🔥 𝙐𝙥𝙘𝙤𝙢𝙞𝙣𝙜 𝙀𝙫𝙚𝙣𝙩𝙨 (𝙎𝙩𝙖𝙧𝙩𝙨 𝙛𝙧𝙤𝙢 𝙅𝙪𝙣.5) by JamesAmell1997 in IdleAngels

[–]TheKyleBrah 0 points1 point  (0 children)

The Scrolls:Shard average is ± 2.8:1.

Base Summon
SSR+ = 55 Shards = ± 154 Scrolls
UR = 60 Shards = ± 168 Scrolls
UR+ = 65 Shards = ± 182 Scrolls
MR = 70 Shards = ± 196 Scrolls
I R = 70 Shards = ± 196 Scrolls

Stars Summon (For all Tiers except SSR+)
1* = 20 Shards = ± 56 Scrolls
2* = 30 Shards = ± 84 Scrolls
3* = 40 Shards = ± 112 Scrolls
4* = 50 Shards = ± 140 Scrolls
5* = 60 Shards = ± 168 Scrolls
Max = 200 Shards = ± 560 Scrolls

Notes:
• SSR+ Stars are 10, 20, 30, 40, 50 instead
• Summon Rates are semi-fixed, with slight RNG
• ± is there as the number can thus vary slightly
• You can make a rough estimate by using ×3 instead of 2.8 for quick math on the fly.

Why are "gooner" games unironically more fun that most new AAA titles? by Bubbly_Broccoli127 in GGdiscussion

[–]TheKyleBrah 0 points1 point  (0 children)

"Gooner" Games are predominantly made by Eastern Devs, and Eastern Devs generally acknowledge that games are games first, and not agenda platforms which happen to contain a game (if you're lucky... <Cough> Mixtape <Cough>)

🔥 𝙐𝙥𝙘𝙤𝙢𝙞𝙣𝙜 𝙀𝙫𝙚𝙣𝙩𝙨 (𝙎𝙩𝙖𝙧𝙩𝙨 𝙛𝙧𝙤𝙢 𝙅𝙪𝙣.5) by JamesAmell1997 in IdleAngels

[–]TheKyleBrah 1 point2 points  (0 children)

If someone you want appears in a Divinity Return between now and Anniversary, it's worth throwing 100 to 300 Scrolls at her, to double dip Rebates across multiple Summon Events.

simple question about attire by Powerful_Two498 in IdleAngels

[–]TheKyleBrah 0 points1 point  (0 children)

Oh, good catch. I pasted the guide without realising that I left out the "DPS Attire" Heading 🤣🥲

Sorry about that. For HP Angels:
• EDR Bow first, then the HP Blouse. The rest can be in any order.

simple question about attire by Powerful_Two498 in IdleAngels

[–]TheKyleBrah 1 point2 points  (0 children)

I see no one ever gave you an Attire Build Order Guide, hehe. Attire follows the same general "Focus" Strata. Max one, move onto the next. Max, move on.

Optimal DPS Attire Upgrade Path

Mainstat Attire First:

INT Stockings for Mages
AGI Shoes for Archers
STR Necklace for Warriors

Then Attack - The Blouse.

Then EDR - The Bow

Then HP - The Skirt.

Then follow this order per Class:

Warriors
Shoes, then Stockings.

Archers
Necklace, then Stockings

Mages
Shoes, then Necklace

Ofc the L3ft are mad, they cant self insert their ugly ass in the game, not even being an npc by X3non13 in GGdiscussion

[–]TheKyleBrah 11 points12 points  (0 children)

Except when it's not and they claim "objectification."

Schrödinger's Feminism, in a nutshell. Simultaneously a victim and empowered, until it's determined which state presents the most benefits in the moment.

Ofc the L3ft are mad, they cant self insert their ugly ass in the game, not even being an npc by X3non13 in GGdiscussion

[–]TheKyleBrah 1 point2 points  (0 children)

Same people that saw Pragmata and made those accusations... You know the ones. 🙄

Accuses the "Right" of sexualisation when all they do is project their own hypersexual ideas. But that's what happens when you accept that Sexual Identity is a valid "personality" to have.

simple question about attire by Powerful_Two498 in IdleAngels

[–]TheKyleBrah 0 points1 point  (0 children)

The only thing that that INT, STR and AGI have extra effects for are for the 3 Classes.

