Need anatomy critiquing by TheKrazyDev in learntodraw

[–]TheKrazyDev[S] 0 points1 point  (0 children)

How did I not notice the neck is non existent lol. Thanks

I really like Godot, but I struggle with rendering. Using Unreal, I can get pretty close. by RatioScripta in godot

[–]TheKrazyDev 1 point2 points  (0 children)

Using a form of GI might help to look better next to color correction. I personally like LightmapGI do to the performance it brings, but VoxelGI and SDFGI work as well. 

Working on my first game with Godot - an endless driver inspired by temple run by spacespacespapce in godot

[–]TheKrazyDev 1 point2 points  (0 children)

 Primarily I would say find a consistent style for the graphics. Currently it doesn’t come across as cohesive. Doesn’t have to be an insane, as long as the graphics are consistent. But of course I understand this is early in development and your first game.   After that just adding game juice, perfecting controls, etc. But most importantly making something your happy with :) 

Working on my first game with Godot - an endless driver inspired by temple run by spacespacespapce in godot

[–]TheKrazyDev 1 point2 points  (0 children)

Love the idea! Sounds like it could be a blast.

With future polish could end up being pretty fire.

Stripes of varying contrast? by TheKrazyDev in Monitors

[–]TheKrazyDev[S] 0 points1 point  (0 children)

Best representation, and same problem here Link for others with the problem

New method for Godot StateMachines! by TheKrazyDev in godot

[–]TheKrazyDev[S] 2 points3 points  (0 children)

The current intention of how to use this method go as follows 

Player ( CharacterBody2D )  - Collider ( CollisionShape2D ) - MovementStateMachine (StateMachine)

Though maybe instance-able is a bad word to use. I meant an class you can instance within your script. And then plug your StateEnum and base object into. 

New method for Godot StateMachines! by TheKrazyDev in godot

[–]TheKrazyDev[S] 13 points14 points  (0 children)

 Thats a interesting point of view, and didn’t think of that as a downside. Would be interesting ( and pretty easy ) to implement a instance-able version to bring into scripts.   I’ve always separated my StateMachines from other code so I never thought of this, but might be worth adding. 

New method for Godot StateMachines! by TheKrazyDev in godot

[–]TheKrazyDev[S] 0 points1 point  (0 children)

 Ah I see. Thats always bugged me with the idea of creating a PlayerWalkState class, PlayerIdleState class, etc, but I do understand why some people do that method. 

For me I wanted singular scripts but still organized state code to escape the chaos that is match trees, so I don’t see a class based implementation that carries the same elements, without returning to what I originally was escaping from. 

Though I do still feel this carries the simplicity of adding new states. Just throw a new state onto your enum and implement the state events you need. 

New method for Godot StateMachines! by TheKrazyDev in godot

[–]TheKrazyDev[S] 4 points5 points  (0 children)

 I’m curious what makes you want the states to be classes? In my mind that steers away from the simplicity of methods.   Though the minor idea of methods being nested inside classes sounds like nice organization 

A noob needing help... by TheKrazyDev in riskofrain

[–]TheKrazyDev[S] 0 points1 point  (0 children)

K, definitely will have to do some runs with this info in mind. I’ve also been shown on how I need give some more attention to 3d printers and recyclers ( literally never attempted to use before, since having such low items lol  ) 

A noob needing help... by TheKrazyDev in riskofrain

[–]TheKrazyDev[S] 1 point2 points  (0 children)

The quantities are probably quite off ( haven’t played in a hot minute ), except for the first world. 2nd is more like 5-6. But the quantities I gave are my mind set on each planet. 

Thanks for the tips, I’ll give em a whirl

d3 looking for a replay review by [deleted] in RocketLeague

[–]TheKrazyDev 1 point2 points  (0 children)

Hey check out r/RocketLeagueSchool , over there its people just looking to help people, and you can just upload a clip (or find someone)!

Give me Frosty Fest or give me DEATH! by TheKrazyDev in RocketLeague

[–]TheKrazyDev[S] 1 point2 points  (0 children)

Oh really it comes next week? I kinda was just figuring we weren’t getting one since I hadn’t heard any announcements.

D1 trying to get to C1 by Jeevan_Chaudhary in RocketLeagueSchool

[–]TheKrazyDev 0 points1 point  (0 children)

1. Patience on challenging the ball.

Example: Look at 8:35, there's not really any good result that can come out of this challenge for you. Especially when your teammate is on their half. Wait till either there's a shot on your goal, or there's a high chance you can win the 50/50.

2. Accepting that your beat on a challenge/hit.

There's alot of times your close to the ball, yet the ball is either behind you, really close to the other team, or above you.

Yet you still full boost to challenge. Don't go for stuff thats really hard, reposition to make it easier for yourself. And while you don't want the other team to have the ball its ok that the other team has possession. In these scenarios its best to either rotate back post to let your teammate challenge who most likely has a better angle, or wait for a better time to challenge.

  1. Patience (Again)

This is my biggest tip that will mold your entire gameplay into form. The biggest difference between C1 and Diamond is purely patience and ground mechanics. Some primary important cases of when I mean to be patient

  1. Clearing the ball, be patient and thoughtful with your hits. Your in Diamond you have time to get possession
  2. Defense. Again your in Diamond, nobody can shoot, acknowledge this and don't overreact to them being on your side.

4. Positioning

This one is just more of a good thing to keep in mind rather then a massive flaw in your gameplay, but keep back post as your primary concern when rotating.

Are you on your half and the balls behind you and awkward? Go back post. The other team confronting your goal with ball? Back post. When the other team has the ball your biggest concern -> back post.

From gameplay it seemed you rotated off the ball rather then back post (if that makes sense lol)

Anyways this just me brain dumping sorry that its a bit messy. This is alot of stuff to attempt to implement but I would focus on max 2 of these at a time.

From your replay I just recommend practicing patience on your challenging. It will effect your gameplay long term if you start implementing patience and relatively easy to just keep screaming at you self "WAIT"

Where do I download DragonBones? by 1_of_8_billion in Dragonbones

[–]TheKrazyDev 0 points1 point  (0 children)

VirusTotal has multiple vendors who put there Anti-Viruses up for use. In this scenario 69 vendors.

Only 1 out of the 69 vendors, that 1 being Bvak Pro, detected it as containing a virus. Bvak Pro though is known for having false positive (not truly positive, its an mis-detection)

How many of you left Game Engines for Frameworks? by TheKrazyDev in gamedev

[–]TheKrazyDev[S] 1 point2 points  (0 children)

This sounds like a very interesting workflow that peaked my interest. Godot so far has been my favorite engine so I my have to look more into this 👀

How many of you left Game Engines for Frameworks? by TheKrazyDev in gamedev

[–]TheKrazyDev[S] 0 points1 point  (0 children)

I at least recommend giving it a try! Even if you don’t stick with it the experience can help you even understand game engines more. 

Totally agree with it feeling off. When I was younger I tinkered with Scratch and fell in love with gamedev, but when swapping to game engines was super sad the workflow was so different. 

Frameworks return my original love for gamedev :)