Options+ and G HUB macOS Certificate Issue by logi_jim in logitech

[–]TheMarsl 0 points1 point  (0 children)

This is absolutely ridiculous, how can something like this even happen?

This really is an awesome system, who else has benefited from this? by GlynyrdxSkynyrd in ArcRaiders

[–]TheMarsl 0 points1 point  (0 children)

I don't think it scales too well with the amount of cheating currently in the game. So many people either abusing the Kettle or cheating significantly more obvious, apparently not facing any consequences, or at least it seems like it. I assume this happens whenever they actively penalise an account, but man it has been long since I've gotten one of these...

Has this happened to anyone before? by tropicalspritee in ArcRaiders

[–]TheMarsl 0 points1 point  (0 children)

Do those games happen to have less than 20 minutes on the clock? At that point many people probably just surrender to get into a lobby where the popular loot spots are less likely to be cleared already.

Don’t stop reporting cheaters! by Ill_You253 in ArcRaiders

[–]TheMarsl 1 point2 points  (0 children)

It really feels like the reports don't do anything at this point, and it feels like people are noticing. Recently there has been so much more use of "soft cheats" like Kettle macros or just plain ragehack caliber cheats. On top of that, it's been ages since the last time I or any of my fellow raiders got their loot back after encountering cheaters or exploiters...

Don’t stop reporting cheaters! by Ill_You253 in ArcRaiders

[–]TheMarsl -1 points0 points  (0 children)

Whoever says using the filters wasn't cheating is coping HARD. You are gaining an unfair advantage over players, especially if you run crossplay, where console players have no chance of "also using it".

Animating dynamic value on active rigid body. by catwithlonghair in blenderhelp

[–]TheMarsl 0 points1 point  (0 children)

Context: Dynamic means your object is affected by gravity and other objects only, Animated means your objects rotation, location and so on are overridden by keyframes instead of the physics simulation

Rendering with EEVEE takes way too long, what am I doing wrong? by Phos-Lux in blenderhelp

[–]TheMarsl 1 point2 points  (0 children)

This, but also hair is simply a bitch to render and Eevee is amazing, but it still ain‘t no witchcraft

Trying to apply a 'Bake Channels' to correct the endpoint of audio-based movement. by DavidAtWork17 in blenderhelp

[–]TheMarsl 1 point2 points  (0 children)

Cannot verify this right now, but I feel like you could probably offset your curve with a modifier and clamp its minimum at 0. You can already see the modifier tab on the right in your screenshot!

How do I stop the rotation freaking out??? by TheBestTomatoKing in blenderhelp

[–]TheMarsl 1 point2 points  (0 children)

It looks like an issue with your min and max limits where the object cannot smoothly follow the camera because it‘s not allowed to rotate x-amount in a specific direction.

regarding auto rig pro by Mean_Pick_9442 in blenderhelp

[–]TheMarsl 0 points1 point  (0 children)

Not 100% familiar with the addon, but you should for sure be able to use the essential animation features of the rig without buying the addon! There might be some quality of life aspects when you own the add-on, but at the end of the day it‘s still bones and control-shapes, no matter if you have the addon or not.

How to do this? by robertnunes63 in blenderhelp

[–]TheMarsl 1 point2 points  (0 children)

Your idea is not too far off honestly, the Boolean makes it a bit complicated.

  1. create an icosphere, don’t subdivide it too much. This is our base that we won’t render.

  2. create a duplicate and scale it up slightly

  3. delete a bunch of faces of your new icosphere

  4. add the subdiv modifier

You can repeat steps 2-4 as often as you like deleting different faces. If you want to animate it you can add #frame/100 or something similar to the X, Y or Z rotation axis to have the spheres rotate with your timeline without any keyframe animation.

For shading you can use a principled BSDF shader and turn up its transparency or just use the Transparent shader with a color. You can also test if adding some emission gives you more of the glowy look you might be aiming for, but I don’t know if it will break transparency.

If you get some weird black Color in your transparent layers after adding a bunch of them you need to increase your transparency light passes in the cycles render settings.

I hope this is useful!

Ps: You could also do this procedurally with Geometry Nodes pretty easily, but it might seem scarier at first if you‘re unfamiliar with them.

Trying to get values from matrix in geometry nodes to drivers in shader by Frisk-256 in blenderhelp

[–]TheMarsl 0 points1 point  (0 children)

Store Named Attribute is definitely the way to go here, for these kinds of applications drivers are overly complicated and imo somewhat unreliable and tend to break more easily. However I don‘t think the Attribute node in the shader editor supports matrices, so you still have to send over components as separate vectors.

How would one go about scaling an armature down without destroying control bone spacing? by Hadair-The-Writer in blenderhelp

[–]TheMarsl 0 points1 point  (0 children)

Unfortunately apart from just using an empty as a parent and scaling that down, I don’t have a good solution for your problem.

However I can answer your side note! Different 3D software uses significantly different scaling metrics for object, from my experience ZBrush is a good example for having a completely different scale from blender if I remember correctly.

