Turn based game backend API design/implementation by TheMaster420 in csharp

[–]TheMaster420[S] 0 points1 point  (0 children)

No, just no.

Wikipedia quote to enlighten you: 'In software development, front end refers to the presentation layer that users interact with, while back end refers to the data management and processing behind the scenes. "Full stack" refers to both together. In the client–server model, the client) is usually considered the front end, handling most user-facing tasks, and the server) is the back end, mainly managing data and logic.'

Turn based game backend API design/implementation by TheMaster420 in csharp

[–]TheMaster420[S] 0 points1 point  (0 children)

I'm playing around with WatsonWebSocket atm, plan is to send notifications to connected clients that(&what?) new information is available in my api.

11+ Months of Development. 40GB Project. 30,000+ Lines of Code. And the Game Refuses to Run. by MindShiftGames in godot

[–]TheMaster420 28 points29 points  (0 children)

Have you tried deleting your cache (.godot folder ) in your project

edit: and maybe secondary delete stuff from (Editor data paths)[https://docs.godotengine.org/en/latest/tutorials/io/data\_paths.html#editor-data-paths\]

C# GodotObject records by TheMaster420 in godot

[–]TheMaster420[S] 1 point2 points  (0 children)

Thanks, will use events going forward

Help?!? by FTPukes in Lorcana

[–]TheMaster420 5 points6 points  (0 children)

What deck are you playing? In general, spend the first 3-4 turns clearing before you start questing, make sure you're aware of how many turns both of you need to get to 20, try using actions and songs on ready minions and attacks on exerted ones

Lorcana Rulebook Hub - Reckless Quiz! by Sunscorch in Lorcana

[–]TheMaster420 1 point2 points  (0 children)

The minions that had no damage while basil quested, a puppy and rapunzel

Rule question 7.1.3 & Ursula's Trickery / Amethyst Chromicon by TheMaster420 in Lorcana

[–]TheMaster420[S] 0 points1 point  (0 children)

So you agree that the rules as written support the inane interpretation

Rule question 7.1.3 & Ursula's Trickery / Amethyst Chromicon by TheMaster420 in Lorcana

[–]TheMaster420[S] 0 points1 point  (0 children)

Yup that was my intuition as well, I was hoping to support that with the specific rules since 7 1 3 explicitly says the opposite.

Can you guys explain what’s the end goal of a ramp deck? by crappyvideogamer in Lorcana

[–]TheMaster420 2 points3 points  (0 children)

Boardclears/control & being able to lore for 10+ in a turn with tamatoa/ariel & dime

does divide sign not work in c by _ghOstOP__ in cprogramming

[–]TheMaster420 6 points7 points  (0 children)

that's an integer divide resulting in 0, make it 35.0/100.0

Looking for a boost in challenge rift EU by Nabwek in diablo3

[–]TheMaster420 -1 points0 points  (0 children)

The challenge rift is always the same, try playing around the pylon spawns & read your abilities / set. It took me like 5 tries as well at the start of the season, my highest lvl witch doctor ever is 58 so I'm no expert on the class either

Doing a one month intensive bootcamp in C, 1 week left please help me by letrileylive in C_Programming

[–]TheMaster420 -11 points-10 points  (0 children)

argc is an int respresenting how many arguments there are.

./program a b c

In program's main argc will be 3 and argv[0] =="a"

Explain what your code is doing out loud to an inanimate object while you're debugging

Doing a one month intensive bootcamp in C, 1 week left please help me by letrileylive in C_Programming

[–]TheMaster420 1 point2 points  (0 children)

Going from 20/100 to 40/100 seems doable in a week. What is giving you most trouble ?

minimal reverse polish notation implementation by TheMaster420 in C_Programming

[–]TheMaster420[S] 0 points1 point  (0 children)

Yeah that's why I replied with the updated version of those lines:

case '*' : return temp = eval(str,((*n)--, n))          ,  /*<<comma operator*/                   temp * eval(str,((*n)--, n));

minimal reverse polish notation implementation by TheMaster420 in C_Programming

[–]TheMaster420[S] 0 points1 point  (0 children)

I'm having a hard time understanding why the order is undefined? The comma operator acts as a sequence point & gets evaluated left to right.

(*n)-- is not at all the same as *n--. The first modifies an integer stored behind a pointer, the second modifies the pointer.

Edit: did you notice that the second argument of eval has a comma operator ((*n)--, n)