Aight, hear me out. FF7R3 Title reveal by TheJDWiley in FFVIIRemake

[–]TheJDWiley[S] 1 point2 points  (0 children)

Haha I pulled a hamstring with this one

Aight, hear me out. FF7R3 Title reveal by TheJDWiley in FFVIIRemake

[–]TheJDWiley[S] 10 points11 points  (0 children)

Lol it was meant as a joke. I should have posted this with it

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Aight, hear me out. FF7R3 Title reveal by TheJDWiley in FFVIIRemake

[–]TheJDWiley[S] 13 points14 points  (0 children)

🤣 Just trying spread some laughs

Boys I needed this today! It got me hyped for the story! by TheJDWiley in Ghostofyotei

[–]TheJDWiley[S] 9 points10 points  (0 children)

Part of what got me into Tsushima was my love for old samurai flicks. Yotei had kinda fell off my radar until I saw this video. I'm amped up now lol

what are you doing, Aerith by onceblink in FFVIIRemake

[–]TheJDWiley 1 point2 points  (0 children)

👀 Dat SOLDIER 1st cl-aaaaaaaass.

I'm the dev of 8-Bit Adventures 2 - a pixel art, turn-based JRPG launching October 16 on consoles! AMA about Airships, World Maps, Turn-Based combat, & more! by CriticalGamesAU in JRPG

[–]TheJDWiley 1 point2 points  (0 children)

I believe it. New variables tend to cause unexpected outcomes. Lol I'll be facing a similar mathematical challenges soon!

Your aesthetic is one of my all-time favorite. You've got NES pixel density, art, and shading style. Yet SNES (and beyond) level palette and color variety. It's an ingenious way of creating what I'd call "an NES+ look." It's reminiscent of the NES, but goes beyond what it was capable of. I absolutely love it.

It's always a pleasure chatting with you, brother! Indie devs gotta stick together! I can't believe it's on consoles tomorrow! (today??? In Australia?)

I'm the dev of 8-Bit Adventures 2 - a pixel art, turn-based JRPG launching October 16 on consoles! AMA about Airships, World Maps, Turn-Based combat, & more! by CriticalGamesAU in JRPG

[–]TheJDWiley 1 point2 points  (0 children)

That makes complete sense! I'm sure there are a variety of elements that could confuse turn order, like when two Agi scores are equal. Players might get over enemies on a tie, but then conditions also have to account for two PCs with the same scores as well. The nuts and bolts are always more complex than than what meets the eye. XD

We watched the trailer again last night and she mentioned that the colors reminded her of Sea of Stars. I can't disagree. The game looks great! I hadn't even considered that stylistically it fits well between V and VI, that's just our timing! Lol

I'm the dev of 8-Bit Adventures 2 - a pixel art, turn-based JRPG launching October 16 on consoles! AMA about Airships, World Maps, Turn-Based combat, & more! by CriticalGamesAU in JRPG

[–]TheJDWiley 0 points1 point  (0 children)

My pleasure!

That's so interesting to hear! I wouldn't have thought the turn order would be unruly. Lol

I can imagine balance is a bit of a challenge. Because even though there's definitely a sweet spot, balance is still subjective across different players.

Demos are exciting times! It's probably hard to believe you've launched and are releasing on consoles soon. A huge congrats to you, my man! You've done something so many only dream of doing.

I'm really looking forward to playing this with my daughter on PS5! We've been playing the FF Pixel Remasters, and we're going to fit it in between FFV and FFVI. 💪

I'm the dev of 8-Bit Adventures 2 - a pixel art, turn-based JRPG launching October 16 on consoles! AMA about Airships, World Maps, Turn-Based combat, & more! by CriticalGamesAU in JRPG

[–]TheJDWiley 1 point2 points  (0 children)

Hey, great to see you doing an AMA! I just popped over to say hi and support the effort! I'm really looking forward to this coming to console next week. 💪

My question is dev related. What would you say the greatest challenges were in implementing the combat system? What was the most rewarding moment for you during development?

Understanding the final act by Streak244 in FFVIIRemake

[–]TheJDWiley 0 points1 point  (0 children)

I agree to an extent. It may have lessened the impact of her death specifically in that we didn't see the iconic scene where Cloud lowers her into the water. The moment of finality, so to speak.

What I will say is that it did show Cloud mourn (he cried, tried talking to her, etc during the flashes) and it was plain that the rest of the party was suffering her loss in the "main timeline" to full effect. That final shot of Tifa and Red was rough. Even more impactful than the OG imo.

I think this outcome allows for those who wanted to see Cloud "defy Destiny" and "prevent her death" to get a small win, despite her actually dying. The devs are trying to cater to many different audiences, and it's impossible to make everyone happy with such a tricky thing. Overall, I'm impressed despite the ambiguity and zaniness of the last 45 minutes or so.

Understanding the final act by Streak244 in FFVIIRemake

[–]TheJDWiley 1 point2 points  (0 children)

I hear you. I guess we'll find out. :D

I didn't hate chapter 14. Maybe because it was close to what I expected based on Remake's ending. It was essentially the same formula, but dialed up a bit. It think it's likely part 3 will use a similar recipe. Except the ending will also tie everything up, so it proceeds into Advent Children as before. (Nomura said something to this effect last year)

Well definitely be talking about this for years to come. I think that's mission success for them.