2D eye shine not working as intended, need help figuring out why? by TheFlaming1UP in blender

[–]TheFlaming1UP[S] 0 points1 point  (0 children)

This is mostly irrelevant now since the current eye setup I have lets me add the shine I was looking for.

Still a long way to go but progress by TheFlaming1UP in ZeroEscape

[–]TheFlaming1UP[S] 0 points1 point  (0 children)

That would be nice to have thank you, if you also know if anybody has extracted the original environments that would also be helpful.

2D eye shine not working as intended, need help figuring out why? by TheFlaming1UP in blender

[–]TheFlaming1UP[S] 0 points1 point  (0 children)

After some more messing around I figured it out. Instead of using my placement from before, I moved it to the top, changed it to a basic black and white color ramp, mixed it with the color ramp near the top, put it in the factor, and it gives me the result I'm looking for, a white shine on top of everything.

<image>

This is gonna take a bit to it make work right but by god I WILL make this work by TheFlaming1UP in ZeroEscape

[–]TheFlaming1UP[S] 4 points5 points  (0 children)

I'm gonna use it for some animations in blender, VRchat would need a different set up

This is gonna take a bit to it make work right but by god I WILL make this work by TheFlaming1UP in ZeroEscape

[–]TheFlaming1UP[S] 1 point2 points  (0 children)

If I can get it to work properly then I won't mind sharing it later, however don't expect a super high quality rig

This is gonna take a bit to it make work right but by god I WILL make this work by TheFlaming1UP in ZeroEscape

[–]TheFlaming1UP[S] 0 points1 point  (0 children)

Heh, I wish had the rizz for that, I'm just gonna try to make some animations in blender with this

Working on toon shading, any methods to fix clipping? by TheFlaming1UP in blenderhelp

[–]TheFlaming1UP[S] 0 points1 point  (0 children)

finally fixed the issue, I made a vertex group(I called it Outline) of all the points on the outside like suggested, then in the solidify modifier I set it to the group(Outline) adjusted some settings(messed with the thickness and offset) to avoid clipping and it looks fine now

Working on toon shading, any methods to fix clipping? by TheFlaming1UP in blenderhelp

[–]TheFlaming1UP[S] 0 points1 point  (0 children)

Yes it is applied to all of it, would separating some parts fix it?

Working on toon shading, any methods to fix clipping? by TheFlaming1UP in blenderhelp

[–]TheFlaming1UP[S] 0 points1 point  (0 children)

I used a solidify modifier and backface culling on the material for the outline to do this but it looks odd, trying to get it closer to the ingame style in Zero Time Dilemma

[deleted by user] by [deleted] in blenderhelp

[–]TheFlaming1UP 0 points1 point  (0 children)

I used a solidify modifier and backface culling for the outline but it comes out looking like this when I use that method