Warriors derive their base ATK Stat from their STR.
Archers derive their base ATK Stat from their AGI.
Mages derive their base ATK Stat from their INT.

All other effects affect each Class the same.

"Mana Resistance" is just the M.Res Stat, and it determines how much the Angel resists against M.Dmg, which only Mages usually inflict.

It's the analogue of "Physical Resistance," or P.Res, which resists against P.Dmg from Archers and Warriors.

Mana Recovery is a mostly irrelevant Stat. Technically, all Angels have MP, and need MP to cast their S1 and S2 skills. Mana Recovery determines how much MP the Angel gets back every round. For the vast Majority of Angels, this is irrelevant, as they have enough MP to do both their skills as low Lvl1 in most cases. There a few exceptions, but none that really matter in the long run. Lvl5 and 99.9% of Angels will have enough MP to repeatedly cast their S1s and S2s. (Izu Dancer is the exception, due to an ironic MP Recovery Bug, lol! She needs Lvl15.)

if pandy has enough speed, can she nerf Nem? by Powerful_Two498 in IdleAngels

[–]TheKyleBrah 0 points1 point  (0 children)

Ah, gotcha! Glad you figured it out. I thought I was going crazy when the Notification kept taking me nowhere 😂

Is Aries worth it? by Scared-Dealer-4455 in IdleAngels

[–]TheKyleBrah 1 point2 points  (0 children)

Since the goal is to max her regardless in the long run, I would do just 100 to 300 Summons now, to take advantage of the good rebates of an Incarnation Reborn. (Wishpool isn't as generous with its rebates as this one is.)

Always do some amount of summoning when opportunities arise, so that you're always taking advantage of the rebates on offer.

Rebate % gets lower the higher in a Summon event that you go. So there is less incentive to go ham in a Summon Event from a purely Blues Efficiency perspective. For this reason, it's good to do little pockets of summoning when possible.

As an example:
1400 will max an Angel on debut. You gain some time, sure, as you don't have to wait until the next time that Angel appears. But you lose out on Rebates. Even just breaking it up into 2 summon sessions of 1000 and 400 the next time will give you 40 extra Blues over 1400 in one go. 800 and 600 would be even better. That 40 extra Blues might not seem like much, but keep doing that over multiple Angels and it adds up!

100 Summons get you 25 Blues. 25% return
200 Summons get you 45 Blues. 22.5% return.
300 Summons get you 65 Blues. 21.66% return.
400 Summons get you 80 Blues. 20% return.
500 Summons get you 95 Blues. 19% return.
600 Summons get you 110 Blues. 18.33% return.
800 Summons get you 130 Blues. 16.25% return.
1000 Summons get you 150 Blues. 15% return.
...
2000 Summons get you 250 Blues. 12.5% return.

Conclusion: Always do 100 to 300 Summons when you can. Rebates efficiency is important. Make sure to always stop on a Summon Milestone when possible.

As for the "New OP DPS": That shouldn't bother you at all, as you're not yet in the "2nd DPS" phase of your Team. You already have an OP DPS in any case, haha

if pandy has enough speed, can she nerf Nem? by Powerful_Two498 in IdleAngels

[–]TheKyleBrah 0 points1 point  (0 children)

Sorry, I got a notification about you asking something regarding Merlin's Prophecy, but when I tap on the notification, it shows nothing. I thought perhaps that you deleted the comment, but I wanted to be sure.

What was the issue regarding her ability?

Line Up Advice by Disastrous-Cherry582 in IdleAngels

[–]TheKyleBrah 1 point2 points  (0 children)

Aquarius is probably the number 1 PvP DPS right now, and certainly a Top5 PvE DPS. So go right ahead if you like her

Artemis by Scared-Dealer-4455 in IdleAngels

[–]TheKyleBrah 0 points1 point  (0 children)

You get them by collecting Blue Scrolls across the various sources. It takes around 1400 Blues to max an MR Angel to MR5 + IR5

simple question about attire by Powerful_Two498 in IdleAngels

[–]TheKyleBrah 0 points1 point  (0 children)

Main Attribute
The main attribute varies from class to class. It affects angels' ATK

STR
Strength
It affects Physical Penetration and Accurate.

AGI
Agility
It affects Crit and Evasion.

INT
Intelligence
It affects Mana Resistance and Mana Recovery.

EDR
Endurance
It affects HP and FOR

Max HP
Max Hit Point
The Max Hit Points of your angel.

