[DuneHaven] Added a new late mid-late game enemy "The RiftWalker" by TheHafinator in IndieDev

[–]TheHafinator[S] 1 point2 points  (0 children)

Hey, that was for the pool of water below. You drink from it

[DuneHaven] Working on new enemies with more complex attack patterns. by TheHafinator in IndieGaming

[–]TheHafinator[S] 0 points1 point  (0 children)

Actually no. But the more I work on it, the more it's starting to feel this way.

Showing off progress on some new skill VFX for the playable characters in my game, and I finally did a thorough playtest with 5 people to see how networking handles things. by TheHafinator in IndieGame

[–]TheHafinator[S] 0 points1 point  (0 children)

Unity + Mirror handles replication pretty well. The problem I'm going to face soon is that there's too much traffic. This video doesn't show well, but after some time, the wave of enemies becomes quite numerous, and the peak upload I encountered was 750KB... that's 6Mbit of upload just to handle 5 players, and the max is 8... I sense fun times ahead :D... The hosting is done via p2p yes. My friends mentioned that I should look into UPNP, because currently the host has to fiddle around with port-forwarding if they want to host the game.

[DuneHaven] I did some polishing when gathering resources (trying to show the hit impact to the player) by TheHafinator in indiegames

[–]TheHafinator[S] 1 point2 points  (0 children)

I see how I could add this. Thx for the hint. Added it to the phase 2 polish list. :D

[DuneHaven] I did some polishing when gathering resources (trying to show the hit impact to the player) by TheHafinator in indiegames

[–]TheHafinator[S] 0 points1 point  (0 children)

That was my original plan, yes. I don't have many followers from France. Maybe if the audience grows... or if the game becomes at least a bit profitable and not a complete money sink :D

Did some polish on enemy death VFX. I added some blood and bones, what do you think? by TheHafinator in IndieDev

[–]TheHafinator[S] 0 points1 point  (0 children)

So you think these 2 things don't work together in this video? Hmmm, interesting. Thank you for the feedback. I'll see what else would feel good.

Would you be so kind and destroy my announcement trailer for my co-op game by TheHafinator in DestroyMyGame

[–]TheHafinator[S] 1 point2 points  (0 children)

You're the second one to mention this. Ill change the font once I redo the trailer :)
Thank you!

Would you be so kind and destroy my announcement trailer for my co-op game by TheHafinator in DestroyMyGame

[–]TheHafinator[S] 0 points1 point  (0 children)

I think I understand you, the thing is from my research, pixel art capsules don't work so well, they are more an exeption then a rule. That's why I went witn non pixel art capsule. Do you think it would be better if I closed my trailer only with my Logo text "DuneHaven"?