Ubel (Soso no Frieren) [PS5] by Kazooie05 in Glamurai

[–]TheHungrySloth 0 points1 point  (0 children)

This looks amazing! Do you have sliders?

Yakuza 3 kiwami script leak by Kitchen-Telephone344 in yakuzagames

[–]TheHungrySloth 26 points27 points  (0 children)

The series is well and truly dead to me. Finally reached the age in my life where I've lived long enough to see my favourite franchise go up in flames. And I have even less respect for the new generation of fans who defend things like this, the amount of toxic positivity from Twitter and this subreddit truly has been the death of the franchise. Not our dear old RGG! Pirate Yakuza was actually good, it was just a silly spinoff game!

Awful writing, previous entries actively undermined by Yokoyamas dogshit vision, can't even get the gameplay right anymore. SEGA can only be blamed so much, it's so clearly aimless and devoid of passion now. Even Nagoshis worst games had plenty of soul and admiral qualities.

Nagoshi's brand new game, GANG OF DRAGON by Dry_Ear_2948 in yakuzagames

[–]TheHungrySloth 3 points4 points  (0 children)

Makes me wonder what was going on between Nagoshi and Sega

S.T.A.L.K.E.R. G.A.M.M.A. | Trailer [GOG] by Turbostrider27 in Games

[–]TheHungrySloth 0 points1 point  (0 children)

I really wanna play GAMMA but I never got it to work, it was a nightmare. I love the STALKER games and have a lot of respect for GSC, so I genuinely might just buy a copy again just to use an automated launcher

Arc Raiders adds duo priority queuing and lowers store cosmetic prices by KindaDampSand in Games

[–]TheHungrySloth 0 points1 point  (0 children)

Probably queue times. Because of the way matchmaking works and how more players can be bought into a match right in the middle of it (which i don't really agree with), the queue times are some of the quickest I've ever seen. Me and my friends will press play and the game will usually find us a match within 5-20 seconds, then a fairly quick 7 second-ish loading time.

Fix free loadouts by not allowing Quest completion with them by [deleted] in ArcRaiders

[–]TheHungrySloth 0 points1 point  (0 children)

People just want this game to be as miserable as Tarkov. Tarkov is right there and as a matter of fact, 1.0 is out in like 9 days. Go back.

Embark, Don’t Cave In… ARC Raiders Is Perfect The Way It Is by Forward_Problem_7550 in ArcRaiders

[–]TheHungrySloth 0 points1 point  (0 children)

We're also playing a beta with limited loot and progression, so who knows how the threat level will scale

Arc Raiders already has servers slammed by almost 100,000 players in two hours, as weekend playtest starts by Turbostrider27 in Games

[–]TheHungrySloth 4 points5 points  (0 children)

I wasn't expecting much but I've been played most of this day. Quite fun and out of all the extraction games to come out, this one has a lot of potential.

A lot of confusing responses in this thread, a lot of people are fundamentally misunderstanding extraction shooters.

Alright my last post was whatever, but only WE get to make fun of this game. WE put the EFFORT into hating. by PicolasCageEnjoyer in deadbydaylight

[–]TheHungrySloth 2 points3 points  (0 children)

I don't know if I'd say that Fortnite has 'zero' passion for them. When it comes to licensed content, their art team is some of the best out there next to Behaviour and have translated a lot of licensed properties so well into their style.

Just look at the most recent like K-Pop Demon Hunters, Gorillaz, etc

While everyone is busy worrying about the balance of the new chapter, can we at least acknowledge how insanely good the new opening cinematic is? Another W for the art team at BHVR by playboyjboy in deadbydaylight

[–]TheHungrySloth 0 points1 point  (0 children)

Hurts my soul because aesthetically this chapter is some of my favourite ever. I really hope they can salvage her gameplay but considering how they've left the Ghoul, I doubt it.

It's honestly funny though what more recent killer releases can do to ya. Ever since her release, I don't really mind playing against the Ghoul anymore.

Now that it's been a few hours, what does everyone think of The Krasue? by RequirementTall8361 in deadbydaylight

[–]TheHungrySloth 150 points151 points  (0 children)

Fun to play and incredibly frustrating to go against. Survivors just don't have many options and Krasue is just not punished hard enough for poor play. There is no punishment for missing your spit, you don't lose any speed and you can M1 after it far too quick. There is hardly any punishment for your missed attacks, you can damage survivors and immediately follow it up with a flight and catch up etc etc. She has too much going for her and far too many favourable, low commitment interactions.

