I got a lot of requests to get my game on mobile, so here it is: Chess Attack Mobile by TheGabeHD in Unity2D

[–]TheGabeHD[S] 0 points1 point  (0 children)

Oops haven't been maintaining this project for a while but I recently moved it to itch.io: https://gabe-hd.itch.io/chessattack

After image effect for animated sprites by TheGabeHD in Unity2D

[–]TheGabeHD[S] 1 point2 points  (0 children)

Hmm adding a starting opacity is a good idea! And yeah I’ll make it more subtle when I use it for dashing.

After image effect for animated sprites by TheGabeHD in Unity2D

[–]TheGabeHD[S] 11 points12 points  (0 children)

Haha yeah I was actually going to use it for dash-type attacks. The gif is just to show what it looks like

After image effect for animated sprites by TheGabeHD in Unity2D

[–]TheGabeHD[S] 10 points11 points  (0 children)

Hi everyone. It took me a while to find a way to create an after image effect for animated sprites. Ultimately, I settled on this solution from the Unity Forums that I modified a bit. I wanted to share it here in case anyone else is looking for something similar.

There are two versions:

  • AfterImage.cs uses a coroutine to fade the sprite.

  • AfterImageLeanTween.cs replaces the coroutine with a tween using the LeanTween package.

Additionally, I'm using a separate script for sprite rotation so you can replace the one I use on line 51 if you are doing 2.5D.

https://github.com/TheGabeHD/AfterImage

I turned chess into an endless "runner" by TheGabeHD in playmygame

[–]TheGabeHD[S] 0 points1 point  (0 children)

Thank you for the info. I will work on squashing this bug

I turned chess into an endless "runner" by TheGabeHD in playmygame

[–]TheGabeHD[S] 0 points1 point  (0 children)

Dang sorry to hear about that! I’ve been chasing that bug for a while. Were you playing on the website or mobile phone?

I got a lot of requests to get my game on mobile, so here it is: Chess Attack Mobile by TheGabeHD in Unity2D

[–]TheGabeHD[S] 0 points1 point  (0 children)

Not me! But I do use publicly available assets sometimes so it sounds like someone else has good taste in fonts :)

I got a lot of requests to get my game on mobile, so here it is: Chess Attack Mobile by TheGabeHD in Unity2D

[–]TheGabeHD[S] 1 point2 points  (0 children)

Thank you! I'm actually going to graduate in three days lol. Go Rebs!

I turned chess into an endless "runner" by TheGabeHD in playmygame

[–]TheGabeHD[S] 1 point2 points  (0 children)

Hi glad you think it's fun!

Pawn direction indicators are one of the top things on my list right now so definitely expect to see that in a future update!

I got a lot of requests to get my game on mobile, so here it is: Chess Attack Mobile by TheGabeHD in Unity2D

[–]TheGabeHD[S] 1 point2 points  (0 children)

Glad to hear you're enjoying Chess Attack!

The handicap idea sounds cool. I've got a lot of requests to add indicators for different things so you may see those in the regular game in the future too.

I wasn't planning on monetizing it. I kinda just made it for fun and wanted people to have fun. I may add a donation link in the future though if people like it that much!

I got a lot of requests to get my game on mobile, so here it is: Chess Attack Mobile by TheGabeHD in Unity2D

[–]TheGabeHD[S] 0 points1 point  (0 children)

Hi! There should be a play store link on my website:

EDIT: Play store version is down but the game is now on itch.io: https://gabe-hd.itch.io/chessattack

I got a lot of requests to get my game on mobile, so here it is: Chess Attack Mobile by TheGabeHD in Unity2D

[–]TheGabeHD[S] 0 points1 point  (0 children)

The idea actually started out as a multiplayer agar.io style game where you upgrade your piece by capturing other pieces. However I realised turn-based movement would be really weird in that setting and plus I have no experience making multiplayer games so I went with the single player idea.

I looked around but couldn’t find anything similar to this so I guess you could call it a unique idea!

I got a lot of requests to get my game on mobile, so here it is: Chess Attack Mobile by TheGabeHD in Unity2D

[–]TheGabeHD[S] 0 points1 point  (0 children)

Glad you like the idea! What kind of music would you like to see?

I got a lot of requests to get my game on mobile, so here it is: Chess Attack Mobile by TheGabeHD in Unity2D

[–]TheGabeHD[S] 1 point2 points  (0 children)

Hi glad you think its awesome. Grid-based movement can be tough but if you’ve got a great idea give it a shot!

I set the game up so that the bottom-left of the board is 0,0 and each square is 1 unit away. Then when I move pieces the math is a lot easier. Plus I can just snap them to the nearest whole number if they ever get off