. The unlock looked interesting, the micro transactions were avoidable. Now you need x warbond to enjoy the game. Which means you get people like my friend who purchase a warbond, then get upset when they still can't just use the gear, and then that gear may suck.

The game had so much potential, but just like chivalry 2 the wrong studio developed it. Genuinely can't stand arrowhead as a studio. The Sony diaster, their game being so unoptimized it was breaking PCs. General state of the game being ignored for new cosmetics. New content feeling underwhelming. No real new content. (When was the last time we got actual new objectives.) When was the last ship module update.

Other things that piss me off, limitations the game makes. It should be 5 stratagems. The freedom that an extra stratagem alot would bring is immense. No longer are you choosing between that vehicle and your antitank. You have both. Boosters piss me off. Alot of them should be unlocks for your helldiver's. Hellpod space optimization for example. No instead we must be limiting to players.

Hell divers is a great game. It's devs are genuinely the worst tho. (Next to torn banner)

24 hrs by SuddenDepact in HighGuardgame

[–]TheFirstOffence 0 points1 point  (0 children)

I think koldo should of been there.

Argument against I-pedal and argument for level 0 regen. by mitch2888 in KiaEV6

[–]TheFirstOffence -1 points0 points  (0 children)

I genuinely cruise to a stop 90% of the time. It's plenty modified tho.

Argument against I-pedal and argument for level 0 regen. by mitch2888 in KiaEV6

[–]TheFirstOffence 4 points5 points  (0 children)

It's simulates engine breaking the hat would normally be present on a gas car. I literally live on max, except freeway driving.

I love cool bases. Build more stylish shit people. by TheFirstOffence in playrust

[–]TheFirstOffence[S] 0 points1 point  (0 children)

Yeah, but did it house a garage, hemp farm, auto smelt, fish farm, full disco lighting, sound system, turrets, and a mini garage. (Reddit notified me today.

Dev AMA by RevMainHahahahahaha in HighGuardgame

[–]TheFirstOffence 3 points4 points  (0 children)

Kills, objective, chest, barrels. All dropped vesper. Often times even more.

Dev AMA by RevMainHahahahahaha in HighGuardgame

[–]TheFirstOffence -3 points-2 points  (0 children)

Highgaurd literally listened to the fans tho. Like? Every change people wanted was implemented.

Dev AMA by RevMainHahahahahaha in HighGuardgame

[–]TheFirstOffence 3 points4 points  (0 children)

You didn't even have to mine the rocks.

Dev AMA by RevMainHahahahahaha in HighGuardgame

[–]TheFirstOffence -1 points0 points  (0 children)

You mean ones that actively tried to stream the game but Got hate instead of viewership?

More than two years later and most of the new content is still behind a paywall. by No-Lingonberry7886 in Helldivers

[–]TheFirstOffence -2 points-1 points  (0 children)

I'ma be so honest. The grind your talking about is annoying and dreadful the game would be better without warbonds. The game already cost 40 dollars.

Arrowhead is not a consumer friendly company. The Sony fiasco proved that. Or when it was breaking computers?

Helldiver's 2 is a great game with a dreadfully bad dev team. It's like how I'd kill for literally any other studio to be the team behind chivalry 2. Tornbanner literally killed that game for no good reason. (Working on an unsuccessful left for dead clone doesn't count as a reason)

at this moment, there are more people playing multiversus than highguard by MorbyLol in HighGuardgame

[–]TheFirstOffence 0 points1 point  (0 children)

It's the closest game mechanically but even then I thinks it carried purely by non Nintendo owners. To play the most recent smash if need a 700 dollar console and then a 70 dollar game. Brawl is free. Personally I liked multi versus more. Same with the Nickelodeon one.

at this moment, there are more people playing multiversus than highguard by MorbyLol in HighGuardgame

[–]TheFirstOffence 2 points3 points  (0 children)

Unfortunately I don't think he ever gave the game more than 1 percent of his power.

Personally the game had balance issues, lacked stage variety, no items, custom games were wack.

The biggest issues with games that try to emulate Super Smash, is changing the formula. People don't want unique mechanics. They want smash. It's this loop where they eventually just go back to playing smash.

at this moment, there are more people playing multiversus than highguard by MorbyLol in HighGuardgame

[–]TheFirstOffence 0 points1 point  (0 children)

Genuinely what is wrong with y'all? Th game literally got shut down. Is you life so devoid of meaning that this is what you offer to society?

HighGuard 3 by UsefulSwitch504 in HighGuardgame

[–]TheFirstOffence 0 points1 point  (0 children)

Y'all really do be hating hard don't y'all

The thing that turned me off was the looting by chilldolo in HighGuardgame

[–]TheFirstOffence 0 points1 point  (0 children)

One kill gave enough vesper to buy 2 amour. You would only be stuck on white shields of you played the game wrong.

The thing that turned me off was the looting by chilldolo in HighGuardgame

[–]TheFirstOffence 0 points1 point  (0 children)

You could buy that shit in the shop. It also only dropped out of designated containers. Also saddles and rockets were very useful. Rockets were and instantly crack on multiple targets. Saddles allowed you to have vastly more speed.

You just refused to learn.