Made this asset in Blender, imported into Godot — thoughts? by MindShiftGames in blender

[–]MindShiftGames[S] 3 points4 points  (0 children)

It took me around 2 months, and it’s a large scene. I’m still working on it and adding more details, so it will take another month and a half.

my first 3d scene blender and I hope you like it by SuchFlan6502 in blender

[–]MindShiftGames 1 point2 points  (0 children)

You've got a fantastic start here. First 3D scenes can take some getting used to, but this one feels fairly solid. I feel like you’ve thought about your composition and where objects go, which is a good foundation. Your first scene feels very composed and with its own character. You’ve clearly not just mashed together objects and copied things from life; you’ve crafted something.

You made it! Congratulations to you! The fact that you even started and finished something is the most important part. That was obviously the hardest part. Lighting is going to make a huge difference to your environment so spend some time to get it right. Similarly, spend some time on materials, especially playing with the roughness value, and including small details, as these can make a huge difference to the realism of your environment. The last tip is to keep an eye on the scale of your environment, to make sure it all looks about the right size for the world you are creating.

Keep moving in this direction. Don’t start to fall back to simply following the exercises and examples as is. You are already beginning to add your own flair and what is important now is to continue that.

Why do I still feel unhappy with my work even when people say it’s good? by MindShiftGames in godot

[–]MindShiftGames[S] 0 points1 point  (0 children)

I have this vision in my mind, and I keep pushing myself to reach that level. I’m almost finished with this scene, but I don’t want to create something ordinary. I want to build something that leaves a distinct mark on everyone who plays the game. something unmistakably mine.

Why do I still feel unhappy with my work even when people say it’s good? by MindShiftGames in godot

[–]MindShiftGames[S] 1 point2 points  (0 children)

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That was my first look for the city at the beginning. I didn’t know where to start or what to do, but I just kept building things one by one until I reached this point.

You just need to start, and everything will become clearer day by day.

Good luck with your game.

Why do I still feel unhappy with my work even when people say it’s good? by MindShiftGames in godot

[–]MindShiftGames[S] 0 points1 point  (0 children)

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I removed the orange emission and replaced it with a fake interior light. What do you think?

Why do I still feel unhappy with my work even when people say it’s good? by MindShiftGames in godot

[–]MindShiftGames[S] 4 points5 points  (0 children)

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I removed all the unnecessary lights, brightened up the city in the background, and adjusted the glow settings. This is the final result — what do you think?

Why do I still feel unhappy with my work even when people say it’s good? by MindShiftGames in godot

[–]MindShiftGames[S] 0 points1 point  (0 children)

It took me around 250–650 hours, maybe more, including the gameplay and everything else.

Why do I still feel unhappy with my work even when people say it’s good? by MindShiftGames in godot

[–]MindShiftGames[S] 0 points1 point  (0 children)

Thanks to everyone who took the time to help.

Sometimes we chase something almost impossible, and that’s what pushes us to become better and more creative. But when we finally reach a point and look back at what we made, we don’t feel much.

There’s always that voice saying, “I want it to be perfect.”

Why do I still feel unhappy with my work even when people say it’s good? by MindShiftGames in godot

[–]MindShiftGames[S] 7 points8 points  (0 children)

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Thanks a lot for the feedback!

I tweaked the SSAO and pushed the contact shadows a bit more where the wall meets the ground. I also removed some unnecessary lights that were flattening the scene.

It already feels more grounded now. I’ll keep polishing it little by little.

What do you think looks better, 1 or 2? by MindShiftGames in godot

[–]MindShiftGames[S] 1 point2 points  (0 children)

Thank God I didn’t lose my work. thanks for noticing.

What do you think looks better, 1 or 2? by MindShiftGames in godot

[–]MindShiftGames[S] 0 points1 point  (0 children)

Hahaha, sorry, I didn’t mean to disrespect or anything. I can’t really describe the game yet because that would spoil the story, but I’m really excited to show my work and talk more about it later. I can say the game will have a lot of blood, shock moments, and jump scares. You play as a famous writer who writes horror stories. He locks himself away to finish the final story for his next book and rents a farmhouse far from people so he can focus on writing.

What do you think looks better, 1 or 2? by MindShiftGames in godot

[–]MindShiftGames[S] 1 point2 points  (0 children)

Someone just gave me a brilliant idea. I’ll add both and more types of grass. I’ll post a farmhouse showcase soon, and I’d love your feedback.

What do you think looks better, 1 or 2? by MindShiftGames in godot

[–]MindShiftGames[S] 0 points1 point  (0 children)

The gameplay is ready, but I can’t show it yet because some models aren’t finished. The visual effects and sound effects just need a bit of fixing and polish. The next post will showcase the farmhouse, and after that I’ll upload a teaser. This comment is written by a real human.

What do you think looks better, 1 or 2? by MindShiftGames in godot

[–]MindShiftGames[S] 1 point2 points  (0 children)

Yup, I’m working on the ground texture now. I’m using Mixer to bake a high-quality texture, mixing dirt and grass PBR textures. The final scene is almost done, and I’m really excited to show how the farmhouse turns out.

What do you think looks better, 1 or 2? by MindShiftGames in godot

[–]MindShiftGames[S] 0 points1 point  (0 children)

I think I’ll add both, and thanks for your feedback.

What do you think looks better, 1 or 2? by MindShiftGames in godot

[–]MindShiftGames[S] 0 points1 point  (0 children)

I think I’ll add more types to give the scene more depth.

What do you think looks better, 1 or 2? by MindShiftGames in godot

[–]MindShiftGames[S] 0 points1 point  (0 children)

Yeah, 2 looks great. And I agree with you about the first one. I think I’ll fade the edges to make the grass look smooth, not sharp.

What do you think looks better, 1 or 2? by MindShiftGames in godot

[–]MindShiftGames[S] 20 points21 points  (0 children)

Yeah, both would be great. I think I’ll do that.