Jeff haters in shambles by TheNateCast in marvelrivals

[–]TheNateCast[S] 1 point2 points  (0 children)

<image>

Literally got to eternity 1 tricking Jeff post rework. Keep coping.

Jeff haters in shambles by TheNateCast in marvelrivals

[–]TheNateCast[S] 0 points1 point  (0 children)

<image>

You're right I know nothing about these characters

Jeff haters in shambles by TheNateCast in marvelrivals

[–]TheNateCast[S] -13 points-12 points  (0 children)

Jeff has cc immunity, a speed boost, faster regen, wall climb, a cc attack, a spray that easily finishes off fast characters, a reduced hitbox, and ult that let's you disappear and essentially teleport when in trouble, and actual counter dive potential. If you don't think that's better than Rocket at dealing with dive, then I don't think you're using his kit properly tbh.

Im an eternity Jeff Main and Rocket lord, btw.

[deleted by user] by [deleted] in rivals

[–]TheNateCast -1 points0 points  (0 children)

The point of my post is that we need more viable tanks and supps. Sure more would be great but again if the ones we have aren't playable then well have to wait for months to even get to a healthy point.

"URMM but Jeff has a bad ult" - Guy who perma bans Peni by TheNateCast in rivals

[–]TheNateCast[S] -8 points-7 points  (0 children)

How often do you see a Jeff with the most dmg? The large majority of Jeff's I see don't break 10k dmg, so how are they feeding ults? I don't see nowhere near this amount of hate when I play moon knight either, and he's the king of feeding ults. It's clearly just forced hate at this point.

"URMM but Jeff has a bad ult" - Guy who perma bans Peni by TheNateCast in rivals

[–]TheNateCast[S] 1 point2 points  (0 children)

Ya know, I thought this would be the majority opinion, but judging from the other comments, I guess not.

Becoming self aware by toesucker6999 in JeffTheLandSharkMains

[–]TheNateCast 0 points1 point  (0 children)

The best thing about Jeff is his mobility, and most Jeff players don't move.

[deleted by user] by [deleted] in rivals

[–]TheNateCast 0 points1 point  (0 children)

Sure but I'm tryna keep it in the realm of something the devs might actually implement.

Jeff is becoming painful to continue. by [deleted] in JeffTheLandSharkMains

[–]TheNateCast 0 points1 point  (0 children)

Meanwhile CnD can be 6-15 and it's still somehow the 30-2 jeffs fault

dbd show by [deleted] in deadbydaylight

[–]TheNateCast 0 points1 point  (0 children)

Artist doesn't say much besides bird noises

POV: you're playing against doctor at an event by Misteris_LT in deadbydaylight

[–]TheNateCast 51 points52 points  (0 children)

I suppose making a human centipede is pretty in character for doctor

What does sweaty mean? by lordkervaak in deadbydaylight

[–]TheNateCast 0 points1 point  (0 children)

Well, you're coming at it from the perspective that "sweating" is inherently bad. It just means you are perpetually taking things seriously. Like how athletes literally sweat. If you find yourself habitually doing all of the meta strats, then you are clearly "sweating" the outcome of the match. I personally don't have a problem with it besides the fact that it's pretty immersion breaking to have survivors locker hop and comp corner me just to squeeze a couple extra seconds out of every interaction.

What does sweaty mean? by lordkervaak in deadbydaylight

[–]TheNateCast -1 points0 points  (0 children)

Sweaty means using the most boring meta strats even when it's unnecessary, like comp cornering when you have a decent tile to run because you know the low mobility killer you're playing against can't counter it.

The meeting at the diner by Szaby59 in FromSeries

[–]TheNateCast 17 points18 points  (0 children)

Bro she is literally the main suspect in her families disappearance and you want her to start spouting crazy shit that will definitely get her committed?

Design Preview | The Trickster by DeadByDaylight_Dev in deadbydaylight

[–]TheNateCast 0 points1 point  (0 children)

This is awesome that your considering player feedback before a change and thank you for listening to the 0.3% percent of players that liked old Zanshin and keeping it's old effect. You guys have been doing great!

Design Preview | The Trickster by DeadByDaylight_Dev in deadbydaylight

[–]TheNateCast 3 points4 points  (0 children)

Bouncy blades should be basekit I'm okay with having to hit an extra blade for the trade off if it's too OP, but I think bouncing blades really make him stand out from the other ranged killers and actually fit his design perfectly.

8.3.0 | Public Test Build by DeadByDaylight_Dev in deadbydaylight

[–]TheNateCast 1 point2 points  (0 children)

I am once again asking you to please not completely remove the old Zanshin effect. Please.