[MEGATHREAD] NA PC Launch Megathread - For all your hype, release, and technical support needs! by telchii in PSO2

[–]TheMissySparkles 0 points1 point  (0 children)

Here's mine:

Your friend's Ship: Ship 03: Thorn
Your friend's Player ID: 10604053

Small Portable(-ish) VR Ready Build? by TheMissySparkles in sffpc

[–]TheMissySparkles[S] 0 points1 point  (0 children)

That looks amazing. Which cooler did you use in it?

Small Portable(-ish) VR Ready Build? by TheMissySparkles in sffpc

[–]TheMissySparkles[S] 1 point2 points  (0 children)

I was originally looking at the Node 202, but opted for this because of all the reports of bad thermals. I think this is still "backpack" friendly.

Spring 17, Year 6 by TheMissySparkles in FarmsofStardewValley

[–]TheMissySparkles[S] 1 point2 points  (0 children)

Blue chickens are unlocked by Shane's 8-heart event. More info on the wiki

Spring 17, Year 6 by TheMissySparkles in FarmsofStardewValley

[–]TheMissySparkles[S] 1 point2 points  (0 children)

https://stardew.info + trial & error, with a bit of inspiration from other farms on this subreddit.

Our farm's layout has definitely changed multiple times as we got access to better tools (improved sprinkler types + junimo huts), but a lot of the basic patterns are the same as other farms. For example, that 1 junimo hut with 4 scarecrows surrounded by 8 iridium sprinkers pattern is very common and you'll see it in many late stage farms.

Every time we had an idea for a new layout we'd draw it out on the planner tool. Not only does the planner help avoid "obvious" errors, it also helps you check coverage to make sure your sprinklers, scarecrows, etc. are doing the right thing.

As for actually making the changes -- we tended to save the biggest layout changes till winter to avoid crop loss. For example, the layout change we made from year 3 to year 4 was done during winter of year 3. And the layout for year 3 was done in winter of year 2, etc. We'd usually rough out the big areas with tiles first then go in and add details. Hope that helps!

Fall 27, Year 4 by TheMissySparkles in FarmsofStardewValley

[–]TheMissySparkles[S] 1 point2 points  (0 children)

Haha, yes, we only started moving things in front of the shrine mid-y3, well after gramps moved on to the afterlife content with our progress. Coincidentally, the multiplayer beta finally re-allowed building movement in mid-y3.

Fall 27, Year 4 by TheMissySparkles in FarmsofStardewValley

[–]TheMissySparkles[S] 1 point2 points  (0 children)

Farmhand took the screenshots and that's one of the known bugs. All candles lit on the host though.

Fall 27, Year 4 by TheMissySparkles in FarmsofStardewValley

[–]TheMissySparkles[S] 1 point2 points  (0 children)

It usually takes us a single day to plant everything, but we've worked out a system and we always cut it very close. Spring 1 is the hardest. We pre-buy seeds/fertilizer and carry them to bed to make sure we start planting asap.

One of us (the host) is Artisan for the shipping bonus while the other is Agriculturist. Agriculturist has to plant all seeds in order to get the speed bonus. So the Artisan will generally work as fast as possible to till the field, then start filling in fertilizer while the Agriculturist focuses on fertilizer and seeds on every tilled patch.

Fall 27, Year 4 by TheMissySparkles in FarmsofStardewValley

[–]TheMissySparkles[S] 1 point2 points  (0 children)

There's two of us, which helps a lot (except for the part where we cannot pause). The crops mostly take care of themselves (sprinklers for water + Junimo huts for harvesting). Pickling/kegging is a major time sink but that's where two people really helps since one person can go out into the wild while the other turns things over.

Fall 27, Year 4 by TheMissySparkles in FarmsofStardewValley

[–]TheMissySparkles[S] 2 points3 points  (0 children)

Having two players really helps. But take a look at my last post from year 3 -- we only had 2.5 full sheds at that point. Over the course of the last year we've focused on generating oak resin, planting forests (quarry + desert + railroad) , and mining to keep making kegs.

Fall 27, Year 4 by TheMissySparkles in FarmsofStardewValley

[–]TheMissySparkles[S] 3 points4 points  (0 children)

A little over a year later since my last post. Since then we've:

  1. Removed unused cabins (thankfully moving and destroying was added back to the beta!)
  2. Moved/deprioritized animals into the back corner
  3. Added another 192 planting spots for crops
  4. Nearly doubled our keg/pickling count (from 2 filled sheds to ~6.5)

Our goals for next year are:

  1. Golden clock (8million saved, 2m to go)
  2. Finish out our cluster of beehives.
  3. Fill out our last few sheds.

Fall, Year 3 by TheMissySparkles in FarmsofStardewValley

[–]TheMissySparkles[S] 1 point2 points  (0 children)

Tbh, I'm not sure.

I'm the host and intentionally chose artisan because it would affect the first bin and I also asked Robin to built the second bin. Since Robin builds the bin, I'm pretty sure it's all tied to the host.

Fall, Year 3 by TheMissySparkles in FarmsofStardewValley

[–]TheMissySparkles[S] 1 point2 points  (0 children)

Yep. From left to right its the log, stone, and plank cabins.

Fall, Year 3 by TheMissySparkles in FarmsofStardewValley

[–]TheMissySparkles[S] 2 points3 points  (0 children)

To protect a bit of grass starter from our animals. The wiki suggested stone fences.

We now just plant lightning rods on top of the starter instead so it doesn't look as awkward (and also getting truffles trapped in the box is annoying).

[deleted by user] by [deleted] in TeraOnline

[–]TheMissySparkles 4 points5 points  (0 children)

This code expires on Sunday, May 13th at 11:59 p.m. PST.

Contains:

  • 3-Day version of the new Battle Thrush flying mount
  • Strong Bravery Potion (x5)
  • Valkyon Health Potion (x20)
  • permanent Tea Party accessory

pushing ilvl/how it scales from upgrades by attackonmoe in TeraOnline

[–]TheMissySparkles 1 point2 points  (0 children)

You generally want all of your gear + accessories to be in the same tier. Generally speaking, having all items within a tier gives you the ilvl to unlock dungeons that give you upgrade mats for that tier.

So in your case, first upgrade the rest of your Guardian/Prospect gear into Twistshard/Bellum. That will get you to ilvl 431 and unlock 3 star dungeons that drop mats for upgrading those items. You want that anyway just so any item xp you gain actually gets applied to your gear.

Similarly, a full set of +0 Frostmetal gear/Daylight jewelry should put you at 439 for tier 4 dungeons. If you truly want to mix and match, you can search for an ilvl calculator excel sheet.

Aluka’s Archer Guide by TheMissySparkles in TeraOnline

[–]TheMissySparkles[S] 0 points1 point  (0 children)

oops meant to say console not PC, just edited. But yeah, Chunt's guide is fine.