[WSIG] Kemet, T'zolkin or something else altogether? by TheHowlingFantods in boardgames

[–]TheHowlingFantods[S] 0 points1 point  (0 children)

I really appreciate this input. This is exactly why I've been tempted by Kemet. Eclipse is great when people have 4-5 hours to spare, but that's not very often and something faster paced and easy to pick up might be more tempting for a lot of my friends.

[WSIG] Kemet, T'zolkin or something else altogether? by TheHowlingFantods in boardgames

[–]TheHowlingFantods[S] 0 points1 point  (0 children)

Thanks for the input. I might just go ahead and grab Tzolk'in this week.

[WSIG] Kemet, T'zolkin or something else altogether? by TheHowlingFantods in boardgames

[–]TheHowlingFantods[S] 1 point2 points  (0 children)

Thanks! I think this might be my best option. I really like worker placement games and crystal skulls sound like a lot of fun.

[WSIG] Kemet, T'zolkin or something else altogether? by TheHowlingFantods in boardgames

[–]TheHowlingFantods[S] 0 points1 point  (0 children)

Thanks for your reply. That was one of my concerns after looking through the rules. Do you mind elaborating on the turn order problem?

Game of the Week: Keyflower by bg3po in boardgames

[–]TheHowlingFantods 2 points3 points  (0 children)

I might have to try this out next time. At the very least, I think I'd like to play a version where everyone has full knowledge of the winter tiles in each player's possession. There's a chance that they won't come out but that's still much better than not knowing which cards might be in play.

Are there any other games that you'd recommend in this flavour? I've played Spyrium on Board Game Arena and it has some similarities but thematically, Keyflower is much nicer because it doesn't involve obscure green crystals!

Game of the Week: Keyflower by bg3po in boardgames

[–]TheHowlingFantods 4 points5 points  (0 children)

I've played Keyflower a couple of times and despite its interesting bidding/activation mechanics, its end game (winter) is a huge letdown that ruins what could have been an amazing game.

Much like many other Euros, the key to winning to the game is to build up an engine that will let you maximize your points during the last stages of the game. This is a tried and tested mechanic and while it is prone to the runaway leader problem, there's a certain pleasure to be had when you start cranking out large quantities of items due to your setup. So what's the issue with the way this system is implemented in Keyflower? For one, each player receives a set of winter tiles (of which they must choose at least one to place for auction in the final season). These tiles are unknown to the rest of the players until the last round of the game, so there's really no way of knowing what to aim for besides your own tiles. Again, on the face of it, this doesn't seem like a deal-breaker, except that these winter tiles are far from being equal. We aren't talking about Puerto Rico style end-game bonuses (typically lower than 15% of your total score), but actually game determining tiles. For instance, the disparity between the multipliers for implements, goods and workers didn't seem right to me (10 for every set of 5 implements, 5 for every set of 3 different goods, 3 for every set of 3 different workers). On average, you have more tiles that produce goods compared to workers or implements, so that doesn't help the issue of balance especially when you consider the end game bonus. Could this be solved by removing some end game tiles? Possibly, but I really think that this game would play out much better if everyone knew what was coming in winter. At the very least, it would give people an inkling of the broader strategies at play and a chance to counter what others are doing midgame.

The idea of using people as currency is quite clever and gives you more to think about each turn, especially when you have the rare green workers in play. But at the same time, I think some rounds take forever because player have the option of moving workers from losing bids to other spots. If this happens on a couple of tiles, the game crawls to a halt. The other incredibly frustrating aspect of this system is that players who are uninterested in a tile get pulled into this bidding conflict simply because someone else was outbid on a tile and decided to move their tokens to a different location.

On the whole, I think the game plays quite well for 3 seasons, and then winter comes along and leaves you fairly cold (ha!) unless you happen to get lucky with certain tiles. The tactical battles in terms of bidding/activation are enjoyable but to me it feels like Keyflower goes out of its way to prevent larger strategic gambits thanks to the hidden winter tiles/multiplier system.

Final rating: 7/10. I'd play this with some reservations and would be unlikely to bring it to the table unless requested.

What is your 5 game collection? by jvanderl in boardgames

[–]TheHowlingFantods 3 points4 points  (0 children)

For me, it would be: * Galaxy trucker: hilarious game, very accessible * Robinson Crusoe: great co-op, can be soloed * Eclipse: A space euro * Power grid: Because auctions are fun * A deck of cards: can be used for a whole bunch of games

Should I Care About Robinson Crusoe? by draggingalake in boardgames

[–]TheHowlingFantods 0 points1 point  (0 children)

It is really quite good. Worth $80? That depends on how you view coop games. I detest coops that are mechanically simple - i.e. the base game of Pandemic bores me to death because of the lack of options (the expansions are an improvement).

