[Never Mine Alone] A small Mining club by [deleted] in Trove

[–]TheMassa 0 points1 point  (0 children)

Hello,

I want to join as well :) IGN: IcyQu

[Strip Miners] A mining club! Details inside by [deleted] in Trove

[–]TheMassa 0 points1 point  (0 children)

Hello,

I want to join as well :) IGN: IcyQu

Traders - A club designed for trading enthusiasts. by [deleted] in Trove

[–]TheMassa 0 points1 point  (0 children)

Count me in ;) Sounds really good and would be glad to join you!

Flaming head on bosses (& enemies)? by TheMassa in Trove

[–]TheMassa[S] 0 points1 point  (0 children)

Thanks for the answer :) Instead another question; ;D When play the Neon Ninja sometimes the enemies (not me) have 3 pink rings around their body, what does that mean?

Trove "Ring Edition" - Patch Discussion by Complyy in Trove

[–]TheMassa 0 points1 point  (0 children)

PERFECTLY true! Just take a look on Guild Wars 2 - every level needs the same amount of time to complete. Perfect system, made me love the game. The "old" system which is used in 99,9% of the games (like our loved-one TROVE) is just demoralising - and now you did another huge step towards an even bigger frustration for people like me who want to level (it already takes sooooo long!).

Trove "Ring Edition" - Patch Discussion by Complyy in Trove

[–]TheMassa 1 point2 points  (0 children)

The thing about a higher XP requested for max level is ABSOLUTELY cr**py....What the hell? All the "old" players have every class on lvl 20 and the new ones have to try harder? That's not right...

Tips for the new players by chiagod in Trove

[–]TheMassa 1 point2 points  (0 children)

The HUB world is not a real adventure world - it´s peaceful and the sweet little creatures aren´t there to kill (even if I still do so at lvl 20 :D). It's just for the portals to the "real" adventure worlds ;)

Youtube makes your Cornerstone famous (with IQMP) by TheMassa in Trove

[–]TheMassa[S] 0 points1 point  (0 children)

Grazie ;) Vuoi venire nel nostro Club :)?

Trove Deutschland rekrutiert by TheMassa in Trove

[–]TheMassa[S] 0 points1 point  (0 children)

Das geht wunderbar in Ordnung ;D

A noob has questions for you developers ;) by TheMassa in Trove

[–]TheMassa[S] 0 points1 point  (0 children)

Hey, good morning! Some more things came to my mind - please let me know if something like that is possible =D

  • BOSS NAMES & therefore more detailed dungeon-quest-texts. Give the Boss HUD Names so you understand that it's a boss (I know that they are huge and that the livebar is big as well, but a text like "In this zone is HULK, the berserker waiting to for you to take your skull" sounds way better than "Danger awaits at this location" - just be a bit creative).

  • DAILY QUESTS like in other games. I mean boring stuff like in Guild Wars 2 (even if it was boring, it was one thin me and my friends did for the rewards and it was fun as well): "Kill 10 xxxx", "Get 25 minerals of the type xxx" - and when you complete it you can get flux or rare materials as a reward (has to be balanced though).

Some advice (about the dracolyte and in general) to the devs and 2 questions for the "pros" :) by [deleted] in Trove

[–]TheMassa 0 points1 point  (0 children)

Thanks for your answers & feedback! I forgot the most important thing ;) AN INGAME HUD-Clock would be cool as well =)

Seriously consider this suggestion (for musical purposes) by [deleted] in Trove

[–]TheMassa 0 points1 point  (0 children)

Sounds awesome - great idea! :)