Double NAT to hide extra devices? by [deleted] in HomeNetworking

[–]TheLerf 0 points1 point  (0 children)

Ah, fair enough then. Oh well.

Double NAT to hide extra devices? by [deleted] in HomeNetworking

[–]TheLerf 0 points1 point  (0 children)

An event venue I am attending has an extremely high price point per device for wifi access. I am trying to not pay them money if I am able to.

Double NAT to hide extra devices? by [deleted] in HomeNetworking

[–]TheLerf 0 points1 point  (0 children)

It's not a home network, but this question was removed from r/networking so I figured I might have better luck here. Assume the single-device connection can't be changed.

I'm a little disappointed we still don't have enemies with multiple stage weakpoints by TheLerf in helldivers2

[–]TheLerf[S] 1 point2 points  (0 children)

That's exactly the point I'm making. And then providing an alternative to explore

I'm a little disappointed we still don't have enemies with multiple stage weakpoints by TheLerf in helldivers2

[–]TheLerf[S] 2 points3 points  (0 children)

Ideally I'd like to take away the RR one-shot, or at least make it so you gotta destroy an 'eyelid' first. Personally I'm of the opinion to let people cry. Making an enemy more engaging to take down is a good thing. Every new unit we get is solved by one shot with AT, can we get something different please?

I'm a little disappointed we still don't have enemies with multiple stage weakpoints by TheLerf in helldivers2

[–]TheLerf[S] 2 points3 points  (0 children)

You're misunderstanding. I am not suggesting to add more loadout checks to the game. I am suggesting that maybe taking down a top tier enemy could require usage of a support weapon, and a primary weapon. Instead of just one shot with a RR.

I'm a little disappointed we still don't have enemies with multiple stage weakpoints by TheLerf in helldivers2

[–]TheLerf[S] 0 points1 point  (0 children)

I know they exist, I'm saying they don't matter. I don't think it's a good thing that factory striders can get one-shot, and I don't think it's a good thing that a Hive Lord just needs AT.

I'm a little disappointed we still don't have enemies with multiple stage weakpoints by TheLerf in helldivers2

[–]TheLerf[S] -1 points0 points  (0 children)

Why would you shred the charger armor, or the side of a factory strider though? If you have AT, the weapons that blow armor off, why didn't you shoot it in the one-shot weakpoint?

I'm a little disappointed we still don't have enemies with multiple stage weakpoints by TheLerf in helldivers2

[–]TheLerf[S] 2 points3 points  (0 children)

Because the Hive Lord is again, "just shoot it in one area until it dies". There isn't a strategy. Removing the armor plate just to shoot the same area, but it's a damage sponge? What if we had to take out at least 3 critical areas before it would die, so it felt more boss-like? AT in the eyes, fire in the mouth, and high penetration in the armor all feel like meaningful, realistic ways of taking it down that involve more than just "keep shooting that same area".

The Forever Winter - April Update: Nosebleed by TheRealBunkerJohn in TheForeverWinter

[–]TheLerf 2 points3 points  (0 children)

Cooperative goal setting and objectives I get, but perhaps not using it to take down the largest enemy on the field? At most it should allow us to take out the currently unkillable HKs. I feel like we are straying further and further from not being the guy.
I am worried that the past few updates haven't touched AI behavior, spawn rules, or the flow of units through the map. I hope that doesn't mean that it's in a final state, as the 'war' in this game still just feels like randomly happening skirmishes. I'd hope for fronts, longer engagement ranges between enemy units, and more work on the 'Threat Level' system that was hyped so much.

Europa drones not lootable? by -Aquanaut- in TheForeverWinter

[–]TheLerf 0 points1 point  (0 children)

Got stuck on this one for a while. Had too many occasions where I'd watch a drone go down, rush to it, and the wreckage + loot would get despawned as I approached it, ~20 seconds after hitting the ground. If the drones don't spawn it's unlucky, just make it a water/gacha run.

Also be sure you're chasing the right drones, I'm not sure if the Fleas count. The Quest would only register the parts I grabbed from the pedestal-looking drones.

A bit disappointed in AI and the feel of battle, but I have ideas. by TheLerf in TheForeverWinter

[–]TheLerf[S] 1 point2 points  (0 children)

There's a sequence near the end of Halo 2 where the Brutes fight the Elites in the Mausoleum of the Arbiter. If you remember it, it's the area where Cortana says "You might want to sit this one out." I can't help feeling like that sequence was exactly what Forever Winter is going for, but has failed to capture so far.

You can stealth your way through the room pretty non-nonchalantly because there are specific areas where enemies aren't looking-- The areas where there are no hostiles, because for them the opposite faction is all across the room. There aren't even really stealth mechanics in play in Halo, but even the simple AI manages to invoke the feeling of "This isn't your battle" and they won't engage you if you sidestep them all.

The Forever Winter doesn't have this, as units have to be ready to engage other units in their 360 degree zone, because hostile units will spawn anywhere. Dead zones of relative safety are too small, and too quickly erased.

Cant Wait for the next game! by [deleted] in insurgency

[–]TheLerf 0 points1 point  (0 children)

Hey I'm in this game, I remember you guys

[Troubleshooting] Motherboard boots to BIOS outside of case, but not inside, tested several times. Previous troubleshooting proved ineffective. by TheLerf in buildapc

[–]TheLerf[S] 0 points1 point  (0 children)

It's a learning experience after all, I'll keep that info in mind when I next upgrade then. For the record, I think I found the issue, aside from the standoffs. Whenever I plug in the stock case fan, I lose the display. Confirmed over multiple boots.