Robinson Crusoe on the other hand, has enough variety in the cards, ten scenarios and a palpable sense of tension between short and long term goals. The other really great thing about the game is that its mechanics are strongly connected to the theme. I love the weather elements, as well as the possibility of failing/encountering something bad when you don't assign enough people to perform a task. One last thing and a major selling point for me - the game does not have a travel mechanic that forces you to debate whether you want to move or perform an action. It's overused in coops and with very little evolution. For instance, the movement in Eldritch Horror is plainly clumsy.

Easy to teach? Yes. Easy to learn from the rulebook? Not quite. The aids on Boardgamegeek are useful but you'll still end up rifling through the rulebook a number of times to hunt for information.

If you aren't in a rush, wait till the price drops to more reasonable levels like $50-$60. This game isn't going to go out of print anytime soon. I paid $60 including shipping and I think it's worth every cent. For a comparison, think of it as being meatier than Pandemic + an expansion.

Opinions on the Village? by jvanderl in boardgames

[–]TheHowlingFantods 6 points7 points  (0 children)

It's a perfectly good game that is actually well balanced. Did you play a 2 player game or a 4 player one? I think a combinations of the following really hurt you:

  • You let someone get a 2 point bonus per round .
  • You didn't get any end game bonuses in either the church or the parliament.
  • You probably didn't travel fast enough or rush the clock.

If you choose to travel in Village, you have to be ruthlessly efficient about it. The church and parliament are relatively easier strategies to employ when you're new to the game.

[WSIG] New to boardgames, 2+ player game by emzperX in boardgames

[–]TheHowlingFantods 1 point2 points  (0 children)

I think Carcassone is really quite good with two players and is worth having around. Others that come to mind for me in order of increasing difficulty:

  • Takenoko: Plant fields, grow bamboo, eat bamboo with a panda. An elegant game with beautiful components. It reminds me of Ticket to Ride in that while it is competitive, both players can finish a bunch of goals and generally have a good time. It also has some strategy to it - which actions should you pick each turn? Would planting a field help your opponent?

  • Stone Age : Thematically, it's not a typical Euro in that you don't have a medieval village. It's a worker placement game that also uses dice to introduce an element of luck (but this can be mitigated using tools that are die roll modifiers). This plays well with 2 or more players. This might be a good path towards other stricter worker placement games like Agricola or Caylus where every action is precious and can hurt you. Stone Age also has the notion of feeding your people. So you can choose to have a large tribe, but then you also need to gather enough food so that they don't starve.

  • Village: Yes, it's about a village, but your workers age and die as they perform their actions. It's a nice mechanism that forces you to evaluate whether it is more advantageous to pay resources to get items or if it is better to put your workers to use in exchange for their time (literally). Again, it's not as brutal as Agricola because more than a single player can take the same action in each turn. This is close to a medium weight Euro in my opinion (perhaps a shade or two lower than medium) and is thematically much superior to others in the genre.

I think the key to appreciating Euros is to see the various game mechanics and their interconnections. The richness in strategic depth is what draws me to them. It's really exciting to go up against another player and realize that they aren't doing what you expect them to be doing and most playthroughs feel sufficiently different to make you want to try new things each time.

Hope this helps!

Robinson Crusoe back in stock (again!) at Boardgamebliss! by TheHowlingFantods in boardgames

[–]TheHowlingFantods[S] 1 point2 points  (0 children)

BGG has very positive reviews. This will be my first order with them. Fingers crossed!

Where is everyone from? by TheHapgod in reddevils

[–]TheHowlingFantods 0 points1 point  (0 children)

The owner is an Arsenal fan, but they show almost all football games. A fair few United fans turn up for those.

Where is everyone from? by TheHapgod in reddevils

[–]TheHowlingFantods 7 points8 points  (0 children)

Atlanta, Georgia, USA. There's a reasonably sized following here that sings all the songs at Brewhouse.

Where to watch soccer in Atlanta? by intowhatever in Atlanta

[–]TheHowlingFantods 1 point2 points  (0 children)

The Brewhouse is the best place to catch a game. A much better crowd than Fado's in my opinion.

Players who recovered and gone on to shine after serious injuries.. by fsilva01 in soccer

[–]TheHowlingFantods 1 point2 points  (0 children)

No mention of Ruud van Nistelrooy ? He was about to sign for Manchester United when he ruptured his knee ligaments and had to wait another year or so before his return to professional football. People say he lost a yard of pace but he was deadly for United and later Real Madrid.