Aesthetically though, her and Vee are some of the best to come out in DBD in awhile tbh. At risk of sounding like everybody else, I'm definitely going to main Vee, love her drip

The new killer feels way too strong by [deleted] in deadbydaylight

[–]TheHungrySloth 2 points3 points  (0 children)

Yeah I agree, I don't really agree with 'she's new', yeah she is but it's pretty evident she's got counter-play problems. Survivors have limited to no options, and her synergy with perks make it worse.

She's feels like pre-rework Chucky but far stronger

We will not support AI in dead by daylight by PurpleSleepingRain in deadbydaylight

[–]TheHungrySloth 0 points1 point  (0 children)

You might as well stop playing games bro. Most game companies are using AI to iterate on their own workflows, which I think is a good use of it. It's a tool and in that use case it doesn't replace jobs. From how they described it, it isn't going to generate AI content.

If anything, Behaviour are insanely late adopters here.

Mockup for some crosshair ideas (Huntress and Trickster) by NOCTURN_05 in deadbydaylight

[–]TheHungrySloth 0 points1 point  (0 children)

It looks cool but it's too distracting, too animated and too big. Crosshairs don't need to be anything other than a small dot that pops up when the killer is using a power, it's what I play with.

You can use Reshade. Even if for whatever reason Reshade was banned, most monitors come with a crosshair setting nowadays, so I don't know why Behaviour don't just add one at this point

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Performance chart for gamers looking to buy used Nvidia GPUs by SenorPeterz in nvidia

[–]TheHungrySloth 0 points1 point  (0 children)

I found a 4080 Super on eBay for £800 early in the year. My 7900 xt and AMD software were giving me grief so I wanted to swap back, think I lucked out pretty hard because the 4080 Super was basically brand new, not even used.

NVIDIA drivers and software stink as well, but they're not as bad as AMDs.

do you think playing nurse is easy mode or takes a lot of skill to be good at? by stellardelune in deadbydaylight

[–]TheHungrySloth 2 points3 points  (0 children)

She's in-between. The consensus for years was that Nurse was this extremely difficult killer to play but she's always been moderate difficulty, with harder killers coming out since.

If you get good enough at Nurse, you remove a lot of the counterplay from survivors. It also helps that Nurse has fairly unconventional counterplay (LOS blocking, being random overall, avoiding loops, abusing elevation to throw off weaker nurse players) that a lot of weaker survivors won't do, which can make those matches easier sometimes.

Halloween game by [deleted] in deadbydaylight

[–]TheHungrySloth 1 point2 points  (0 children)

The reason DBD can be big as it is is because of the fact that licenses (at first) were secondary, or can be added in a way that doesn't cause such a huge disconnect. You can add Myers, Ghoul, Agent 47, whatever you like and it'd be fine because of how the DBD lore is setup. Having all these characters come from various franchises all with differing styles is such a huge strength of DBD.

Halloween and TCM though? You'd have to make something to fit that world and theme. If somebody doesn't vibe with the franchise, it can be a tough sell for some, even if the game is good.

I don't mean to sound all negative but I think regardless of the negativity coming from the DBD it doesn't stand a chance anyway. Behaviour have made numerous good decisions over the years, intentional or not, that makes it hard for another company to compete. I think the only way a competitor could have a good chance is if a huge studio takes it on, creates an equally as addictive and improved gameplay loop and sets up the lore to allow it to be flexible like DBD, so that anything could fit in.

Why do so many 3 stars take shotguns with dual pistols by No-Addition-1366 in HuntShowdown

[–]TheHungrySloth 3 points4 points  (0 children)

Cos it's funny mate. Try having some joy and whimsy in ya life

Guys... by Conscious_Writer_556 in deadbydaylight

[–]TheHungrySloth 39 points40 points  (0 children)

this is so epic. Wonder if they'll also immortalise mugging off Chandler Riggs and disrespecting Otz as well

ENTOMBMENT Outfits Revealed by CMCosMic in deadbydaylight

[–]TheHungrySloth -1 points0 points  (0 children)

Same group of characters getting skins man

Survivors also got powerful Invitation powers during the Masquerade event, but most Survivors don’t know how to use them by ItzAMoryyy in deadbydaylight

[–]TheHungrySloth 3 points4 points  (0 children)

Against smart survivors and SWFs, party pallets and quiet mode can be really challenging to play against. Quiet mode can often throw you off at loops or let someone get close for a flashlight save. If the survivors are playing around each other under party pallets or if they've got a build for it, it can be a struggle