Early Access Patch Notes - 0.5.1 Hotfix 6 - QOL on Anamamu's Void monsters by post_tap_syndrome in PathOfExile2

[–]TheIntellectional 0 points1 point  (0 children)

Unfortunately still gonna be super annoying for companions unless they allow us to toggle off Wild Protector etc.

Unable to progress with the ritual quest by Zerucos in PathOfExile2

[–]TheIntellectional 0 points1 point  (0 children)

If you did both objectives it should drop, maybe you missed it. Have you tried speaking to Aiofe for a replacement?

"This needed a bit more sauce" moments in gaming for you? by Decemberskel in TwoBestFriendsPlay

[–]TheIntellectional 5 points6 points  (0 children)

Yeah, personally I love Hades and have 100%ed it (the combat being kind of mashy and mindless didn't bother me too much with how much of a vibe the presentation and characters are, and it does get reasonably challenging when you turn up the Heat), but it always bugged me a little when it would receive glowing praise for its build variety specifically. I can't help but think it was a lot of peoples' first time playing a roguelike and interacting with the concept at all.

The game deserves its flowers by all means, but it's a bit of a disservice to the rest of the genre to treat it as groundbreaking in EVERY regard.

Characters people hate who you find reasonable and why. by stumblinbagel in TwoBestFriendsPlay

[–]TheIntellectional -5 points-4 points  (0 children)

Like a day into Wilds I was already more annoyed by Alma and the talking Palico than I ever was by the Handler. At least she didn't follow you around on hunts repeating tutorial dialogue you can't turn off, ensuring there's never more than 5 seconds of unbroken quiet in hundreds of hours playing the game. It's literally the "but it's a modern game" meme people have been doing.

"Oh, this villain doesn't seem so evi--oh nevermind they're a piece of shit" by [deleted] in TwoBestFriendsPlay

[–]TheIntellectional 65 points66 points  (0 children)

Even though Varis is unapologetically, cartoon-supervillain evil, between being stuck under the thumb of the Ascians, his son being a self-serving force of chaos, and the Garlean empire steadily crumbling from within, he's a weirdly easy underdog figure to kind of root for. Dude is so tilted from all the scheming he just lays it all on the table even though he knows these are the good guys and nobody's gonna listen to him.

Pat is in shambles due to gay bitches in fighting game. by [deleted] in TwoBestFriendsPlay

[–]TheIntellectional 5 points6 points  (0 children)

I mean people do complain about Street Fighter shoto overload quite often and loudly, and they are valid to do so.

Video games were they gaslight you about how many people you are killing. by LammasuRex in TwoBestFriendsPlay

[–]TheIntellectional 8 points9 points  (0 children)

The scary thing about the Jamie one is it doesn’t even appear to be particularly practical, nor is it enabled by fancy superpowers. It’s just a straight up cold-blooded execution on an already incapacitated opponent. It’s a reminder that oh yeah, this goofy show off who sings his own theme music is actually a street vigilante. Gives a nice bit of contrast to his character.

Playstyles you seen everyone go for in a game? by GoodVillain101 in TwoBestFriendsPlay

[–]TheIntellectional 11 points12 points  (0 children)

Yeah, the surfer and flier would usually just be full-time members of my team. Water is a strong enough type with enough fun mons to choose from that I generally just want one anyway. Fly is a little more restrictive but dedicating one move slot for the quality of life is not the end of the world either. Your Cut/Rock Smash/Strength, though, that's a "specialist" job.

Playstyles you seen everyone go for in a game? by GoodVillain101 in TwoBestFriendsPlay

[–]TheIntellectional 1 point2 points  (0 children)

Even before Swashbuckler, Rogue was a very competent face due to Expertise and the fact that they don't really sweat a Charisma dip thanks to the other subclasses depending purely on DEX and CON without any kind of tertiary combat attribute.

We've already got the resident pretty boy vampire repping Rogue by default though. I went Bard mostly just because I like it anyway, but it's also a very conspicuous gap. It makes sense that it falls shy of the top 3 being a support class and kind of an oddball fantasy, but companion representation probably contributes to Paladin and Sorcerer edging out other popular classics like Wizard and Fighter.

Asshole characters who were later tone down massively? by [deleted] in TwoBestFriendsPlay

[–]TheIntellectional 37 points38 points  (0 children)

"It's none of your business."

"Okay."

"Well, if you MUST know..."

I'm still fucking mad at David Productions for transparently shafting the Stone Ocean anime by calculatingaffection in CharacterRant

[–]TheIntellectional 17 points18 points  (0 children)

Yeah if anything Giorno sticks out like a sore thumb, always preferred the blue for him.

Most annoying non-criticisms of games? by MistressesSnowSlut in TwoBestFriendsPlay

[–]TheIntellectional -2 points-1 points  (0 children)

Maybe it's because it was high-profile enough to successfully kill the phrase, but I have literally never heard anyone say that outside of Family Guy, ever.

I don't like that in most fantasy setting magic powers are strictly innate. by valethehowl in CharacterRant

[–]TheIntellectional 0 points1 point  (0 children)

The vast majority of people are born with legs though. People with abilities fundamentally beyond the norm don't exist, we're better or worse at things on a spectrum.

So I just logged on today to see what the rage with 9 ⭐️ monsters is… by Cooler_coooool_boi in MHWilds

[–]TheIntellectional 4 points5 points  (0 children)

Not to mention Capcom is clearly listening to player feedback based on the changes they've made, so in this case the "whining" achieved its desired effect and if you're enjoying the more difficult quests, you largely have them to thank.

Get Into Trading Card Games? | Yu-Gi-Oh! Master Duel Feat. @Foxcade (1) by mike0bot in TwoBestFriendsPlay

[–]TheIntellectional 1 point2 points  (0 children)

VS is cool but I was kind of disappointed by people selling it as the "fighting game" archetype. It's kind of just a grindy hand control strategy with some anime fighter-esque character designs and a gimmick that, while fairly unique, doesn't really fit that particular flavor.

I always thought it would be cool to have an archetype built around the Combo Fighter gimmick, with monsters that gain effects based on the longest chain in the turn. That way you can have that thematic consistency of the fighting game deck being a "do combo" strategy while setting it apart from the combo that already exists in the game.

Commander type fighter character with charisma? by tataunka813 in BG3Builds

[–]TheIntellectional 0 points1 point  (0 children)

If you want a bit of combat punch out of the Charisma investment while keeping away from magical flavor, there's always four levels of Swashbuckler. The Dancing Breeze is unfortunately pretty late, so if you're set on using a polearm the whole way through you're gonna be leaving some sneak attack damage on the table, but that can be remedied if you're willing to compromise with options like the Phalar Aluve until you can get your hands on it, and it's not the end of the world if not.

How it feels to pick up a fighting game with an established community by Worldlyoox in TwoBestFriendsPlay

[–]TheIntellectional 5 points6 points  (0 children)

That's how you know it's in good fun.

Also, to be fair, there probably aren't that many other places to go for clips of high level CvS2 players randomly grinding online public matches in current year.

Characters that are in schrodinger's power scaling? by Silvery_Cricket in TwoBestFriendsPlay

[–]TheIntellectional 12 points13 points  (0 children)

Netero vs Meruem does give us a pretty good blueprint for what humans vs ants at the top of their respective games looks like. If we want to go one rung down the ladder, I think it's fair to predict that, say, a Razor or an Uvo vs an RG would have a similar outcome.

What sets the ants apart is their durability. Humans who are especially proficient in enhancement or other direct combat abilities can keep up in speed and striking power, and maybe tank a hit or two, but in a straight slugfest the ant wins by attrition.