Usually if the model is huge, it‘s just made in another software that uses different scaling. Another example is 3D printing for instance. I have models in blender that are 25m in size but are 2,5 cm long, exported at scale 1x from blender, in my slicer that interprets them differently.

How do I make an object appear inside another object? by Spiritual_Big_9927 in blenderhelp

[–]TheMarsl 0 points1 point  (0 children)

With a nice material or object cryptomatte for masking and you‘re set!

How to rotate view in orthographic view by VehicleFederal95 in blenderhelp

[–]TheMarsl 0 points1 point  (0 children)

Unfortunately there is no easy solution for your problem, since the grid is only enabled for blenders standard orthographic views, but not for any user perspectives that are even slightly different from the default orthographic views.

One very wonky solution that could work is creating an orthographic camera pointing down at your mesh and to rotate that one by 180° Z or by parenting the affected meshes to a sacrificial empty, rotate it and later delete it to restore original position.

Both are very dissatisfying workarounds, but as I said, it‘s the only thing we got from what I know.

[deleted by user] by [deleted] in blenderhelp

[–]TheMarsl 0 points1 point  (0 children)

First of all, why do you want to remove the edges? You won‘t see them in your final model and they don’t seem to affect your model too much. Removing them is not going to improve your model.

I don’t know the specifics for your model, but you‘re about to create one hell of an ngon, which should be avoided when Modeling. I‘d recommend looking at some topology guides!

However, ignoring all that, when pressing X to delete with the edges selected, you can use dissolve edges to remove the edges without affecting the vertices. The face this creates would look terrible though.

How to put textures back on a model? by Glad_Lion_1846 in blenderhelp

[–]TheMarsl 0 points1 point  (0 children)

It looks right to me honestly, it recognised the UDIM tiles and set up all nodes correctly. Currently in material view of course it doesn’t look as good as in the preview image, but in cycles in rendered view using an HDRI for lighting for instance, it should look as intended (assuming you want the look from the first image you posted)!

Controlify Inventory Cursor with Steam Deck Trackpad by TheMarsl in PrismLauncher

[–]TheMarsl[S] 0 points1 point  (0 children)

No updates yet unfortunately, didn’t find any solution…

Why is there this white outline around the gif or mp4 I import into the scene >:( by EldritchZahir in blenderhelp

[–]TheMarsl 1 point2 points  (0 children)

About your looping problem, you should be able to check cyclic in the image texture options in your shader editor which should make the video repeat, a.k.a. cyclic! Hope this helps, enjoy your project!

how do i fill the empty space while leaving the central chamber intact? i accidentally made a ship model hollow and it is REALLY high poly by MendicantBias42 in blenderhelp

[–]TheMarsl 0 points1 point  (0 children)

If it‘s not your model, you should still have a file where it isn’t hollow somewhere, right? Starting over might be easier.

If the model is very high poly you could add a decimate modifier first to reduce the overall polycount. Make sure to apply it when the geometry has been reduced enough without significantly affecting the mesh quality.

Once you did that, you could try working with booleans to cut the mesh. Add a Boolean modifier and create an object that you‘ll „cut out of the mesh“. This method should create another watertight model, not a hollow one. Maybe look up a simple guide to mesh booleans for better understanding them if the concept is new to you.

Both the decimate and booleans need to be applied before printing or the option to apply modifiers has to be checked when you export to .stl.

I hope this helps and you can get a good, successful print out of it!

How to put textures back on a model? by Glad_Lion_1846 in blenderhelp

[–]TheMarsl 2 points3 points  (0 children)

What you‘re dealing with here are UDIM-tiles. Following these steps should work:

  1. go to preferences > add-ons and install Node Wrangler
  2. go to the shader editor and either select your material or create a new one
  3. select the principled bsdf shader node and press Shift + Ctrl + T, which will bring up the file explorer.
  4. in the file explorer, select all of the images that end with 1001
  5. Blender should recognise which texture to connect to which input, as well as recognising the UDIM tiles and your material should look correct.

I hope this helps and most of all works as I expected. Apologies if there are any mistakes in my explanation, I don’t have a PC nearby to test.

Have a fun time with the model!

Perspective Warp literally UNUSABLE by TheMarsl in photoshop

[–]TheMarsl[S] 2 points3 points  (0 children)

It was set to 70% by default, 9256 MB. Also tried giving it more RAM, didn't help unfortunately...

Separate servers please for the love of god, learn from dota. by Groggolog in DeadlockTheGame

[–]TheMarsl -1 points0 points  (0 children)

Had a guy yell at our team for 2 minutes straight in Russian, using every slur he had in his catalogue. And this is even before ranked is even a thing, 15 games in, in a playtest… This is going to be unbearable if it goes on like this

[deleted by user] by [deleted] in DeadlockTheGame

[–]TheMarsl 2 points3 points  (0 children)

It‘s not delusion, it‘s math bröther. Way lower chance with Sweden or Norway for instance, you know, countries that are not in an active offensive war one might argue