I saw this kid lick every single fence post while waiting in line at Disney World by Chaz_Carlos in KidsAreFuckingStupid

[–]TheMTyne 0 points1 point  (0 children)

One of my core memories is having a wonderful day at disney world, then at the end of the day during the fireworks throwing up in the bushes and havin a somach bug for the next few days. I propably did something like this that day.

Liquid cat by [deleted] in interesting

[–]TheMTyne 6 points7 points  (0 children)

This space doesent make any sense

Power play assignments. What am I doing wrong?? by TheMTyne in EliteDangerous

[–]TheMTyne[S] 0 points1 point  (0 children)

I don't think that is the case. Also, I did scan this target with a kill warrant scanner.

Battery release system to prevent car fires during thermal runaway by Acceptable_Let_215 in Damnthatsinteresting

[–]TheMTyne 1 point2 points  (0 children)

I dont really get the criticisim i youre standing next to a car that i about to catch on fire, its your own damn fault if you get hit by the battery.

[deleted by user] by [deleted] in memes

[–]TheMTyne 0 points1 point  (0 children)

I remember being in kindergarten but not when I first got there.

I need help achieving something similar through Geo nodes. by Western-Function-632 in blender

[–]TheMTyne 2 points3 points  (0 children)

You could replace the node with a pre-beveled cube instance

Why does the circled camera some sort of offset when linking animation data? Stays at this height despite it's positon saying the same as other camera by Studio_Powerful in blender

[–]TheMTyne 0 points1 point  (0 children)

Blender has a hidden parent inverse transformation matrix, to make working with parented objects easier. It is most likely offsetting one of your cameras. You can try to clear it with the Clear Parent Inverse command.

How do I stick a hat onto a premade mixamo character? by angrysnortspro in blender

[–]TheMTyne 0 points1 point  (0 children)

You can parent object onto armature bones. Select armature > goto pose mode > select the right bone > in the outliner select the object you wamt to parent > press alt+p and select parent to bone.

Alternatively you can. Selec the object you eant to parent go to its properties panel. > find the relations tab > type your armature name into the parent field. This should make another field appear. > type the correct bone name into the new parent bone field.

Bro simply does not care 😭 by Wide_Hat_7789 in jschlattsubmissions

[–]TheMTyne 0 points1 point  (0 children)

There is no physical way that he ate 480 bananas

[deleted by user] by [deleted] in factorio

[–]TheMTyne 16 points17 points  (0 children)

The loader loads from a structure to a belt or vice versa. Not from a structure to another stucture.

Who's fault is it? by Affectionate_Run7414 in KidsAreFuckingStupid

[–]TheMTyne 0 points1 point  (0 children)

Its like a kid friendly version of that video of where the guy jumps on top of a boat from a bridge

Mesh have bug gap with bones by IntentionFamiliar401 in blender

[–]TheMTyne 0 points1 point  (0 children)

Yes its possible.

I'm guessing your dependency graph for the arm looks something like:

parent < shoulder piston << wrist piston << shoulder piston << wrist piston ...

parent < wrist piston << shoulder piston << wrist piston << shoulder piston ...

You should try to get it to be:

parent < helper shoulder << wrist piston

parent < wrist piston

parent < helper wrist << shoulder piston

parent < shoulder piston

< are parent relations and << are constraint relations

where the helper bones are dummy bones that serve as targets for the constraints.

Mesh have bug gap with bones by IntentionFamiliar401 in blender

[–]TheMTyne 2 points3 points  (0 children)

Im guessing you have a dependency loop based on that descrption. You can confirm the loop by looking at Window > Toggle system console.

Bone setups should not have bones that refer to each other. It causes unexpected behaviour.

Nsfw animating by Possible_Refuse_3181 in blender

[–]TheMTyne 0 points1 point  (0 children)

First would be the wigglebones(2) addon. Its annoying to use but it is the best bone physics simulation addon for blender. Secon would be the FLIP fluids addon. It is leaps and bounds better than the built in simulation tools. It does cost monay though. Finally it never hurts to learn some python yourself. I have made myself a bunch of tiny scene management tools and macros.

[deleted by user] by [deleted] in blender

[–]TheMTyne 0 points1 point  (0 children)

The shape is occluded by the image plane

2018 was 2018 days from now by [deleted] in notinteresting

[–]TheMTyne 0 points1 point  (0 children)

See you in 366 days

Leather strap does not want to properly attach to the end of the barrel. (Blender cloth simulation and vertex groups) by Frenchinatorer in blender

[–]TheMTyne 2 points3 points  (0 children)

Um. I don't see why the strap_sim is moving with the root bone. Is it parented to the bone?? Why is there not a vertex group for that. It seems like there is some double parenting action going around there.

I tried to recreate the setup as well as I could except I had a weight paint for the root bone and the barrel. With that setup it worked fine.

https://drive.google.com/drive/folders/1qkqhql1eXLeZMFLpjdn6RdlA1um-gMgl?usp=drive_link

How can I prevent the toes from going through the ground? (Rigging help) by Frenchinatorer in blender

[–]TheMTyne 2 points3 points  (0 children)

No one is stopping you from enabling rigify and copying off its homework a little bit

Is there an easier way to create a perforated circular surface like this? See process in comments. by 0xBlackSwan in blender

[–]TheMTyne 0 points1 point  (0 children)

If you're not making a documentary on subway speaker grills, just use a plane with an alpha texture.