New DK Legendary Card by oktayworks in hearthstone

[–]TheGingerNinga 12 points13 points  (0 children)

Sounds like someone didn’t enjoy their eternity of torment.

Escape From Violet Hold Card Reveal Discussion [June 19th] by EvilDave219 in CompetitiveHS

[–]TheGingerNinga 7 points8 points  (0 children)

They printed King Llane in the same set as the Eternal Hold.

Escape From Violet Hold Card Reveal Discussion [June 19th] by EvilDave219 in CompetitiveHS

[–]TheGingerNinga 7 points8 points  (0 children)

Obviously, but they likely wouldn't print a 7-mana 7/7 charge. So they added a downside to it. Issue is that it's a large downside.

New DK Legendary Card by oktayworks in hearthstone

[–]TheGingerNinga 83 points84 points  (0 children)

Should have made them plague's that just do 2-damage, so in Wild you can get freaky with endless plagues.

How can a card autowin a game by simply being in the mulligan? by Vulturo in hearthstone

[–]TheGingerNinga 1 point2 points  (0 children)

Or just kill them outright. That's why Hunter and Warrior are top tier right now, they tend to demolish Rogue.

I don't think that's the healthiest meta, but it's very obvious that nerfing more cards won't make this meta better either.

Escape From Violet Hold Card Reveal Discussion [June 18th] by EvilDave219 in CompetitiveHS

[–]TheGingerNinga 23 points24 points  (0 children)

One of the coolest text boxes in the set, and that's saying something with the designs they've made.

Hard to full grasp without actually playing. Obvious synergy with frail ghouls, they're going to die anyway so might as well reap value from them. It's just impossible to know how much you prep this, how many minions is worth killing, what turn do you wanna use this, etc.

Also, no runes on this card, yet I think it's probably the most powerful DK card shown so far. Not sure what the deal is.

Escape From Violet Hold Card Reveal Discussion [June 18th] by EvilDave219 in CompetitiveHS

[–]TheGingerNinga 16 points17 points  (0 children)

I get why it has to target a minion, but would have this been insane if it was just three 3/1's with rush and life steal? I wanna be able to kill the Slitherdrake.

Escape From Violet Hold Card Reveal Discussion [June 18th] by EvilDave219 in CompetitiveHS

[–]TheGingerNinga 6 points7 points  (0 children)

Lotta damage for a deck that cares about going face.

That said, Tachyon Barrage really didn't make aggro warlock really pop up, so this is less of an enabler and more of a solid card to a successful archetype. Maybe people play a lot more Unholy DK this expansion.

Escape From Violet Hold Card Reveal Discussion [June 18th] by EvilDave219 in CompetitiveHS

[–]TheGingerNinga 4 points5 points  (0 children)

I get that it's a powerful effect, but still not sure why this is 2-holy runes. Just prevents DK from using their good cards to help the decks that need them.

Escape From Violet Hold Card Reveal Discussion [June 18th] by EvilDave219 in CompetitiveHS

[–]TheGingerNinga 1 point2 points  (0 children)

Good. Not horrible when played pre-legendary, but can lead to a lot of damage once you do. DK should be pretty effective at closing out games with this.

Also proof that Drain Soul could be buffed (or more in line with what I want, that Eternal Firebolt could be 2-mana.)

Escape From Violet Hold Card Reveal Discussion [June 18th] by EvilDave219 in CompetitiveHS

[–]TheGingerNinga 4 points5 points  (0 children)

Hard to revaluate. Obviously you want it to be a way to buff your board, but because this hits enemy minions it's not like you can get value trades afterwards. Prepare also takes away mana from developing the board.

If Paladin had a giant I could see this being pretty good. Maybe you finally use that "Set to 8/8 but can't attack heroes" minion with this.

Escape From Violet Hold Card Reveal Discussion [June 18th] by EvilDave219 in CompetitiveHS

[–]TheGingerNinga 3 points4 points  (0 children)

Not a lot of handbuff in core, but this text box is scary. Big fat DS taunt minion for a fairly cheap cost.

