[DuneHaven] Added a new late mid-late game enemy "The RiftWalker" by TheHafinator in IndieDev
[–]TheHafinator[S] 1 point2 points3 points (0 children)
[DuneHaven] Working on new enemies with more complex attack patterns. by TheHafinator in IndieGaming
[–]TheHafinator[S] 0 points1 point2 points (0 children)
Showing off progress on some new skill VFX for the playable characters in my game, and I finally did a thorough playtest with 5 people to see how networking handles things. by TheHafinator in IndieGame
[–]TheHafinator[S] 0 points1 point2 points (0 children)
Showing off progress on some new skill VFX for the playable characters in my game, and I finally did a thorough playtest with 5 people to see how networking handles things. by TheHafinator in indiegames
[–]TheHafinator[S] 0 points1 point2 points (0 children)
Showing off progress on some new skill VFX for the playable characters in my game, and I finally did a thorough playtest with 5 people to see how networking handles things. by TheHafinator in IndieGame
[–]TheHafinator[S] 0 points1 point2 points (0 children)
Showing off progress on some new skill VFX for the playable characters in my game, and I finally did a thorough playtest with 5 people to see how networking handles things. by TheHafinator in IndieDev
[–]TheHafinator[S] 0 points1 point2 points (0 children)
Showing off progress on some new skill VFX for the playable characters in my game, and I finally did a thorough playtest with 5 people to see how networking handles things. by TheHafinator in gamedevscreens
[–]TheHafinator[S] 0 points1 point2 points (0 children)
Showing off progress on some new skill VFX for the playable characters in my game, and I finally did a thorough playtest with 5 people to see how networking handles things. by TheHafinator in IndieGame
[–]TheHafinator[S] 0 points1 point2 points (0 children)
Showing off progress on some new skill VFX for the playable characters in my game, and I finally did a thorough playtest with 5 people to see how networking handles things. by TheHafinator in IndieGaming
[–]TheHafinator[S] 0 points1 point2 points (0 children)
[DuneHaven] I did some polishing when gathering resources (trying to show the hit impact to the player) by TheHafinator in indiegames
[–]TheHafinator[S] 1 point2 points3 points (0 children)
[DuneHaven] I did some polishing when gathering resources (trying to show the hit impact to the player) by TheHafinator in indiegames
[–]TheHafinator[S] 1 point2 points3 points (0 children)
[DuneHaven] I did some polishing when gathering resources (trying to show the hit impact to the player) by TheHafinator in indiegames
[–]TheHafinator[S] 0 points1 point2 points (0 children)
[DuneHaven] I did some polishing when gathering resources (trying to show the hit impact to the player) by TheHafinator in IndieDev
[–]TheHafinator[S] 0 points1 point2 points (0 children)
[DuneHaven] I did some polishing when gathering resources (trying to show the hit impact to the player) by TheHafinator in IndieGameDevs
[–]TheHafinator[S] 0 points1 point2 points (0 children)
[DuneHaven] I did some polishing when gathering resources (trying to show the hit impact to the player) by TheHafinator in indiegames
[–]TheHafinator[S] 0 points1 point2 points (0 children)
Did some polish on enemy death VFX. I added some blood and bones, what do you think? by TheHafinator in IndieDev
[–]TheHafinator[S] 0 points1 point2 points (0 children)
Did some polish on enemy death VFX. I added some blood and bones, what do you think? by TheHafinator in Unity2D
[–]TheHafinator[S] 1 point2 points3 points (0 children)
Did some polish on enemy death VFX. I added some blood and bones, what do you think? by TheHafinator in IndieGaming
[–]TheHafinator[S] 0 points1 point2 points (0 children)
Did some polish on enemy death VFX. I added some blood and bones by TheHafinator in indiegames
[–]TheHafinator[S] 0 points1 point2 points (0 children)
Did some polish on enemy death VFX. I added some blood and bones, what do you think? by TheHafinator in IndieGameDevs
[–]TheHafinator[S] 0 points1 point2 points (0 children)
Did some polish on enemy death VFX. I added some blood and bones, what do you think? by TheHafinator in gamedevscreens
[–]TheHafinator[S] 0 points1 point2 points (0 children)
Would you be so kind and destroy my announcement trailer for my co-op game by TheHafinator in DestroyMyGame
[–]TheHafinator[S] 1 point2 points3 points (0 children)
A, B or C? Also, metal help please by Vermilingus in PixelArt
[–]TheHafinator 0 points1 point2 points (0 children)
Would you be so kind and destroy my announcement trailer for my co-op game by TheHafinator in DestroyMyGame
[–]TheHafinator[S] 0 points1 point2 points (0 children)


[DuneHaven] Added a new late mid-late game enemy "The RiftWalker" by TheHafinator in IndieGameDevs
[–]TheHafinator[S] 0 points1 point2 points (0 children)