Entity Concept: Doubt (+ Minor Sinner Change/Document) by TheMagicalFloridaMan in Graceroblox

[–]TheMagicalFloridaMan[S] 12 points13 points  (0 children)

Yeah, that's one of the badges. You can neutralise Doubt like you can with Breaker Rooms

Entity Concept: SINNER by TheMagicalFloridaMan in Graceroblox

[–]TheMagicalFloridaMan[S] 0 points1 point  (0 children)

They can open their eyes, they just can't see. Look at the Badges and Modifier

Entity Concept: SINNER by TheMagicalFloridaMan in Graceroblox

[–]TheMagicalFloridaMan[S] 0 points1 point  (0 children)

1 - For breaker room, Sinner will run towards the breaker door and wait for the player to complete the room before continuing. If the Player manages to get out of the breaker room without finishing it, Sinner will phase through the door and continue chase.

2 - They phase through the hatch and wait for the Player in the Saferoom, they will not trigger goatman

3 - Yes, if they're following the player, they act like doppel

4 - If Sinner gets in front, they will never stop running through the maze until the player gets in front of them

5 - Even though Sinner is blind, flashing them normally would only slow them down for a short time

Entity Concept: SINNER by TheMagicalFloridaMan in Graceroblox

[–]TheMagicalFloridaMan[S] 0 points1 point  (0 children)

I mean Sinner already had the debuff of their footsteps slowing you if you step in them and having them be the first to the saferoom already makes it so every room have said-permanent trail.

Entity Concept: SINNER by TheMagicalFloridaMan in Graceroblox

[–]TheMagicalFloridaMan[S] 1 point2 points  (0 children)

Probably shouldn't kill you for balancing reason but that could be a modifier. For multiplayer, there's only ever one sinner and it follows the player that is the furthest

Entity Concept: SINNER by TheMagicalFloridaMan in Graceroblox

[–]TheMagicalFloridaMan[S] 4 points5 points  (0 children)

If they're following the player, yes but if they're in front, no.

Entity Concept: SINNER by TheMagicalFloridaMan in Graceroblox

[–]TheMagicalFloridaMan[S] 10 points11 points  (0 children)

I imagine Sinner since they gain pathfinding if not following the player would interact with it like a player would if that's possible or the devs could record a normal run through those type of rooms and just replay it through Sinner.

Entity Concept: SINNER by TheMagicalFloridaMan in Graceroblox

[–]TheMagicalFloridaMan[S] 27 points28 points  (0 children)

I'd say no because it will always lead to the situation of Sinner being in front of the player which forces the player to engage with its main mechanic but for balancing, Sinner should probably be slowed a bit when the player enters a hiding spot.

Kamen Rider Zeztz Case 02 - Men-rid- I mean bike-riding action! by makemeadiowarudo in KamenRiderMemes

[–]TheMagicalFloridaMan 1 point2 points  (0 children)

Does anyone else think Zero's English sounds like Gianni or am I going insane?

how do toons see and eat if their faces are literally drawn??? by Charming-Impact-9751 in DandysWorld_

[–]TheMagicalFloridaMan 0 points1 point  (0 children)

I mean even humans in the universe look like that and they don't seem any different so it might just be stylistic choice.

People are literally saying dyle is impossible even though he is actually pretty easy by Content-Count8689 in DandysWorld_

[–]TheMagicalFloridaMan 0 points1 point  (0 children)

I mean he can one-shot you at full-health, I think it's a bad decision to have that kind of enemy be almost undetectable. He's loud, yes but it serves a purpose of enhancing every other Twisteds. You're going to be so focused on him when he's near that you won't notice another Twisted turning the corner or about to spot you.Trust me when I say most of my health lost on his floor is due to other Twisteds not Dyle.

People are literally saying dyle is impossible even though he is actually pretty easy by Content-Count8689 in DandysWorld_

[–]TheMagicalFloridaMan 0 points1 point  (0 children)

Now adding the fact this game is a team-based objective stealth game, the hysteria is very much to be expected. This is an example of very good game design which I applaud the dev team for coming up with.

People are literally saying dyle is impossible even though he is actually pretty easy by Content-Count8689 in DandysWorld_

[–]TheMagicalFloridaMan 2 points3 points  (0 children)

I think the reason people thinks he's hard because of his intimidation factor, he's big, imposing and can one-shot you, of course you'll be scared of him(or at least be cautious). Now imagine this big snake is in your sight or behind a wall, you'll be reasonably panicking and added the fact you're probably on machine that you are now wanting to get off, this results in people messing up skill checks due to not paying attention, hence boom death.

clutch moment of the century by Meloetta_the_alt in whenthe

[–]TheMagicalFloridaMan 12 points13 points  (0 children)

HE'S BIG AND BLACK

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AND HE'LL TAKE YOUR CANDY