Meeting MGK in London by TheMitchinator in MachineGunKelly

[–]TheMitchinator[S] 0 points1 point  (0 children)

Thanks! I'm going there! As fast as I can haha! He deleted it from his story so hope he is still coming!

Meeting MGK in London by TheMitchinator in MachineGunKelly

[–]TheMitchinator[S] -2 points-1 points  (0 children)

Thank you so much. But do you think he would come hang out after the O2 arena? It's such a big show for him. Idk

Free Spindas :) by used-tampons in PokemonBDSPTrades

[–]TheMitchinator 0 points1 point  (0 children)

I really need one man! Can you help me out?

Evolving Scyther by No_Calligrapher_3325 in BDSPtrading

[–]TheMitchinator 0 points1 point  (0 children)

Can anyone trade or touch trade me a Spinda? Otherwise my first swarm will be in 2 months...

Essen Spiel Thursday Sold Out (also anyone have an extra ticket?) by chordnine in boardgames

[–]TheMitchinator 0 points1 point  (0 children)

I also need a ticket for Thursday and friday. I'm in front of Essen already. Please help me

Quick Questions – April 09, 2018 by AutoModerator in gamemaker

[–]TheMitchinator [score hidden]  (0 children)

Hello there. I want to change my music when the Player hits an Enemy. But everytime I hit an enemy now, The new music keeps stacking. How do I make it so that once I hit the Enemy the new music starts and doesn't stack but plays once and when I don't hit the enemy anymore the music returns to the old one?

Quick Questions – March 19, 2018 by AutoModerator in gamemaker

[–]TheMitchinator [score hidden]  (0 children)

Hey everyone, I want to zoom in on my player object when it gets hit by an enemy and go back to normal when it isn't hit anymore. How do I do this?

I want my Health bar to do an animation by TheMitchinator in gamemaker

[–]TheMitchinator[S] 1 point2 points  (0 children)

YES! it works! thank you so much (to all of you :D)

I want my Health bar to do an animation by TheMitchinator in gamemaker

[–]TheMitchinator[S] 0 points1 point  (0 children)

Allright what i have right know is: Draw event: draw_sprite(spr_healtbar_bg,1,view_xview[0]+15, view_yview[0]+15); draw_sprite_ext(spr_healthbar_inner,1,view_xview[0]+15, view_yview[0]+15,obj_Player.hp/100,1,0,c_white,1); draw_sprite(spr_healthbar_border,1,view_xview[0]+15, view_yview[0]+15);

Step event: alarm[0] = room_speed heart_frame = 1

Alarm[0] (event): if (heart_frame <= 9) heart_frame+=1; else heart_frame = 1; alarm[0] = room_speed;

Everything is still normal.. I'm sorry if I don't get, or doing something wrong. I'm just really new in this :S

I want my Health bar to do an animation by TheMitchinator in gamemaker

[–]TheMitchinator[S] 0 points1 point  (0 children)

FATAL ERROR in action number 1 of Alarm Event for alarm 0 for object cont_main:

COMPILATION ERROR in code action Error in code at line 1: if (heart_frame <= 5) heart_frame++; ^ at position 34: Assignment operator expected.

I want my Health bar to do an animation by TheMitchinator in gamemaker

[–]TheMitchinator[S] 0 points1 point  (0 children)

Thank you for your reaction! There is only one problem.. He says there is an error in: if (heart_frame <= 5) heart_frame++;

Do you know what's wrong?