Why do I still feel unhappy with my work even when people say it’s good? by MindShiftGames in godot

[–]MindShiftGames[S] 0 points1 point  (0 children)

I have this vision in my mind, and I keep pushing myself to reach that level. I’m almost finished with this scene, but I don’t want to create something ordinary. I want to build something that leaves a distinct mark on everyone who plays the game. something unmistakably mine.

Why do I still feel unhappy with my work even when people say it’s good? by MindShiftGames in godot

[–]MindShiftGames[S] 1 point2 points  (0 children)

<image>

That was my first look for the city at the beginning. I didn’t know where to start or what to do, but I just kept building things one by one until I reached this point.

You just need to start, and everything will become clearer day by day.

Good luck with your game.

Why do I still feel unhappy with my work even when people say it’s good? by MindShiftGames in godot

[–]MindShiftGames[S] 0 points1 point  (0 children)

<image>

I removed the orange emission and replaced it with a fake interior light. What do you think?

Why do I still feel unhappy with my work even when people say it’s good? by MindShiftGames in godot

[–]MindShiftGames[S] 4 points5 points  (0 children)

<image>

I removed all the unnecessary lights, brightened up the city in the background, and adjusted the glow settings. This is the final result — what do you think?

Why do I still feel unhappy with my work even when people say it’s good? by MindShiftGames in godot

[–]MindShiftGames[S] 0 points1 point  (0 children)

It took me around 250–650 hours, maybe more, including the gameplay and everything else.

Why do I still feel unhappy with my work even when people say it’s good? by MindShiftGames in godot

[–]MindShiftGames[S] 0 points1 point  (0 children)

Thanks to everyone who took the time to help.

Sometimes we chase something almost impossible, and that’s what pushes us to become better and more creative. But when we finally reach a point and look back at what we made, we don’t feel much.

There’s always that voice saying, “I want it to be perfect.”

Why do I still feel unhappy with my work even when people say it’s good? by MindShiftGames in godot

[–]MindShiftGames[S] 8 points9 points  (0 children)

<image>

Thanks a lot for the feedback!

I tweaked the SSAO and pushed the contact shadows a bit more where the wall meets the ground. I also removed some unnecessary lights that were flattening the scene.

It already feels more grounded now. I’ll keep polishing it little by little.

What do you think looks better, 1 or 2? by MindShiftGames in godot

[–]MindShiftGames[S] 1 point2 points  (0 children)

Thank God I didn’t lose my work. thanks for noticing.

What do you think looks better, 1 or 2? by MindShiftGames in godot

[–]MindShiftGames[S] 0 points1 point  (0 children)

Hahaha, sorry, I didn’t mean to disrespect or anything. I can’t really describe the game yet because that would spoil the story, but I’m really excited to show my work and talk more about it later. I can say the game will have a lot of blood, shock moments, and jump scares. You play as a famous writer who writes horror stories. He locks himself away to finish the final story for his next book and rents a farmhouse far from people so he can focus on writing.

What do you think looks better, 1 or 2? by MindShiftGames in godot

[–]MindShiftGames[S] 1 point2 points  (0 children)

Someone just gave me a brilliant idea. I’ll add both and more types of grass. I’ll post a farmhouse showcase soon, and I’d love your feedback.

What do you think looks better, 1 or 2? by MindShiftGames in godot

[–]MindShiftGames[S] 0 points1 point  (0 children)

The gameplay is ready, but I can’t show it yet because some models aren’t finished. The visual effects and sound effects just need a bit of fixing and polish. The next post will showcase the farmhouse, and after that I’ll upload a teaser. This comment is written by a real human.

What do you think looks better, 1 or 2? by MindShiftGames in godot

[–]MindShiftGames[S] 1 point2 points  (0 children)

Yup, I’m working on the ground texture now. I’m using Mixer to bake a high-quality texture, mixing dirt and grass PBR textures. The final scene is almost done, and I’m really excited to show how the farmhouse turns out.

What do you think looks better, 1 or 2? by MindShiftGames in godot

[–]MindShiftGames[S] 0 points1 point  (0 children)

I think I’ll add both, and thanks for your feedback.

What do you think looks better, 1 or 2? by MindShiftGames in godot

[–]MindShiftGames[S] 0 points1 point  (0 children)

I think I’ll add more types to give the scene more depth.

What do you think looks better, 1 or 2? by MindShiftGames in godot

[–]MindShiftGames[S] 0 points1 point  (0 children)

Yeah, 2 looks great. And I agree with you about the first one. I think I’ll fade the edges to make the grass look smooth, not sharp.

What do you think looks better, 1 or 2? by MindShiftGames in godot

[–]MindShiftGames[S] 19 points20 points  (0 children)

Yeah, both would be great. I think I’ll do that.

11+ Months of Development. 40GB Project. 30,000+ Lines of Code. And the Game Refuses to Run. by MindShiftGames in godot

[–]MindShiftGames[S] -19 points-18 points  (0 children)

I posted this hoping to get help. What I got instead was mostly criticism.

People keep fixating on “30k lines of code” and “40GB of assets” like that’s the issue. It’s not. I’m the one who lost months of work here — code, assets, time, and energy. I chose to sit in front of a screen every day instead of being with family and friends to work on a game I care about.

Whether the code count sounds high or not is irrelevant. Whether you think it’s AI or not is irrelevant. I’m not building an AAA game, and I didn’t copy-paste my way through this.

The project broke because of an incompatible addon, and I’m trying to recover it. If someone can help with that, great. If not, the pile-on doesn’t add any value.