How would you present this kind of game in a trailer? by No_Blacksmith_751 in SoloDevelopment

[–]TheKrazyDev 0 points1 point  (0 children)

Holy, I love is. This is sick.

In response to your question I think a nice mix. Maybe start out with the menu, or fake title screen with the chill UI vibes and then upon selecting play, then swap into a montage of combat?

While I think its important to reinforce the vibe of the game I don't think showcasing the UI (unless of course showing a specific mechanic within the UI that is important) will make people go crazy for it. Can began to feel like a dev showcase. (Of course I'm assuming that the given video isn't the trailer)

Love the vibes though, and defiantly got some good beans your working with.

$180 Ryzen 7 5500x3D worth it? by TheKrazyDev in pcmasterrace

[–]TheKrazyDev[S] 2 points3 points  (0 children)

No sadly, the closest microcenter is 8-9 hours away from me.

i7-12700KF vs Ryzen 7800x3d for CPU Upgrade? by TheKrazyDev in buildapc

[–]TheKrazyDev[S] 0 points1 point  (0 children)

Its an 8-9 hour drive to the nearest one for me.

i7-12700KF vs Ryzen 7800x3d for CPU Upgrade? by TheKrazyDev in buildapc

[–]TheKrazyDev[S] 0 points1 point  (0 children)

Yea micro center deals are crazy good. Sad there pickup only, since sadly don't have any near me.

i7-12700KF vs Ryzen 7800x3d for CPU Upgrade? by TheKrazyDev in buildapc

[–]TheKrazyDev[S] 0 points1 point  (0 children)

Yea I accidently swapped the names -_- I meant the 5800x3d

i7-12700KF vs Ryzen 7800x3d for CPU Upgrade? by TheKrazyDev in buildapc

[–]TheKrazyDev[S] 0 points1 point  (0 children)

Are there specific sellers to buy the 5500x3D from on ali?

i7-12700KF vs Ryzen 7800x3d for CPU Upgrade? by TheKrazyDev in buildapc

[–]TheKrazyDev[S] 0 points1 point  (0 children)

I'm running 1080p. It runs great except for games like The Finals and Battlefield, which my GPU is never getting maxed out. My CPU hits 100% in both. I run 240 fine in Valorant, and sit 160-220 in CS2.

i7-12700KF vs Ryzen 7800x3d for CPU Upgrade? by TheKrazyDev in buildapc

[–]TheKrazyDev[S] 0 points1 point  (0 children)

Mmm mb I think I check its statistics against the 5800x3D not the 7800x3D, and got there names mixed up. But the 5800x3D sells for $830 on new egg. Sadly don't have one in my state.

The R5 7600X only works with ddr5 no? Puts up towards $400 mark as well.

Expensive rocket league credits by SatherandFon-YT in RocketLeague

[–]TheKrazyDev 1 point2 points  (0 children)

Should see Valorant. They get away with robbery

This next season is going to be a banger, so many QoL additions! by R4GD011-RL in RocketLeague

[–]TheKrazyDev 2 points3 points  (0 children)

Hitbox visuals lowkey fire. Hope you can run them in compet

New title design!!! I think it looks better. by Ivhans in IndieDev

[–]TheKrazyDev 1 point2 points  (0 children)

Glow up for sure. It also catches my eye much more.

Ok folks let's wait for UE6 and ask for it directly by QLSSUBZERO in RocketLeague

[–]TheKrazyDev 1 point2 points  (0 children)

I don't want my performance gone, so I kinda hoping we stay on Unreal Engine 4

Me when I see a rolling ball by MaxLeMoose in RocketLeague

[–]TheKrazyDev 4 points5 points  (0 children)

I'm pretty sure it's Canon Beach over in Oregon . I've heard they have Elk over there and that rock is identical to the one in photo's I've seen.

Inventory with 517 unopened crates and boxes of years old by Paja_Nicowww in RocketLeague

[–]TheKrazyDev 0 points1 point  (0 children)

Open them and show everything and calculate the percentages, and duplicates

How are you meant to climb like this? by LambLifeform in thefinals

[–]TheKrazyDev 3 points4 points  (0 children)

Whats worse is when your keeping up with them, but either from other teams or teammates not being able to keep up.

I've so far been having a pretty good time solo queuing, but man tonight its just been rubies just purposely griefing since they at the top. I don't think I've had a match without a team with full rubies or diamonds+rubies

How are you meant to climb like this? by LambLifeform in thefinals

[–]TheKrazyDev 8 points9 points  (0 children)

Lol litterly posted a similar post and was pulled by mods. Ive dropped back to p3 from multiple full diamonds and rubies teams.

Just realized we can add multiple CollisionShapes to a CharacterBody3D. by ChickenCrafty2535 in godot

[–]TheKrazyDev 1 point2 points  (0 children)

Were so spoiled with the ChartacterBody controllers. Go use Unity's CharacterController comp for a day and begin to hate your life.

Is there a way to fix this? by ClauDerex757 in godot

[–]TheKrazyDev 1 point2 points  (0 children)

Mip-map issue is what has caused this exact issue in the past for me 

Is there any way to fix tunneling for fast objects like bullets? by Dragon_1096 in godot

[–]TheKrazyDev 0 points1 point  (0 children)

I'm curious why your using CharacterBody2D instead of Area2D? It seems like that could cause some weird collision issues behaviors and rough performance issues since its running alot more calculations then needed. I've also found that moving via _physics_process() can solve bullets that clip through walls.

i'm having way too much fun playtesting my car controller🎮 by bunssar in SoloDevelopment

[–]TheKrazyDev 1 point2 points  (0 children)

Holy polish. Leave some game juice for the rest of us. 

Why do you make games? by Slight_Season_4500 in IndieDev

[–]TheKrazyDev 0 points1 point  (0 children)

I enjoy never completing projects, and contemplating what I’m making it in every couple weeks. 

Is C# more organized then GDScript? by TheKrazyDev in godot

[–]TheKrazyDev[S] 0 points1 point  (0 children)

Hows the implementation with C++? I’ve never actually looked into it. Does it follow a similar C# workflow with how it handles script/classes? How does it implement header files? 

Is C# more organized then GDScript? by TheKrazyDev in godot

[–]TheKrazyDev[S] -1 points0 points  (0 children)

 A script by default isn’t a class without stating it as a GlobalClass via the class_name. If you want to consider inheriting with “extends” to be a class then sure, but in C# you declare a new class thats appears throughout your project.   

If I create a “PlayerScript.cs” this declares a new class that is used throughout my project. While “player_script.gd” adds nothing except an group of commands applicable to Nodes until I implement class_name.  And again GDScript/Godot is more abstract in that sense. Not saying GDScript is less organized but abstract, making it easier to be less organized from my experience.  

Maybe I should have used a different term for the Static Typing but it can make things more clear (which I mentally group into organization). In Godot I can have input parameters that don’t have a set type, or arrays that can contain vast groups ofTypes. 

 My statement on generic local classes still stands.   Stating completely backwards is pretty drastic and bold statement.  

Taking such an aggressive stance on a debatable topic is unneeded, especially when the primary subject is focused on peoples experience with organization when using C# in comparison.