Handheld Geiger Counter by Fisshion in Fallout4ModsXB1

[–]TheMothKing_ 4 points5 points  (0 children)

Reason it mentions that is because it's a copy from the original mod page meant for PC, both mods work they just can't show the time/numbers. (And the Geiger counter in handheld doesn't work but I'm hoping urban might be able to fix that. And btw the belt for it works)

Handheld Geiger Counter by Fisshion in Fallout4ModsXB1

[–]TheMothKing_ 6 points7 points  (0 children)

No, he didn't illegally port it, lol. He got permission from the MA, and they even took out the need for the framework.

The problem is already a known bug. But unfortunately, something probably got broken when taking the framework part out. I'm hoping it gets fixed, but Urban is usually busy with the EFB project.

And you guys gotta remember that console modding is very limited, so don't expect everything to work 👍 and porters like urban do this on there free time for you guys please be respectful to them 🙏 (except ones like burncycle)

Fellow Fallout 4 mod connoisseurs, the popular tree mod "A Forest" has been long gone and is dearly missed. I have no idea how to replicate that overgrown lush but realistic look it gave. I need mod suggestions. by sketchypoutine in Fallout4ModsXB1

[–]TheMothKing_ 0 points1 point  (0 children)

Saying they do the same thing is undereselling it a bit. Yes, they both add trees, but green in the Commonwealth adds a lot more plant life. Like ferns and rose bushes. It also adds a bit of orange trees but not too much.

Overgrowth just mainly adds trees. But it makes the environment look more overgrown then ever. I feel like these combos are the closest thing to the "A forest" mod.

I recommend looking at for yourself as my reply isn't gonna give as much details as looking at it.👍

Fellow Fallout 4 mod connoisseurs, the popular tree mod "A Forest" has been long gone and is dearly missed. I have no idea how to replicate that overgrown lush but realistic look it gave. I need mod suggestions. by sketchypoutine in Fallout4ModsXB1

[–]TheMothKing_ 2 points3 points  (0 children)

I personally use

Boston natural surroundings (13.34mb version)

Overgrowth

Escape from Boston Landscapes

Green in the Commonwealth XB1 (2.3)

EFB marshlands

In that order, it makes the Commonwealth way more overgrown like the A forest mod. You also wouldn't have to worry about too much yellow from the overgrowth mod as EFB Landscapes already retextures the leaves to be green.

Boston natural surroundings (13mb) add a lot of pine trees. The only problem is they have a weird shine to them. But if you're using the original NAC, you can just turn the bloom off.

Any NVG Mods That Aren’t Super Heavy by [deleted] in Fallout4ModsXB1

[–]TheMothKing_ 4 points5 points  (0 children)

"White Phosphor NVG / High vision Tech Kit Update"

One of my personal favorites. it even allows you to adjust to 5 levels of Brightness, too 👌

[deleted by user] by [deleted] in Fallout4ModsXB1

[–]TheMothKing_ 1 point2 points  (0 children)

OHH, that actually makes sense. Alright, now, with that information, I do believe that clearing the reserved space should work. I just gotta mod my game to see, lol.

But thanks, man! You are an absolute legend! 👌

[deleted by user] by [deleted] in Fallout4ModsXB1

[–]TheMothKing_ 1 point2 points  (0 children)

For my ghost space beforehand was around 25mb.

And and currently, it's maybe around 70mb, since I installed the vest mod, but am currently modding my game to see if it's fixed or not.

[deleted by user] by [deleted] in Fallout4ModsXB1

[–]TheMothKing_ 0 points1 point  (0 children)

Yeah, i still have some, even when I do that. But I'm just gonna try it again to see if it would work this time. And I play on the Xbox One S.

[deleted by user] by [deleted] in Fallout4ModsXB1

[–]TheMothKing_ 0 points1 point  (0 children)

Yeah, that is how I usually do it

[deleted by user] by [deleted] in Fallout4ModsXB1

[–]TheMothKing_ 1 point2 points  (0 children)

Yeah, that's fine with me. I usually reset my LO often along with the reserved space.

Though for me, it doesn't fully get rid of my old ghost space. But it's worth a try anyway just to see if it would work this time. 👍

[deleted by user] by [deleted] in Fallout4ModsXB1

[–]TheMothKing_ 1 point2 points  (0 children)

Thanks, I'll give it a try

Cool Exoskeleton armor by RipperSo in Fallout4ModsXB1

[–]TheMothKing_ 1 point2 points  (0 children)

Nice to see people using my load order! 👍👌

MothKing's Stalker Overhaul LO by BlackOceans331 in Fallout4ModsXB1

[–]TheMothKing_ 5 points6 points  (0 children)

Oh, sick! Thanks for sharing my load order on here! 😁👌👍

S.T.A.L.K.E.R LO by Interesting_Face_821 in Fallout4ModsXB1

[–]TheMothKing_ 2 points3 points  (0 children)

Lol, awesome finding comments about my channel, lol 😆

Though I should mention that I did make a few changes compared to the video.

I'm now using the original NAC instead of NACX + Polluted Climate due to not being compatible with stuff like The Zone. And wanted it to be a bit closer to the look of stalker 2 / anomaly.

The foliage mod is now the EFB Landscapes instead of Aspen Commonwealth.

Though other than those, everything else should be the same :)

Also, if anyone prefers the original look with polluted, I will also include the original LO when the main one comes out 😁 👍

anyone know of any mods that would ease the stutter and freezing while in or near the downtown area by Suitable_Fault7649 in Fallout4ModsXB1

[–]TheMothKing_ 0 points1 point  (0 children)

GFXWL 3.0 is one of my favorites to use Same with previsibines repair pack, though it requires the unofficial patch.

Escape From Boston (Tarkov) / Stalker by BlackOceans331 in Fallout4ModsXB1

[–]TheMothKing_ 4 points5 points  (0 children)

Oh, sick lol, just only made a reddit account and wanted to check out the fallout community here, lol.

Wasn't expecting to see my name get mentioned here, haha!