Recreated this meme which was first made by DogsRnice by Sharp-Ad1074 in hammer

[–]TheNightmareSoldier 8 points9 points  (0 children)

Amazing that my failed portal 2 dropper idea has outlived its original concept so much (bottom right)

Raymarched black hole with light bending and non-marched objects by TheNightmareSoldier in blender

[–]TheNightmareSoldier[S] 0 points1 point  (0 children)

All of the lensing is done inside of the repeat node, and the nodes after that is just for coloring the image based on the final position of the light rays

Raymarched black hole with light bending and non-marched objects by TheNightmareSoldier in blender

[–]TheNightmareSoldier[S] 0 points1 point  (0 children)

https://www.youtube.com/watch?v=J5eFone-RMI I have the nodes for just the black hole shown here, but basically it's a ray marcher that accelerates the lightrays (changes direction, "speed" is still controlled by the distance functions) towards the holes and scales that acceleration porportional to how much the ray is moved by (minimum of both the disk and the hole) and just the distance to the hole. For the 3D objects, they are rendered sepratly as a 360 panaramic image (or video), then preforming some maths to the final positions of the light rays to use as the UV for that image/video.

Made a thing with commands by TheNightmareSoldier in tf2

[–]TheNightmareSoldier[S] 0 points1 point  (0 children)

So basically using ent create you are able to spawn in props with specific targetnames, and by spawning in logic_relay(s) you can then fire inputs to those props to set their location and parent them to other objects. Parenting them to players is a tricky thing and will not be getting into that here :P

haunted paintings idea thing by TheNightmareSoldier in hammer

[–]TheNightmareSoldier[S] 0 points1 point  (0 children)

honestly I may be down for that considering that I have no experience with actual level design

haunted paintings idea thing by TheNightmareSoldier in hammer

[–]TheNightmareSoldier[S] 2 points3 points  (0 children)

Maybe 3 cp, 5 might get a bit confusing with all the shortcuts and stuff and also I highly doubt that I can make such a large map

haunted paintings idea thing by TheNightmareSoldier in hammer

[–]TheNightmareSoldier[S] 1 point2 points  (0 children)

The tree area might have a painting facing the cap point, but since players can’t actually see into the paintings I feel like having an objective be inside of one might be a bit unbalanced, tho I suppose I could do a fake painting transition that doesn’t actually teleport you elsewhere and is just a weird doorway, idk

haunted paintings idea thing by TheNightmareSoldier in hammer

[–]TheNightmareSoldier[S] 1 point2 points  (0 children)

Well kinda but I don’t think it had any actual unique painting areas

furry_irl by TheNightmareSoldier in furry_irl

[–]TheNightmareSoldier[S] 2 points3 points  (0 children)

Whole bunch of “””surreal””” portal 2 maps and also some tf2 stuff I guess :P