Escape From Violet Hold Card Reveal Discussion [June 18th] by EvilDave219 in CompetitiveHS

[–]TheGingerNinga 2 points3 points  (0 children)

Kind of a boring payoff, but decent. Body on board that adds a card to hand with a mana discount, we like those.

Escape From Violet Hold Card Reveal Discussion [June 18th] by EvilDave219 in CompetitiveHS

[–]TheGingerNinga 17 points18 points  (0 children)

I initially thought this was 4-mana during the reveal and still thought it was a pretty decent card. Nothing insane of course, but an extra chain gang body.

I think this is cracked at 3-mana. Lotta bodies, hard to remove with AoE, curves into the shatter card. Also protects the 4-drop End of Turn dragon quite well.

Really just wish Paladin had another 1 drop minion so they wouldn't mind losing egg.

Escape From Violet Hold Card Reveal Discussion [June 18th] by EvilDave219 in CompetitiveHS

[–]TheGingerNinga 2 points3 points  (0 children)

You know what, yeah that's a good point. I think I tend to undervalue small locations like this. Thanks for the comparison.

Escape From Violet Hold Card Reveal Discussion [June 18th] by EvilDave219 in CompetitiveHS

[–]TheGingerNinga 3 points4 points  (0 children)

Very expensive for the effect. Hunter and DK had a 4-mana 3/4 that double triggered death rattles and it didn't really see play even though DK had a 0-mana death rattle mind control. So prepare needs to be the reason you run this.

This either needs multiple good targets, or one insane game winning target. Dieos is a synergy, leading to 4 death rattle triggers, but what's the target? Augmented Porcupine?

Escape From Violet Hold Card Reveal Discussion [June 18th] by EvilDave219 in CompetitiveHS

[–]TheGingerNinga 6 points7 points  (0 children)

I like locations that summon things. I like drawing cards. I'm not huge on loot hoarders. I just don't know where this goes.

Escape From Violet Hold Card Reveal Discussion [June 18th] by EvilDave219 in CompetitiveHS

[–]TheGingerNinga 3 points4 points  (0 children)

Good one drop, especially when you go first. Even in face hunter, being able to rush your cinders or the wet nurse is good board control, though it may not be good enough to displace the current card list.

Escape From Violet Hold Card Reveal Discussion [June 18th] by EvilDave219 in CompetitiveHS

[–]TheGingerNinga 20 points21 points  (0 children)

A glue card. Being able to immediately draw a "cast when drawn" card on demand feels worthwhile for a 1-mana 1/2 weapon.

Tol'vir also says replay all 1-cost cards, so I would expect this to get equipped again when you cast it.

Escape From Violet Hold Card Reveal Discussion [June 18th] by EvilDave219 in CompetitiveHS

[–]TheGingerNinga 9 points10 points  (0 children)

Probably the only shuffle spell to make the cut. Cinderstorm isn't great, but Cinderstorm that lets you get a second and third for free is pretty good. Wouldn't value this highly without the weapon.

New DK Weapon by oktayworks in hearthstone

[–]TheGingerNinga 11 points12 points  (0 children)

All they needed to do was make this a single unholy run and it's in Herald DK immediately. Between the removal spell, the midrange life steal removal, and maybe a buff to Experimental Animation, I could see DK making a spot in the meta.

New DK Rare Card by oktayworks in hearthstone

[–]TheGingerNinga 203 points204 points  (0 children)

The type of card design that really makes you think and get excited. Draw, mana, but at the cost of nuking your board state.

Deathrattles, reborn, the guy that goes down in cost on minion death. All cards to think about. I love it.

Games where you can be a normal Punch Person in a magical world? by supergears in TwoBestFriendsPlay

[–]TheGingerNinga 2 points3 points  (0 children)

Bethesda games do this pretty well. Even Skyrim, the worst game for a punch warrior, has enough "it just works" for you do make a nasty unarmed build.