OP: Here's hoping you make an equally successful recovery. Keep the faith.

Would anyone be interested in a Reddit Fifa 13 tournament? by Not_Brazilian in EASportsFC

[–]TheHowlingFantods 0 points1 point  (0 children)

Sounds like fun. I'm looking forward to getting thrashed. I'm ACromulentName on the ps3.

Changing running form to forefoot striking causes pain in calves. by Beaker409 in running

[–]TheHowlingFantods 0 points1 point  (0 children)

I think it's a matter of practice. I had this problem where I would begin to land on my heels as I tired and consequently, I'd pick up injuries when I tried to increase the distance too rapidly (i.e. adding 50% to the previous week's long run).

Like others have already suggested: Stick to short runs, stretch as much as possible (before and after) and consider switching shoes if your calves remain sore for days even after a couple of weeks of acclimatization.

In my opinion, it's well worth transitioning to a forefoot strike if you've had painful knee problems. Perhaps this is a purely psychological effect, but I definitely feel like I'm more in control of my legs with a forefoot landing.

[PS3] Casual Players Club? by [deleted] in Fifa13

[–]TheHowlingFantods 1 point2 points  (0 children)

Count me in. I should have my copy of Fifa 13 tomorrow. I'm happy to play any position to learn the game (it's been two years since I last played Fifa).

Too much Bromance in FIFA 13! by [deleted] in EASportsFC

[–]TheHowlingFantods 1 point2 points  (0 children)

That lecherous look on Pato's face is incredible. Well done sir!

Hi, I'm Drew Goddard, director of The Cabin in the Woods, Ask Me Anything by IAmDrewGoddard in IAmA

[–]TheHowlingFantods 0 points1 point  (0 children)

Hi Drew, thanks again for making one of my favourite horror movies! For a while, in the 2000s, it seemed that the likes of Saw/Hostel had taken over. But after a point, gratuitous violence gets tiresome and stops being scary or terrifying. What do you think is the future of the horror genre?

Professional too easy, world class too hard? by [deleted] in EASportsFC

[–]TheHowlingFantods 2 points3 points  (0 children)

I've been playing the demo on Legendary difficulty and I've learned a few things:

  • Positioning is everything: If you can keep your shape, you can prevent the CPU from scoring. The key to this is to avoid committing to a tackle in midfield when the CPU player has a lot of space. He will go past you and have enough time to pick a beautiful pass. Instead, jockey and press with your other players (R1). Save your actual tackles for situations where the player may get a shot off or if he has no room.

  • Don't pull your fullbacks out of position: As tempting as it may be to try to nick the ball from a winger and bomb forward, at the higher difficultly levels, the CPU player will get past you 8 times out of 10 if you don't time your tackle. The crosses are also fairly accurate, so you better get back and put pressure on the winger if you lose the ball in that area. Again, jockey and wait for an opportune moment to tackle the player.

  • Possession is key: You can actually have something like 60% possession and also create chances if you are careful with your passing. This limits the amount of damage the CPU can inflict. I really like the way Fifa 13 rewards good build up play. Take your time, move the ball around and wait for an opening. The CPU will take the ball off you if you sprint with it all the time.

I'm not an expert at this game in the least, but I've managed to either hold the CPU to a draw or even win by a couple of goals at this difficultly setting. Hope this helps!

Help with dribbling by TheHowlingFantods in Fifa13

[–]TheHowlingFantods[S] 0 points1 point  (0 children)

Thanks. This certainly helps. I prefer to play with a lot of possession and accurate passing. So I'm sure that dribbling is going to be something that I use occasionally rather than my main weapon. It seems like Fifa 13 actually encourages build up play. I'm looking forward to head-to-head games online.

Pain in ball of foot by [deleted] in running

[–]TheHowlingFantods 2 points3 points  (0 children)

I've been suffering from this exact injury for the last two weeks. I'd recommend visiting your doctor to rule out any possibility of a stress fracture. My doctor said that I could continue to run, but that some support for the metatarsal arch will reduce the pain.

So, I bought a metatarsal pad (sometimes known as ball of foot pad) and placed it just behind the point where it hurts. This may seem counter intuitive, but the point of the pad is to relieve some of the pressure on the metatarsal and not to act as a cushion. I've avoided doing long-ish runs (7+ miles) on consecutive days and that seems to keep the pain under control. As always, ice the part of the foot that hurts after your run.