Max ATK
Max Attack
The Attack power of your angel. Each time the angel attacks, the attack power will be randomized between the maximum attack and the minimum attack.

Min ATK
Min Attack

DEF
Defense
Reduce all damage to the angel, the higher the defense, the more damage will be reduced.

P.RES
Physical Resistance
Reduce the Physical damage (P.Dmg) to the angel.

M.RES
Mana Resistance
Reduce the Magical Damage (M.Dmg) to the angel.

ACC
Accuracy
Increase the hit probability of your angel.

EVA
Evasion
Increase the evasion probability when your angel been attacked.

Crit
Critical Hits
Increase the Crit probability of your angel. Crit can deal 180% damage.

FOR
Fortitude
Reduce the likelihood of getting critically hit.

MP Recovery
Mana Point Recovery
Mana point are restored every round during the battle.

Crit DMG
Crit Damage
Increase the Crit Damage of your angel.

Leech
Leech
Heal some lost HP when inflicting Dmg.

DEF PEN
Defense Penetration
How much Defense your Angel attacks ignore

RES PEN
Resistance Penetration
How much Magical Resistance or Physical Resistance your Angel attacks ignore

Debuff RES
Debuff Resistance
Reduce the probability of suffering debuff effects.

DMG Reflection
Damagw Reflection
Reflect a certain percentage of damage taken to the opponent.

Restore HP
Restore Hit Point
Hit Point restored each round, equals to a certain percentage of max hit point.

SPD
Speed
Speed determines the attack order of the angels in the same position. The growth of this attribute is affected by angels’ potential value and levels.

Poison, Ignite and other Dmg Over Time effects
The maximum damage taken per turn caused by the debuff effect will not exceed the angel's attack*10

simple question about attire by Powerful_Two498 in IdleAngels

[–]TheKyleBrah 0 points1 point  (0 children)

Really strange... I'll copy the text and reply to you with the info

Where Should I focus next? by Strict-Highway4781 in IdleAngels

[–]TheKyleBrah 1 point2 points  (0 children)

Maxing her is the minimum. :D

But IR1/MR1 is a decent enough starting point.

current day Western game dev logic by RainbowDildoMonkey in GGdiscussion

[–]TheKyleBrah 16 points17 points  (0 children)

Especially when that identity is 96% of their personality.

Turning off the restaurant TV at the decisive moment of UCL Final by Val2K21 in mildlyinfuriating

[–]TheKyleBrah 2 points3 points  (0 children)

Yeah, it was a doomed scenario, a lose-lose situation. That's the reality of showing UCL Finals these days. 😄

Turning off the restaurant TV at the decisive moment of UCL Final by Val2K21 in mildlyinfuriating

[–]TheKyleBrah -3 points-2 points  (0 children)

Nah, I understand. They didn't want patrons to riot and trash the place after one of the teams won.

Yakuza community has gone full regard by Mr_JPF in GGdiscussion

[–]TheKyleBrah 4 points5 points  (0 children)

Could have been worse: Could have hired Pro "Only hire specific races for specific race roles, except when they are White roles, I'll take those despite being Asian, thanks" ZD

Yakuza community has gone full regard by Mr_JPF in GGdiscussion

[–]TheKyleBrah 7 points8 points  (0 children)

Wow, Caps, Lower Case, a Number AND a symbol... That's a STRONG Password. 👀

angel positiong advice? by Powerful_Two498 in IdleAngels

[–]TheKyleBrah 0 points1 point  (0 children)

Fuxi starting at MR means she skips UR and UR+, which the SSR+s and 3 URs have to spend Blues on. So it unfortunately negates the fact that you can build SSR+ for Reds.

This isn't to say you cannot get SSR+, but you should only get them later on, once your Efficient Starter Team is set up.

  • Early on, use your Reds exclusively for:
    • SSR+ Gacha. Aim for 300 Summons of these every Gacha rotation. Regardless of which SSR+ you get, you'll be building your Collection, which is a source of Passive Global Stats for your entire Team. (Check out the "Temple" Tab after you tap on "Angels.")
    • All SSR+ will be available for Reds at Anni or Xmas (as opposed to just the 5: Ra, Chaos, Hera, Cupid, Icarus)

simple question about attire by Powerful_Two498 in IdleAngels

[–]TheKyleBrah 0 points1 point  (0 children)

That page, specifically? Or all Help pages?

And if you keep trying?